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  1. #181
    Tom Wilson will never be good.
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    I find I like Hax's opener @60. Turn off GB right at the end for the last split/blank/slug. I consistently hit 6k+ Wildfire easily. (depending on pt set-up and if I use pots, I can break 7k (nin or drg in pt))

    Set-Up

    Turret out/GB on

    Pre-pull
    @5s
    -Quelling Strikes
    -Hawks Eye
    -Raging Strikes
    -Blood for Blood
    -Hypercharge

    On Pull

    Precast Hot Shot

    ----Pull---- (hot shot hits)

    -DEX potion
    Lead Shot
    -Reload
    Split Shot
    -Wildfire
    Slug Shot
    -Rapid Fire
    -Reassemble
    Clean Shot
    -Ricochet
    Split Shot
    -Gauss Round
    Slug Shot
    -Head Graze
    Clean Shot
    -Quick Reload
    --Drop Gauss Barrel
    Split Shot
    -Blank

  2. #182
    Puppetmaster
    Join Date
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    do this instead. you get blank buffed by gauss and qr on cd earlier, and your rapid fire covers two split shots, so no cast time for lots of GCDs. around 2.38-2.39 gcd is recommended for this

    https://www.youtube.com/watch?v=A6ejJRugvFU

    (RS+HE+BFB+HC)-Hot Shot (Dex Potion) - Lead Shot (Reload) - Split Shot (Wildfire) - Slug Shot (Reassemble+Quick Reload) - Clean Shot (Rapid Fire+Ricochet) - Split Shot (Gauss Round) - Slug Shot (Head Graze) - Split Shot (Blank) - Clean Shot (Gauss off) - Slug Shot - Split Shot (Wildfire detonate)

  3. #183
    Tom Wilson will never be good.
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    sounds good, i'll try it out, thanks

  4. #184
    Strider/Doom/Cyclops
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    Quote Originally Posted by Aiurily View Post
    (RS+HE+BFB+HC)-Hot Shot (Dex Potion) - Lead Shot (Reload) - Split Shot (Wildfire) - Slug Shot (Reassemble+Quick Reload) - Clean Shot (Rapid Fire+Ricochet) - Split Shot (Gauss Round) - Slug Shot (Head Graze) - Split Shot (Blank) - Clean Shot (Gauss off) - Slug Shot [here]- Split Shot (Wildfire detonate)
    Wouldn't it be better to turn off GB after the last Slug instead of before? Split Shot should come out at the same time either way.

  5. #185
    Puppetmaster
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    you turn it off after clean shot, so that you can fit in 2 auto attacks before wildfire detonate. it looks like this roughly

    clean shot>gauss off+auto attack>slug shot>split shot+auto attack>wildfire detonate

    whereas with gauss on for slug it'd look like

    clean shot>slug shot>gauss off+auto attack>split shot>wildfire detonate>auto attack

    slug+auto is more potent than slug+gauss atm, and you want that 2nd auto in wildfire

  6. #186
    CoP Dynamis
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    Leviathan

    These openers are great. Thanks!

    Couple of questions about later in the rotation though:
    1. Are you typically using Reload & Quick Reload on CD after the opener?
    2. Do you sit on B4B to align it with HE/Wildfire?
    3. What else (if anything) are you not using on CD in order to align later in the rotation?

  7. #187
    Girlboy
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    Quote Originally Posted by Judai View Post
    I find I like Hax's opener @60. Turn off GB right at the end for the last split/blank/slug. I consistently hit 6k+ Wildfire easily. (depending on pt set-up and if I use pots, I can break 7k (nin or drg in pt))

    Set-Up

    Turret out/GB on

    Pre-pull
    @5s
    -Quelling Strikes
    -Hawks Eye
    -Raging Strikes
    -Blood for Blood
    -Hypercharge

    On Pull

    Precast Hot Shot

    ----Pull---- (hot shot hits)

    -DEX potion
    Lead Shot
    -Reload
    Split Shot
    -Wildfire
    Slug Shot
    -Rapid Fire
    -Reassemble
    Clean Shot
    -Ricochet
    Split Shot
    -Gauss Round
    Slug Shot
    -Head Graze
    Clean Shot
    -Quick Reload
    --Drop Gauss Barrel
    Split Shot
    -Blank
    I use Hax's as well. I need to stock up on DEX pots though.

    What I find tricky is going from 1, 2, 3/oGCD spam back into burst mode. I feel like I need to throttle myself just before Wildfire is back up in order to make a bigger Wildfire but in reality, i probably just need to throw it on and spam the shit out of whatever is up.

