1. FFXIV Reset Timers
    Last daily reset was 10 hours, 55 minutes ago / Next daily reset is in 13 hours, 4 minutes
    Last weekly reset was 1 days, 3 hours, 55 minutes ago / Next weekly reset is in 5 days, 6 hours, 4 minutes
Page 23 of 28 FirstFirst ... 13 21 22 23 24 25 ... LastLast
Results 441 to 460 of 548

Thread: Dark Knight Discussion     submit to reddit submit to twitter

  1. #441
    CustomTitle
    Banned for Duping
    HOT LITTLE SNATCH

    Join Date
    Feb 2007
    Posts
    7,994
    BG Level
    8
    FFXIV Character
    Jam Valesti
    FFXIV Server
    Leviathan

    Quote Originally Posted by Sigmakan View Post
    I agree that its great for mitigation in dungeons. The issue is that its counterproductive for MP regen via blood price. Perhaps blood price is the real issue and needs to return MP for evaded attacks as well.
    It is a little contradictory, but I don't really see why so many people take such a big issue with that. You don't have to pop Blood Price at the same time and even if you do you get boatloads more MP back than you'll probably ever need regardless if you're pulling a substantial amount of mobs. MP management is part of the class, I don't think consciously holding a cooldown for the sake of it is really a problem. You don't pop all your mitigation CDs at the same time on any tank class because it's just plain silly to do so, Blood Price is kinda the same way, just because that button is lit up doesn't mean you have to hit it right now.

  2. #442
    Chram
    Join Date
    Sep 2010
    Posts
    2,667
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Carth View Post
    For me, DRK doesn't so much need balance changes so much as "flow" changes. WAR and PLD all flow very comfortably and their abilities work in unison, especially WAR's. DRK as a whole feels like I'm playing beatmania half the time because I'm hitting 50 buttons to get all the oGCDs off and constantly hitting Dark Arts. Blood Weapon makes this even more cumbersome.
    Only part that I disagree with, as Oaths and spell casting just fucking slaughter any flow PLD has.

    I'm still of the opinion that DRK would've been a lot better off with LNC crossclass instead of MRD. MRD effectively does nothing for DRK besides Foresight, while LNC would fix a large majority of DRK's downsides.
    To be honest, LNC would be better on the whole for DRK and PLD. Keen Flurry and Invigorate would just be wonderful to have on both, though Invigorate would definitely be a much bigger deal due to the infamous TP problems. I guess Blood for Blood has use when OTing or whatever. Either way, they're undoubtedly more useful than fucking Foresight and Bloodbath.

  3. #443
    Salvage Bans
    Join Date
    Dec 2005
    Posts
    873
    BG Level
    5
    FFXIV Character
    Sigmakan Kaph
    FFXIV Server
    Hyperion
    FFXI Server
    Bahamut

    @kiarax

    Agreed, but your proposed mitigation of DA+DD and DA+DP is a huge portion of your mp pool and doesn't include any hate moves. You would want to have blood price up to help recover the huge MP cost.

    When you use this combo in dungeons, when do you pop blood price?

  4. #444
    CustomTitle
    Banned for Duping
    HOT LITTLE SNATCH

    Join Date
    Feb 2007
    Posts
    7,994
    BG Level
    8
    FFXIV Character
    Jam Valesti
    FFXIV Server
    Leviathan

    I only use DA Passenger+Dance on big pulls, in which case I throw up Blood Price anyway, you'll still recover more MP than you expend spamming Unleash and you shouldn't even need more than a couple of Unleashes to keep enmity until stuff dies. in which case you can either resort to rotating your enmity combo or delirium if you need to recover MP for the next pack. On small packs I don't ever DA Dark Dance, I'll use it on Passenger just for damage sake but I don't think the mitigation outweighs the MP cost on Dance on easy pulls.

  5. #445
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    The problem with giving any tank LNC cross class is Keen Flurry is.....really really strong.

    It's really really strong because it was meant to be a DPS cooldown, so it being powerful wasn't a big deal.

    Give it to a tank and suddenly you realize it's essentially the parry equivalent of Bulwark and you can use it twice as often.

  6. #446
    A. Body
    Join Date
    Jun 2007
    Posts
    4,446
    BG Level
    7
    FFXIV Character
    Sir Taint
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus

    Quote Originally Posted by Niiro View Post
    The problem with giving any tank LNC cross class is Keen Flurry is.....really really strong.

    It's really really strong because it was meant to be a DPS cooldown, so it being powerful wasn't a big deal.

    Give it to a tank and suddenly you realize it's essentially the parry equivalent of Bulwark and you can use it twice as often.


    My raw intuition would agree that would be broken.

  7. #447
    New Merits
    Join Date
    Sep 2010
    Posts
    221
    BG Level
    4
    FFXI Server
    Caitsith

    Quote Originally Posted by Artifact View Post
    Does Dark Dance help evade anything on the A1S adds? I've never looked.
    I meant that I just use DD by itself, never charged with DA. Haven't tried buffing it on Faust adds but I would guess it wouldn't help at all anyway and I already have a groove down as to what to use when.

