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  1. #1041
    A. Body
    Join Date
    Jun 2007
    Posts
    4,446
    BG Level
    7
    FFXIV Character
    Sir Taint
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus

    Quote Originally Posted by Obsidian View Post
    Cross your fingers, I guess?

    Very much so. It can't be bad. (can it?)

  2. #1042
    New Spam Forum
    Join Date
    Aug 2013
    Posts
    153
    BG Level
    3

    I can't conceivably think of anyways they could make PLD worse without making it completely unable to function, to be honest.

  3. #1043
    Ridill
    Join Date
    Oct 2005
    Posts
    10,094
    BG Level
    9
    FFXI Server
    Quetzalcoatl

    i'm a pretty cynical guy when it comes to SE but something is better than nothing when it comes to changing PLD. that said, last time around we all expected pld would be vastly improved and instead it got kicked straight down to the bottom of the totem pole.

  4. #1044
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Jul 2010
    Posts
    25,743
    BG Level
    10

    Quote Originally Posted by agrotc View Post
    I can't conceivably think of anyways they could make PLD worse without making it completely unable to function, to be honest.
    They could globally nerf PLD's potencies and reduce the cooldown on Bulwark by 30 seconds to compensate.

    In fact, my fear is that they're going to nerf its DPS somehow and give it some token defense increase and call it fixed because it's the prototypical "turtle tank" and they don't want it doing damage.

    I also found it really amusing that they were so worried about tanks stacking STR and completely ignored the fact that all tanks actively avoid the Parry stat.

    Let's all pray to God that they do something major to Clemency.

  5. #1045
    Jem
    Jem is offline
    Claustrum. Really?
    Join Date
    Nov 2007
    Posts
    3,806
    BG Level
    7
    FFXIV Character
    Kaith Laqueus
    FFXIV Server
    Ragnarok
    FFXI Server
    Asura

    Towards the end of 1.0 (1.19-1.22 I think), PLD was absolutely awful and not worth taking to anything as it was outclassed by alternatives in every way including DPS tanking. I think I remember them throwing it a token fix in like 1.23 before winding down 1.0

    Either way as bad as PLD was then (i.e. not useable), I think it's in a pretty similar state now.

  6. #1046
    New Spam Forum
    Join Date
    Aug 2013
    Posts
    153
    BG Level
    3

    I believe PLD was preferred for Rivenroad Hard, but otherwise you wanted a WAR, yeah.

  7. #1047
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Jul 2010
    Posts
    25,743
    BG Level
    10

    Steel Cyclone was retarded. Didn't even need a healer for half the content.

    Edit: Also didn't help that everyone could cross-class Sentinel.

  8. #1048
    Hyperion Cross
    Join Date
    Jan 2007
    Posts
    8,901
    BG Level
    8
    FFXIV Character
    Kai Bond
    FFXIV Server
    Gilgamesh

    In line with the previous adjustments to PLD, here's my take/prediction on it given how blind the dev team appears to be towards PLD. Note that disappointment is expected:

    - Shield Oath and Sword Oath MP cost lowered
    - Spirits Within potency now scales with VIT, rather than HP
    - Rampart damage reduction is now 25%, up from 20%
    - Clemency cast time is now 1 second, but MP cost has been increased
    - While Cover is active, movement speed is increased a bit

  9. #1049
    Salvage Bans
    Join Date
    Jul 2005
    Posts
    853
    BG Level
    5
    FFXIV Character
    Zumi Kasumi
    FFXIV Server
    Sargatanas
    FFXI Server
    Phoenix

    I think they really need to give flash some kind of damage, change the enhanced flash trait to add damage because it doing blind is so useless.

  10. #1050
    Ridill
    Join Date
    Oct 2005
    Posts
    10,094
    BG Level
    9
    FFXI Server
    Quetzalcoatl

    make it do damage or make it give some kind of damage buff, maybe even aoe dmg buff, +crit, ANYTHING would be great.

  11. #1051
    Physicist
    Join Date
    Feb 2005
    Posts
    4,492
    BG Level
    7
    FFXIV Character
    Raineer Severus
    FFXIV Server
    Hyperion
    FFXI Server
    Siren
    WoW Realm
    Area 52

    Go the WoW route and add the potential of a shield reflecting magic damage (for damage/enmity too, not only mitigation). Pop that shit onto Sheltron. PLD ONRY

  12. #1052
    E. Body
    Join Date
    Jan 2011
    Posts
    2,283
    BG Level
    7
    FFXIV Character
    Warren Castille
    FFXIV Server
    Balmung
    FFXI Server
    Ragnarok
    WoW Realm
    Cenarion Circle

    Spirits really needs to lose that stupid scaling bullshit. It wasn't cute in FFXI, it's not fun here, especially given that it's the only skill in the game that is penalized like that.