  8. #188
    Tom Wilson will never be good.
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    Quote Originally Posted by Soho View Post
    These openers are great. Thanks!

    Couple of questions about later in the rotation though:
    1. Are you typically using Reload & Quick Reload on CD after the opener?
    2. Do you sit on B4B to align it with HE/Wildfire?
    3. What else (if anything) are you not using on CD in order to align later in the rotation?
    1. Yes.
    2. Yes.
    3. If anything is coming up in the 5-10s before Wildfire, I typically try to hold it(if Gauss will come back up before Wildfire is over, use it before).

    The Second Wildfire will get B4B/Hawk's/QR and w/e oGCDs happened to line up with it, which is at least Gauss. Depending on how things line up, I typically try to bait/save a Slug and/or Clean just before Wildfire, so I can try to use those but it doesn't always work and you don't want to delay Wildfire to try baiting procs.

    You should keep everything on CD, except Hypercharge, which you save 30s for the third Wildfire, which, if you used everything on CD, will have EVERYTHING(except the DEX pot), up for it, so you get that huge burst again. Obviously, if you HAVE to use Hypercharge for Ballad, you should, it just lowers your burst on that third Wildfire.

  9. #189
    Strider/Doom/Cyclops
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    It also bears mentioning that you should not save Hypercharge for Wildfire if 1) you are using Bishop for AoE or 2) you have a caster-heavy party.

  10. #190
    Tom Wilson will never be good.
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    if you are using bishop for aoe, it's prolly trash mobs, so it doesn't really matter but it could help if it's srs adds, stuff can be institutional sure. idk if having 2+ casters would mean swapping to bishop for single target to use hypercharge is better or not, maybe.

  11. #191
    Ridill
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    The difference between the Rook and Bishop attacks is only 20 potency, if you've got multiple casters it would make up that difference, but if you've got 2 casters you're in a full party which means you've also got 2 tanks doing physical damage and one other physical DPS, so even with 2 casters the physical vulnerability would win out.

    If it's 3 casters, then I'd say Bishop would be worth it.

  12. #192
    Smells like Onions
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    Quote Originally Posted by Niiro View Post
    The difference between the Rook and Bishop attacks is only 20 potency, if you've got multiple casters it would make up that difference, but if you've got 2 casters you're in a full party which means you've also got 2 tanks doing physical damage and one other physical DPS, so even with 2 casters the physical vulnerability would win out.

    If it's 3 casters, then I'd say Bishop would be worth it.
    One could even make the argument that, in a dps push phase, both healers could Cleric Stance and benefit from Bishop (making it 4 physical vs 4 magical), but most numbers I've been seeing show tanks capable of pushing harder numbers than healers when it comes to dps, so it does come back to your last line to be the deciding factor.

  13. #193
    Girlboy
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    I'm not quite sure what I need to prioritize more of between Determination, Skill Speed, and Critical Hit Rate. =/

  14. #194
    Ridill
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    Avoid skill speed where possible.

    Beyond that, doesn't matter.

    Same goes for every DPS except BRD (who gain more from crit).

  15. #195
    Girlboy
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    Quote Originally Posted by Niiro View Post
    Avoid skill speed where possible.

    Beyond that, doesn't matter.

    Same goes for every DPS except BRD (who gain more from crit).
    MCH already feels sluggish.

    EDIT: 2.42s GCD on MCH.

  16. #196
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  17. #197
    E. Body
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    interesting... didn't notice, did he actually parse his turret to check how big a drop in dps doing that caused.

  18. #198
    Vuitton
    Guest

    So, the turrets can auto-attack on top of their normal attacks? Wut?

  19. #199
    Girlboy
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    Is there any relevance in calculating DPS with Wildfire to compare Gauss Barrel vs. not Gauss Barrel? 943.4 without, 942.9 with.

    I did this by Wildfire damage multiplied by four then divided by fifteen. Wildfire damage is 25% of total damage dealt within 15 seconds. While I'm sure those 15 seconds don't mean much given it was only 15 seconds and that the difference is so small I'm curious as to what my DPS would look like spread out over an entire fight. Probably overthinking things and pissing in the wind though. >.>

  20. #200
    Strider/Doom/Cyclops
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    Quote Originally Posted by Vuitton View Post
    So, the turrets can auto-attack on top of their normal attacks? Wut?
    No, he's spamming Promotion so that all of the normal downtime between turret attacks is filled with MP/TP regen.

    Imagine if 2.0 BRD songs were instant cast and turned off auto-attack during them. You could auto-attack, turn on song, turn it off 5sec later and get another auto-attack, turn it back on, etc. Your number of autoattacks would decrease, but you'd be doing "both things at the same time."

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