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  1. #161
    Old Odin
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    Super Mario Land 2 Wario's Castle Hardmode (still slightly nerfed on the first part)

    Hope you enjoy:

    F2EA-0000-003B-B31A

  2. #162
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    So i'm pretty sad atm, saw that my ghost house has 22 plays but 0 clears, but I don't think it's even difficult ...

  3. #163
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    I'll check it out when i get home and put a nail in that coffin. My pipe stage still only has one clear so I feel ya. Putting alot of work into stages not getting finished is lame.

    In regards to difficulty, how are you guys managing balancing your designs? It's hard for me to get a read on how hard my levels are sometimes since I know them and have played mario for 25years. I'm going to try and design a few stages with a new mentality. After playing Sonic Generations again recently to try and make my stages have two routes, an A path and a B path. Failing obstacles on the A path causes you to fall to B path which can be easier/slowe or offer a chance to return to the A path.

  4. #164
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    Quote Originally Posted by Nama View Post
    I'll check it out when i get home and put a nail in that coffin. My pipe stage still only has one clear so I feel ya. Putting alot of work into stages not getting finished is lame.

    In regards to difficulty, how are you guys managing balancing your designs? It's hard for me to get a read on how hard my levels are sometimes since I know them and have played mario for 25years. I'm going to try and design a few stages with a new mentality. After playing Sonic Generations again recently to try and make my stages have two routes, an A path and a B path. Failing obstacles on the A path causes you to fall to B path which can be easier/slowe or offer a chance to return to the A path.
    That super mario world pipe ? I'm the one who cleared it lol (you can check who cleared and who didn't in your stage info

  5. #165
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    Yeah I know and thats why I'm worried lol. After seeing where people are dying I'm starting to rethink how i scale and ramp difficulty since most are quitting early in and I notice i have a habit of starting design around that difficulty level and it didn't seem that bad to me.

  6. #166
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    The only real hard part is the clown car part, exept that's it's simple enough imo. It's not an unfair map, it's really fun. The ones I hate are the ones that if you do 1 mistake you need to kill yourself.

    Aka you have to jump in the air and bounce on things and if you fail, you fall on a platform that has no way to get back up , and have to kill yourself to restart

  7. #167
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    Quote Originally Posted by Ratatapa View Post
    So i'm pretty sad atm, saw that my ghost house has 22 plays but 0 clears, but I don't think it's even difficult ...
    I played it like 10 times and I couldn't figure out how to hit the switch behind those blocks so I gave up. It's probably something really simple too, but it was late and I was tired.

    You're a troll, I've noticed. I fell for your door trap in the shoe level, and then I fell for your door trap in the ghost level. Both times I was like, "Fucking RATA!" lol. But your level design is good, just some of it is too difficult for me. I've given most of you guys' levels some plays, but I get stuck very easily and I just need more practice to be successful. It's part of the reason my levels are so easy.

  8. #168
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    I'll give you 1 tip for the ghost house Aks,
    Spoiler: show
    you can bring objects in doors


    edit :added spoiler for those who don't wanna know

  9. #169
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    See I knew it would be something stupidly obvious that my tired brain couldn't comprehend last night.

  10. #170
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    It's pretty easy to lose sight of how difficult your own level is since you made it and know the inner workings of it. That's why it may seem easy to you but no one else can clear it. Also if your level has cheap instant death gimmicks people are just going to skip it. Most levels online are just random enemy spams and pixel-perfect blind jumps and troll levels so it gets old, really gotta follow Nintendo's level design to ensure your level is fair and intuitive. For example there's never been a Mario game where you fall into a trap and need to restart the game because there's no way to even die

  11. #171
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    Castle level!

    I think this one actually has some decent challenge to it, particularly one part where timing is the most important thing. (Don't want to give it away.) Give it a go and let me know what you think.

    447D-0000-003D-9048

  12. #172
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    almost no one clears my levels.. i just use basic knowings of what mario can and can't do. ex. shoe mario can walk on top of almost anything, thwomps can be used as platforms to spin jump across, capes for high places, yoshi walking across chompers. i even make it super obvious, but no cigar.

    i've unlocked everything without cheesing it! making levels is too good. glad i can add some secrets now that i have sub levels.

    3158-0000-003B-B70E for new shoes!

    Quote Originally Posted by Aksannyi View Post
    Castle level!

    I think this one actually has some decent challenge to it, particularly one part where timing is the most important thing. (Don't want to give it away.) Give it a go and let me know what you think.

    447D-0000-003D-9048
    playing atm, the bob-ombs make it easy to softlock if you're big, however it's simple if you kept your fire flower..

    also, there's a skip that you can do at the first solo firebar to avoid the thwomps

    cleared though!

  13. #173
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    Oh shit, I just went back into it and I know what you mean. I was trying to avoid letting that be skippable but you're right. Oh well. I think enough people will go through there that my efforts won't be in vain.

  14. #174
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    Koopa clown car fuel can't melt steel blocks
    89E8-0000-003D-D5C8

  15. #175
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    Quote Originally Posted by Aksannyi View Post
    Castle level!

