Phase 1
Enemies: Ravana
- Blinding Blade: Resonance type cleave (Both tanks should soak this; one occurs near the beginning of the encounter)
- Atma-Linga: AoE damage
- Tapasya: Mult-strike attack that you can avoid by moving to the side (Except the first hit)
Stances
- The All-seeing Wing: Inflicts slow + Nullifies weaponskills from the all sides except the front
- The All-seeing Right: Inflicts slow + Nullifies weaponskills from all sides except the left
- The All-seeing left: Inflicts slow + Nullifies weaponskills from all sides except the right
Phase 2
Enemies: Ravana, Spirit Gana, Moon Gana
- Ravana readies Prelude to Liberation
- During Prelude to Liberation cast time, Ravana takes increased damage
- Before the cast completes, run to the edge of the arena to avoid his AoE damage
- Run to the center to bait flame lanes (idk name, just calling them that) to the center
- Purple circles on marked players will appear (Similar to Odin's Gungnir attack). Have selected members spread out without running into ground flames (They inflict burn debuff)
- Ravana readies Liberation
- Stack behind Ravana between the hilts of his blade
- Move to the center until Ravana appears on the field
- When Ravana lands, he will duplicate himself in either a clockwise or counterclockwise pattern
- Ravana will begin dashes through the center beginning where he first landed and going either clockwise or counterclockwise (Similar to Ifrit EX dashes)
Phase 3
Enemies: Ravana, Spirit Gana, Moon Gana
- Ravana readies Warlord Shell
- This creates a mini-DPS check similar to Titan's heart; you have to break his stoneskin or he will use a high damage AoE
- During this, he will use the All-Seeing stances as well
- After the shell breaks, he will use Tapasya into Atma-Linga into Blinding Blade
- Spirit and Moon Ganas will spawn (DPS check); defeat the various Ganas
- Ravana readies Bloody Fuller
- Ravana will use an attack named Chandrahas; the damage will vary by how well you did during the Gana DPS check. Note that it is possible the attack will not KO you, but if multiple swords have spawned from the Gana's spells, they will inflict Vuln debuff on PT members.
Phase 4
Enemies: Ravana
- Parts of the arena's gate will break
- Ravana readies Pillars of Heaven
- Pillars of Heaven: Knockback + Damage that increases closer to the center (Similar to heavensfall)
- Ravana will mark someone for Laughting Rose (Whitefire icon)
- Deals damage based on the number of targets affected (Similar to Thermionic Beam); have members stack to mitigate the damage
- Ravana will mark someone with Prey
- Have the prey target stack on the MT to pass the prey similar to brand
- Ravana readies The Rose of Hate
- The Rose of Hate: Tethers orbs onto party members. Orbs will shortly detonate and deal damage
- To handle this mechanic, have the PT stack at the edge and then move clockwise or counterclockwise as the orbs draw near
Phase 5
Enemies: Ravana
- Ravana Swift Liberation
- Swift-Liberation: Four sword icons will appear above random PT members. The number of swords in this icon will vary from 1-4. Ravana will charge at PT members in order of the icons (He will charge from 1 Sword icon to 2 Sword icon to 3 Sword icon etc)
- The markers do not act like divebombs. You have to sit there and let Ravana attack you if you have an icon before returning to the PT
- To handle this mechanic, have people with icons spread along the arena so that Ravan basically does a ring around the edge of the arena (This lets the center be a safespot after the first dive)
- A plus sign will appear along the ground of the arena that inflicts burn debuff
- Simultaneously, purple circles from earlier will reappear
Phase 6
Enemies: Ravana
- Ravana readies Final Liberation
- Final Liberation: Two preys go out and then three purple circles go out. When the purple circles go out, people with prey will receive a physical damage taken up debuff.
- The trick SE makes here is the following: People with prey will have physical damage taken up. If prey goes off on these people, they will take enhanced dmg (KOs them basically). In order to prevent this, you need to make sure you take prey off them before the prey goes off, but AFTER the prey targets have received physical damage taken up debuff. Do note that since the purple circles are magical, people targeted by that can technically take the prey if they are shielded or have enough HP.
- He uses a Lunar Dynamo-esque ability into circluar AoE centered around Ravana (Run in and run out)
- Warlord shell > Blinding > Atma-Linga >Tapasya (THIS IS DIFFERENT FROM EARLIER)
- Pillars of Heaven
- Laughing Rose
- The Rose of Hate
- Random Liberation move (We only saw this phase once, so it could just always be Liberation, but probably random)
Might adjust guide later, but it's very difficult to write out terminology-wise since the mechanics names depend on the liberation used. For instance, the "purple circles" do damage named after the liberation that summons them.