1. FFXIV Reset Timers
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Results 281 to 300 of 443
  1. #281
    Old Merits
    Join Date
    Jun 2007
    Posts
    1,103
    BG Level
    6
    FFXIV Character
    Enygma Xii
    FFXIV Server
    Hyperion
    FFXI Server
    Sylph

    That covers alot of the changes I would of went with. Barrier giving regen and dmg reduction was logical and so was Disable.

    Didnt see that Synastry bonus tho, that is pretty badass buff.

    Only one I really wanted was stance dancing but one can only wish for so much.

  2. #282
    Ridill
    Join Date
    Aug 2008
    Posts
    12,467
    BG Level
    9
    FFXIV Character
    Satori Komeiji
    FFXIV Server
    Sargatanas
    FFXI Server
    Asura

    With the changes they did. Stance dancing wasn't going to happen. But this solved every complain I had with ASTs.

    -Heals are now on par with WHMs. (Outside of Aspected Helios regen. But I'll take it).
    -Shields are stronger than a SCH's (Unless that shield is a Crit Galvanize), 250 potency x 1.05 = 262.5 x 130% = 341.25 potency shield. Aspected Helios is a 150 x 1.05 = 157.5 potency shield.
    -I have an answer to Divine Seal
    -Disable is now Virus's shorter cousin
    -Arrow and Balance cards last for a decent amount
    -Cooldown time reductions across the board
    -Collective Unconscious actually worth the cast

    Like I'm excited to see where the healing meta goes now.

  3. #283
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    Fucking wow, AST is gonna be pretty hot now.

  4. #284
    CoP Dynamis
    Join Date
    Dec 2007
    Posts
    287
    BG Level
    4
    FFXIV Character
    Jahaudant Rivea
    FFXIV Server
    Sargatanas

    Too bad they all quit and spent their Eso on WHM or SCH.

    Will probably have to wait until the next Alex before my team can get some AST love.

  5. #285
    Relic Horn
    Join Date
    Sep 2008
    Posts
    3,311
    BG Level
    7
    FFXIV Character
    Nmtd Natlhom
    FFXIV Server
    Coeurl

    Seems like SCH+AST may be the new ideal. Slightly better direct cures and slightly less regen; the ability to buff/support DPS without having to cleric; Disable+Virus playing together much more nicely than virus+virus; Synastry being broken as fuck.

    At any rate, it looks like the healer trinity is in a pretty good state now, hopefully they show PLD a little love next.

  6. #286
    THE FAIRY CAT
    Join Date
    Oct 2011
    Posts
    398
    BG Level
    4
    FFXIV Character
    Snoctopus Snoctopus
    FFXIV Server
    Gilgamesh

    Does the new Synastry buff include Helios now? Cuz yeah that's pretty amazeballs if it does. Would test, but headed to work.

  7. #287
    Puppetmaster
    Join Date
    Jul 2010
    Posts
    59
    BG Level
    2
    FFXIV Character
    Shen Anigans
    FFXIV Server
    Tonberry
    FFXI Server
    Phoenix

    Quote Originally Posted by Snoctopus View Post
    Does the new Synastry buff include Helios now? Cuz yeah that's pretty amazeballs if it does. Would test, but headed to work.
    No it doesn't

    However CU gives a regen affect that stays even when you leave the bubble

  8. #288
    THE FAIRY CAT
    Join Date
    Oct 2011
    Posts
    398
    BG Level
    4
    FFXIV Character
    Snoctopus Snoctopus
    FFXIV Server
    Gilgamesh

    Fingers crossed that two solid months of being the worst class in the game are coming to an end.

    We've done god's work in this thread, people.

  9. #289
    CustomTitle
    Banned for Duping
    HOT LITTLE SNATCH

    Join Date
    Feb 2007
    Posts
    7,994
    BG Level
    8
    FFXIV Character
    Jam Valesti
    FFXIV Server
    Leviathan

    Still hesitant about MP issues in Savage and it's dumb they didn't give AST MND bonus when PIE is trash, but god damn that's some nice changes.

  10. #290
    Melee Summoner
    Join Date
    Aug 2013
    Posts
    29
    BG Level
    1

    Quote Originally Posted by Kiarax View Post
    Still hesitant about MP issues in Savage and it's dumb they didn't give AST MND bonus when PIE is trash, but god damn that's some nice changes.
    But doesn't the PIE bonus help alleviate the MP issues? I mean, it's not ideal, but if you have MP issues PIE isn't trash, right?

  11. #291
    Ridill
    Join Date
    Jan 2005
    Posts
    19,023
    BG Level
    9

    Honestly came a lot faster than I expected. Those are some sexy buffs.

