I'm liking Astro so far, but it is in desperate need of some TLC. Astrologian at 60 feels like the other two healers, but at 50. Sort of like they are missing traits or a few abilities, or both.
The job is fun and it can perform fine in your standard dungeon fare. There are ways around some of the perceived limitations I see highlighted by others, but a simple fact is the other two healers can do the job effortlessly and better in a lot of instances. Couple that fact with fairly weak buffs, long cooldowns, and punishing restrictions /penalties on skills and abilities, it puts into question just how viable an alternative is AST in true end game.
If SE were to reexamine this job, here would be my suggestions
Shuffle:
-Remove Cooldown timer
-Place on GCD
-Prevent Shuffle from refreshing card's countdown.
The buffs are random as it is, to the point that when you shuffle you more times than not pull the same exact card. Once the card is drawn you have a few seconds to determine the action, so that would prevent shuffling the card indefinitely and maintaining the rng.
Draw:
-Lower Cooldown to 20seconds
The contribution to an 8 man party is pretty laughable, especially when you're comparing consistency to other support abilities given to other jobs; Battle Litany, Fey Wind, Chakra, Bard and MCH buffs.., I'd love to hear the logic behind this decision. Not to beat a dead horse, but again the buffs are random, weak, and fairly short. The time you spend pairing your desired card with the effect you want, so much time has elapsed. I get it, and I admire the thought of planning ahead but it simply pales in comparison and under performs.
Spread:
-Allow out of combat use.
-Increase amount of cards that can be 'Held' to 3.
-Change countdown to begin once a card has been "Spread" and not read.
-When selecting a held card, it puts it back into action instead of 'using' the card, meaning you can setup combos using your deck by 'using' the card or burning it for Royal Road.
The main gimmick of this job is the card system. It's limited, the buffs again are random and they are weak. How it could potentially work is, you can store up to 3 cards in the order Spreaded them. So your first card Spread would be the one first in queue to be used. Maybe even increase Spread's recast to 90seconds to weigh out the changes.
Cards:
-Give The Balance 10% Increase to both Healing and Damage.
-Give The Ewer and Spire 10% Increase to Refresh and Regain received, respectively
-Give The Bole 10% Increase to Healing Received in addition to the 10% Damage Reduction.
[AST still lacks in the emergency cure department, unlike it's WHM and SCH counterparts. It should make it up through it's buffs. This doesn't solve the matter, but it helps to make up in utility.]
Celestial Opposition:
-Remove the Stun Effect replace it with Slow.
-Increase all beneficial statuses cast by the AST by 10 seconds.
Underwhelming 150s cd lv 60 ability.
Collective Unconscious:
-Lower Duration to 10sec
In addition to HP regen/Damage reduced
-Add a 30 potency Refresh to all that enters
-Add a 30 potency Regain to all that enters
-Sustains all Astrologian card buffs while inside bubble.
Give me a reason to channel and scarecrow for 10 seconds doing nothing.
Nocturnal:
-Allow Aspected Helios shield to stack with Scholar.
-Do not allow Aspected Benefic to stack with Sch, but do allow crits to double shield. If a penalty or restriction is needed, you could always cut duration in half (15 seconds) on crit.
Traits:
*Disable Trait:
-Remove Disable Trait, keep it at -5%.[Give AST ACN crossclass instead of THM. This effectively gives Astrologian access to both Virus and Eye for an Eye like it's counterparts.]
-Replace the Disable trait with 'Double Draw'. A 10% chance to proc another Draw after the Draw ability has been used.
*Enhanced Benefic
-Keep Benefic II instacast, but make it only cost the cast of a Benefic I.
*Enhanced Luminiferous Aether
-Remove, make base Aether Refresh 80potency. Instead, give it a chance to reset Essential Dignity's CD on use.
Who sits below lv 48 for long to where 80 potency is going to make any difference? Essential Dignity CD is fine, but AST is still missing an "oh sh*t button"
Cross Class:
-Remove Thaumaturge add Arcanist
The only reason THM is a cross class for AST is Quickcast. A bit ridiculous tbh. Remove it and just alter Lightspeed to turn all spells into instacast while keeping it's 25% potency reduction. This effectively removes the need to have THM in AST's kit.
I feel these changes would effectively bring them to level 60 as well as put them on a level playing field with their counterparts, also allowing AST to compliment either healer nicely.