I can't conceivably think of anyways they could make PLD worse without making it completely unable to function, to be honest.
i'm a pretty cynical guy when it comes to SE but something is better than nothing when it comes to changing PLD. that said, last time around we all expected pld would be vastly improved and instead it got kicked straight down to the bottom of the totem pole.
They could globally nerf PLD's potencies and reduce the cooldown on Bulwark by 30 seconds to compensate.
In fact, my fear is that they're going to nerf its DPS somehow and give it some token defense increase and call it fixed because it's the prototypical "turtle tank" and they don't want it doing damage.
I also found it really amusing that they were so worried about tanks stacking STR and completely ignored the fact that all tanks actively avoid the Parry stat.
Let's all pray to God that they do something major to Clemency.
Towards the end of 1.0 (1.19-1.22 I think), PLD was absolutely awful and not worth taking to anything as it was outclassed by alternatives in every way including DPS tanking. I think I remember them throwing it a token fix in like 1.23 before winding down 1.0
Either way as bad as PLD was then (i.e. not useable), I think it's in a pretty similar state now.
I believe PLD was preferred for Rivenroad Hard, but otherwise you wanted a WAR, yeah.
Steel Cyclone was retarded. Didn't even need a healer for half the content.
Edit: Also didn't help that everyone could cross-class Sentinel.
In line with the previous adjustments to PLD, here's my take/prediction on it given how blind the dev team appears to be towards PLD. Note that disappointment is expected:
- Shield Oath and Sword Oath MP cost lowered
- Spirits Within potency now scales with VIT, rather than HP
- Rampart damage reduction is now 25%, up from 20%
- Clemency cast time is now 1 second, but MP cost has been increased
- While Cover is active, movement speed is increased a bit
I think they really need to give flash some kind of damage, change the enhanced flash trait to add damage because it doing blind is so useless.
make it do damage or make it give some kind of damage buff, maybe even aoe dmg buff, +crit, ANYTHING would be great.
Go the WoW route and add the potential of a shield reflecting magic damage (for damage/enmity too, not only mitigation). Pop that shit onto Sheltron. PLD ONRY
Spirits really needs to lose that stupid scaling bullshit. It wasn't cute in FFXI, it's not fun here, especially given that it's the only skill in the game that is penalized like that.
I'm not holding my breath for changes. SE can't fix anything without making everything far worse. I still (exaggeratedly) seethe over the HW reveals when they showed off PLD finally being brought in line with WAR's two-finishers mentality before IMMEDIATELY saying that wasn't conducive to tanking, so WAR was getting a whole new (amazing, as we'd find out) toolkit.
i'm 100% expecting them to screw it up again and for the disparity between war and pld to grow even further.
I don't have a lot of faith but I can't say I'm not a little hopeful. It would be pretty difficult to make PLD worse than it already is. I have some ideas for what could/should be done but no time to detail them at the moment.
Sword Oath now adds a cast time. Casts are interruptable.
Shield Oath:
Shield blocking grants a 5s buff that nullifies the 20% lower damage from shield oath
TP Regenerates at a faster rate
Sword Oath:
Grants a determination and haste(like it does for NPCs)
Double attack gets dropped
Increased Damage by 20% across all abilities
Neutral Buffs:
Riot Blades dot also acts as a slashing debuff, has priority over Dancing Edge and Storm's Eye much like Dragon Kick has priority over Decimate
Rage of Halones STR debuff changed to a straight damage 5% debuff - Stacking with Storm's Path
Circle of Scorn applies a second 5% damage reduction debuff with its dot
Spirits Within returns 100TP with use
Shield Swipe restores 100TP with use
Flashes Blind cannot be resisted by raid bosses any longer
Flashes potency to scale with VIT rather STR
Cover - While cover is active the damage taken from the player that is covered is reduced by 50%
Clemency - Scarifies 200TP for a damage mitigation shield that is spread 20y from the Paladin. Instant cast, potency scales with VIT from tank.
My addition to the changes to the PLD:
Get rid of the flash and put the holiest of holy. The same one that the knights of Thordan have (but, obviously, with a potency similar to overpower or unleash)
Reasons for this:
1. Adding DMG to flash is kinda "meh".
2. FFS, we're a holy knight, we need sacred skills resemblances. The DRK got all his Mumbo-Jumbo skills emo/edgy/dark themed... PLD need more holy theme love...
*mic dropped*
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