    I think this one actually has some decent challenge to it, particularly one part where timing is the most important thing. (Don't want to give it away.) Give it a go and let me know what you think.

    447D-0000-003D-9048
    Cleared, fun but tricky bomb part was an issue since its at top of the screen and harder to see. I got stuck on bomb part as big mario but was able to run and duck slide under block to continue.

    Since we all making alot of stages they are starting to pile up so I made a quick list

    Nama
    2E76-0000-003D-C6B8 house on haunted hill
    32EF-0000-002A-27DF pipe nightmares
    8188-0000-0032-C8AB Deathstar trench run
    28B6-0000-0037-EE13 airship seige
    1B3G-0000-0024-E325 gatekeepers fortress
    DF48-0000-0016-9C3F feed me Seymour

    Aksannyi
    447D-0000-003D-9048 Castle level!
    3577-0000-003A-E755
    1589-0000-003B-2226 I hate water levels
    7CE5-0000-0032-EEEA
    8E18-0000-0033-4B20

    Nep
    3158-0000-003B-B70E new shoes!
    2173-0000-0039-B8CD
    5AB7-0000-0039-18D0
    9F66-0000-0034-8EEA
    A028-0000-0027-7CE9 You Monster!
    ABD6-0000-002A-8FF7

    Alien
    89E8-0000-003D-D5C8 Koopa clown car fuel can't melt steel blocks
    CE7C-0000-0023-6F8B Final Fantasy XIII remade for NES

    Damane
    F2EA-0000-003B-B31A Super Mario Land 2 Wario's Castle Hardmode

    Ratatapa
    4CE1-0000-0039-4730 Be honest if you find it shitty
    F968-0000-003A-A076
    A079-0000-001B-C2C4
    42D2-0000-0013-CB0C

    Vandole
    8CA6-0000-003A-E88C

    Zeb
    6E61-0000-003B-7C33

    Nitsuki
    66C2-0000-001C-954B First course
    3BB9-0000-0035-0E8C Flash Man

    Kaslo
    0555-0000-0032-C654 Snake Man
    51E7-0000-001A-814A Heat Man
    4945-0000-0018-F536 Air Man

    Eleven19
    0D26 0000 001B 8141

    Tomiko
    EF3E-0000-0025-5476

  16. #176
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    Quote Originally Posted by Nama View Post
    Cleared, fun but tricky bomb part was an issue since its at top of the screen and harder to see. I got stuck on bomb part as big mario but was able to run and duck slide under block to continue.

    Since we all making alot of stages they are starting to pile up so I made a quick list

    Nama
    2E76-0000-003D-C6B8 house on haunted hill
    32EF-0000-002A-27DF pipe nightmares
    8188-0000-0032-C8AB Deathstar trench run
    28B6-0000-0037-EE13 airship seige
    1B3G-0000-0024-E325 gatekeepers fortress
    DF48-0000-0016-9C3F feed me Seymour

    Aksannyi
    447D-0000-003D-9048 Castle level!
    3577-0000-003A-E755
    1589-0000-003B-2226 I hate water levels
    7CE5-0000-0032-EEEA
    8E18-0000-0033-4B20

    Nep
    3158-0000-003B-B70E new shoes!
    2173-0000-0039-B8CD
    5AB7-0000-0039-18D0
    9F66-0000-0034-8EEA
    A028-0000-0027-7CE9 You Monster!
    ABD6-0000-002A-8FF7

    Alien
    89E8-0000-003D-D5C8 Koopa clown car fuel can't melt steel blocks
    CE7C-0000-0023-6F8B Final Fantasy XIII remade for NES

    Damane
    F2EA-0000-003B-B31A Super Mario Land 2 Wario's Castle Hardmode

    Ratatapa
    4CE1-0000-0039-4730 Be honest if you find it shitty
    F968-0000-003A-A076
    A079-0000-001B-C2C4
    42D2-0000-0013-CB0C

    Vandole
    8CA6-0000-003A-E88C

    Zeb
    6E61-0000-003B-7C33

    Nitsuki
    66C2-0000-001C-954B First course
    3BB9-0000-0035-0E8C Flash Man

    Kaslo
    0555-0000-0032-C654 Snake Man
    51E7-0000-001A-814A Heat Man
    4945-0000-0018-F536 Air Man

    Eleven19
    0D26 0000 001B 8141

    Tomiko
    EF3E-0000-0025-5476
    lol

  17. #177
    It's all dicks and airplanes
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    Quote Originally Posted by Damane View Post
    Super Mario Land 2 Wario's Castle Hardmode (still slightly nerfed on the first part)

    Hope you enjoy:

    F2EA-0000-003B-B31A
    got it. that first part is ridiculous.

  18. #178
    The 69th Donor
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    I made another level. Title: Be patient.

    971F-0000-003E-3E4D

  19. #179
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    Nep finished all your maps, and yout ghost house is bullshit tbh

    Unless there's a secret somewhere, forcing anyone to be 'perfect' until that flying part is a bit bullshit imo

  20. #180
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    which part? the ghost has no perfect requirements.

    oh, i bet you missed a hidden block if you mean the very end. i even put an arrow pointing to it! it'll give you the mushroom you need to spinjump through to the bottom.

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