    And speaking of that, thanks for the suggestions. We went in last night and one shorted Faust but I think that was more of having better gear and a couple of new DPSs which absolutely melted Faust like he was nothing. I didn't even get to use LD the second time we killed him, but do feel more comfortable about what CDs to pop when. And speaking of that haha...getting hyper compressed plasma down to like 6ish K felt damn good!

  8. #448
    Ninja Ninja
    Join Date
    Dec 2008
    Posts
    5,672
    BG Level
    8
    FFXIV Character
    Noemi Rondain
    FFXIV Server
    Gilgamesh
    FFXI Server
    Phoenix

    3.07 Patch Notes.

    http://na.finalfantasyxiv.com/lodest...7aff5b99d9fb32

    Unleash: Adjustments have been made to make enemy attack indicators visible.

    Blood Weapon: Now applies an effect that reduces the TP cost of Weapon Skills by 20%.


    So.... Blood weapon nerf?

  9. #449
    Hyperion Cross
    Join Date
    Jan 2007
    Posts
    8,904
    BG Level
    8
    FFXIV Character
    Kai Bond
    FFXIV Server
    Gilgamesh

    What makes you think that?

    If a button costed 100TP under Blood weapon, it'll cost 80TP now

  10. #450
    Ninja Ninja
    Join Date
    Dec 2008
    Posts
    5,672
    BG Level
    8
    FFXIV Character
    Noemi Rondain
    FFXIV Server
    Gilgamesh
    FFXI Server
    Phoenix

    I didn't know whether it's being added to the skill or replacing the normal effect of 10% haste and MP regen on strike.

  11. #451
    CoP Dynamis
    Join Date
    Dec 2007
    Posts
    287
    BG Level
    4
    FFXIV Character
    Jahaudant Rivea
    FFXIV Server
    Sargatanas

    If by "nerf" you mean "a positive adjustment that improves the skill" then yeah it's a nerf.

    Anyone in game able to give a time until out of TP? Before today it was roughly 2 min 40 seconds.

  12. #452
    FHT
    FHT is offline
    Bagel
    Join Date
    Sep 2010
    Posts
    1,277
    BG Level
    6
    FFXI Server
    Carbuncle

    Quote Originally Posted by Ragnus View Post
    So.... Blood weapon nerf?
    It does everything it used to do, but now you've this -20% TP cost added to its effect.

  13. #453
    Can you spare some gil?
    Join Date
    Feb 2009
    Posts
    8,775
    BG Level
    8

    Quote Originally Posted by Jahaudant View Post
    If by "nerf" you mean "a positive adjustment that improves the skill" then yeah it's a nerf.

    Anyone in game able to give a time until out of TP? Before today it was roughly 2 min 40 seconds.
    Close to 7 minutes now

  14. #454
    Ninja Ninja
    Join Date
    Dec 2008
    Posts
    5,672
    BG Level
    8
    FFXIV Character
    Noemi Rondain
    FFXIV Server
    Gilgamesh
    FFXI Server
    Phoenix

    Quote Originally Posted by FHT View Post
    It does everything it used to do, but now you've this -20% TP cost added to its effect.
    That was the only thing I was wondering. This is a really good buff.

  15. #455
    A. Body
    Join Date
    Jun 2007
    Posts
    4,446
    BG Level
    7
    FFXIV Character
    Sir Taint
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus

    Quote Originally Posted by Shenrien View Post
    Close to 7 minutes now

    Whoa DRK runs out of TP at 7min mark? wtf.

  16. #456
    New Merits
    Join Date
    Mar 2014
    Posts
    227
    BG Level
    4

    Quote Originally Posted by Taint View Post
    Whoa DRK runs out of TP at 7min mark? wtf.
    No idea about that, I tested and only got 1 min extra

  17. #457
    A. Body
    Join Date
    Jun 2007
    Posts
    4,446
    BG Level
    7
    FFXIV Character
    Sir Taint
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus

    Quote Originally Posted by Eludi View Post
    No idea about that, I tested and only got 1 min extra

    Yeah I was thinking 3min or just after, but haven't tested.

  18. #458
    D. Ring
    Join Date
    Nov 2011
    Posts
    4,998
    BG Level
    7
    FFXIV Character
    Raldo Volca
    FFXIV Server
    Balmung

    In a vaccuum, a buff you can keep up 25% of the time that reduces TP spent by 20% would equate to 5% less TP spent overall. It's not going to be a drastic change, certainly not 7 minutes. The 3 minute marker would be what I would expect as well.

  19. #459
    Relic Shield
    Join Date
    Mar 2009
    Posts
    1,755
    BG Level
    6
    FFXIV Character
    Tanaya Makers
    FFXIV Server
    Gilgamesh
    FFXI Server
    Fenrir

    Very interested in the 7 min mark myself. My napkin math was nowhere near that and I just clocked in at 3m20s (which is close to my napkin math).

  20. #460
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

    Join Date
    Jun 2007
    Posts
    21,247
    BG Level
    10
    FFXIV Character
    Kaslo Essyx
    FFXIV Server
    Famfrit
    FFXI Server
    Carbuncle

    Quote Originally Posted by Ragnus View Post
    Unleash: Adjustments have been made to make enemy attack indicators visible.
    Ok brain fart moment, but what does this mean in layman's terms?

Page 23 of 28 FirstFirst ... 13 21 22 23 24 25 ... LastLast