  12. #292
    Relic Horn
    Join Date
    Sep 2011
    Posts
    3,379
    BG Level
    7
    FFXI Server
    Leviathan

    Not sure if this was known, but the regen from Collective Unconsciousness persists in motion and through action use

  13. #293
    Online Dating DOES Work!!
    Sonic Ripoff of the Houe of Weave

    Join Date
    Feb 2006
    Posts
    2,339
    BG Level
    7
    FFXIV Character
    Hiryo Randgris
    FFXIV Server
    Hyperion

    Quote Originally Posted by Dotsudoku View Post
    Not sure if this was known, but the regen from Collective Unconsciousness persists in motion and through action use
    I tried to post this and chrome crashed
    The regen can also be dilated and CO'd.

  14. #294
    The Once and Future Wamoura
    Join Date
    Aug 2005
    Posts
    18,133
    BG Level
    9
    FFXIV Character
    Rocl Montaigne
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut
    WoW Realm
    Quel'Thalas

    Quote Originally Posted by Dotsudoku View Post
    Not sure if this was known, but the regen from Collective Unconsciousness persists in motion and through action use
    To expand, while standing in the CU field you get a 15s Regen effect called "Wheel of Fortune," so if the AST cancels the field you'll still regenerate HP for the duration of the buff. (The buff also refreshes duration every 3s while you're inside ofc)

    Given that it's a beneficial effect you've given to someone, it can be extended as such too

  15. #295
    Hydra
    Join Date
    Dec 2009
    Posts
    103
    BG Level
    3
    FFXI Server
    Caitsith

    The regen is also extendable for another tick with celestial opposition. This should be obvious but extended arrow balance and bole now last one minute. To be honest I'm not a fan of the disable change. Its overall better yes for things like six splashes or hands slaps in as, I just feel it lost its unique feeling. Meh personal ppreference. Edit: beaten lol

  16. #296
    Ridill
    Join Date
    Jan 2005
    Posts
    19,023
    BG Level
    9

    Both effects (regen and damage reduction) happen regardless of stance you're in (but maybe potency doesn't?). I'm in Noct Stance and getting the regen effect, so that's really nice. And because the earlier post is slightly confusing, the AST cannot move or cast without cancelling the CU field everyone else is fine.

    Celestial Opposition recast is now the same as Luminiferous Aether. No reason those two can't be automatically paired.

  17. #297
    Online Dating DOES Work!!
    Sonic Ripoff of the Houe of Weave

    Join Date
    Feb 2006
    Posts
    2,339
    BG Level
    7
    FFXIV Character
    Hiryo Randgris
    FFXIV Server
    Hyperion

    Quote Originally Posted by Pebe View Post
    I just feel it lost its unique feeling. Meh personal preference
    I agree with you 100% here, but I think the issue was the timing for a lot of players. Throwing out the Disable mid-cast was too difficult. Now, players can spam the skill and get the same amount of overall damage reduction as they would if they saved it for a weapon skill.

  18. #298
    CustomTitle
    Banned for Duping
    HOT LITTLE SNATCH

    Join Date
    Feb 2007
    Posts
    7,994
    BG Level
    8
    FFXIV Character
    Jam Valesti
    FFXIV Server
    Leviathan

    On the plus side it doesn't feel like a gamble for the instant big hitters, disabling anything with a cast bar didn't require any thought but landing disable on instant cleaves like the slaps or Blinding Blade in Ravana is a crapshoot, sometimes you'll get an auto, sometimes you wont. It's hard to be unhappy with a significant buff but I would have liked the flavour of the skill a little more if they had just made it block the next 2 actions or something, but I mean, it's straight up better now so who really cares!

  19. #299
    Ridill
    Join Date
    Jan 2005
    Posts
    19,023
    BG Level
    9

    Disable was also too inconsistent for anything that wasn't a very obvious charge move, and overall it's really strong now but...yeah I kinda wish they either gave it a shorter recast or allowed it to block 2 attacks.

  20. #300
    THE FAIRY CAT
    Join Date
    Oct 2011
    Posts
    398
    BG Level
    4
    FFXIV Character
    Snoctopus Snoctopus
    FFXIV Server
    Gilgamesh

    I like the disable change. Anything that takes an unreliable skill and makes it more reliable is a plus in my book.

    So, to confirm with CU - We're still unable to move while the shield is up. Still lasts for 18 seconds, but each tick the regen buff is refreshed? So optimally when all was said and done, if you used CU and were able to get all ticks in, you could have a 140 potency regen that lasts for 33 seconds?

    If that's true, CU's regen is 40% stronger under best possible circumstances than it already was, even with the potency loss.

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