    I'm not holding my breath for changes. SE can't fix anything without making everything far worse. I still (exaggeratedly) seethe over the HW reveals when they showed off PLD finally being brought in line with WAR's two-finishers mentality before IMMEDIATELY saying that wasn't conducive to tanking, so WAR was getting a whole new (amazing, as we'd find out) toolkit.

  13. #1053
    Ridill
    Join Date
    Oct 2005
    Posts
    10,094
    BG Level
    9
    FFXI Server
    Quetzalcoatl

    i'm 100% expecting them to screw it up again and for the disparity between war and pld to grow even further.

  14. #1054
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Jul 2010
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    25,743
    BG Level
    10

    I don't have a lot of faith but I can't say I'm not a little hopeful. It would be pretty difficult to make PLD worse than it already is. I have some ideas for what could/should be done but no time to detail them at the moment.

  15. #1055
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Obsidian View Post
    I don't have a lot of faith but I can't say I'm not a little hopeful. It would be pretty difficult to make PLD worse than it already is. I have some ideas for what could/should be done but no time to detail them at the moment.
    Increased potency for combos but addition of Positions/Flanks now!!! just watch it

  16. #1056
    A. Body
    Join Date
    Jun 2007
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    4,446
    BG Level
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    Sir Taint
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus

    Quote Originally Posted by Damane View Post
    Increased potency for combos but addition of Positions/Flanks now!!! just watch it
    You forgot the cast bar.

  17. #1057
    The Shitlord
    Join Date
    Feb 2008
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    11,560
    BG Level
    9
    FFXIV Character
    Kharo Hadakkus
    FFXIV Server
    Hyperion
    FFXI Server
    Sylph
    WoW Realm
    Rivendare

    Sword Oath now adds a cast time. Casts are interruptable.

  18. #1058
    Can you spare some gil?
    Join Date
    Feb 2009
    Posts
    8,774
    BG Level
    8

    Shield Oath:
    Shield blocking grants a 5s buff that nullifies the 20% lower damage from shield oath
    TP Regenerates at a faster rate


    Sword Oath:
    Grants a determination and haste(like it does for NPCs)
    Double attack gets dropped
    Increased Damage by 20% across all abilities

    Neutral Buffs:
    Riot Blades dot also acts as a slashing debuff, has priority over Dancing Edge and Storm's Eye much like Dragon Kick has priority over Decimate
    Rage of Halones STR debuff changed to a straight damage 5% debuff - Stacking with Storm's Path
    Circle of Scorn applies a second 5% damage reduction debuff with its dot
    Spirits Within returns 100TP with use
    Shield Swipe restores 100TP with use
    Flashes Blind cannot be resisted by raid bosses any longer
    Flashes potency to scale with VIT rather STR
    Cover - While cover is active the damage taken from the player that is covered is reduced by 50%
    Clemency - Scarifies 200TP for a damage mitigation shield that is spread 20y from the Paladin. Instant cast, potency scales with VIT from tank.

  19. #1059
    RIDE ARMOR
    Join Date
    Oct 2013
    Posts
    16
    BG Level
    1

    My addition to the changes to the PLD:

    Get rid of the flash and put the holiest of holy. The same one that the knights of Thordan have (but, obviously, with a potency similar to overpower or unleash)

    Reasons for this:

    1. Adding DMG to flash is kinda "meh".
    2. FFS, we're a holy knight, we need sacred skills resemblances. The DRK got all his Mumbo-Jumbo skills emo/edgy/dark themed... PLD need more holy theme love...

    *mic dropped*

    Sent from my Nexus 6 using Tapatalk

  20. #1060
    New Merits
    Join Date
    Mar 2014
    Posts
    227
    BG Level
    4

    Quote Originally Posted by Zeonn View Post
    My addition to the changes to the PLD:

    Get rid of the flash and put the holiest of holy. The same one that the knights of Thordan have (but, obviously, with a potency similar to overpower or unleash)

    Reasons for this:

    1. Adding DMG to flash is kinda "meh".
    2. FFS, we're a holy knight, we need sacred skills resemblances. The DRK got all his Mumbo-Jumbo skills emo/edgy/dark themed... PLD need more holy theme love...

    *mic dropped*

    Sent from my Nexus 6 using Tapatalk
    I love my flash for the 2-3 uses it has when tanking with my warrior.

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