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Thread: June 2015 update     submit to reddit submit to twitter

  1. #201
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Quote Originally Posted by Kyte View Post
    I'd say really any of the 119 ones you could probably have ended in less than 2 minutes pretty easily, assuming a you started the fight with 2 THFs SCing with 3000% TP. That could be cut down to less than a minute if you pre-charged SA/TA with even basic (but not total garbage level) gear.

    Many of the (normal, so again 119) merit fights were also made dumber than they should be. I haven't personally bothered to fight a lot of the unity NMs, but I'd imagine the 122 ones would also be pretty easy with very basic stuff. Vedrfolnir at least sounded like it was giving shitty people a hard time due to its evasion.
    So you'd rather Unity fights took ~20 minutes each? You want to fight something 100 times at 20 minutes a pop for a chance at a drop and the sufficient materials to +1 it (presuming you're not buying the mats off the AH)? Is this 2005?

  2. #202
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    I think something like unity should take a party of your average meh player about 8 minutes and probably require at least little bit more interjob coordination.

  3. #203
    Ridill
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    119s were incredibly easy to begin with as well...

    But anyways some quick math on a dmg neutral mob with 400 dex, Izhiikoh (108)/Jugo kukri +1 (82), and total of 25% crit bonus which is probably what an average thf would have using old 3k would've been around 35k at capped pdif.

    But with medium buffs/debuffs it wasn't too uncommon to see ratios closer to 25k which corresponds mostly what I got in a lot of shout stuff I did like delve. On things like bird unities I'd hit 30k+ but a lot of that was the piercing bonus. I triboxed Intuila so only attack buffs I'd get reliably were zerk and min V+5 and then dia 2 for def down and the sa rudras usually went down into the sub 20k region

    Moderately geared rng could do 60k+ trueflights with a decent geo on a magic/light dmg neutral mob. no need for position woot

  4. #204
    Hydra
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    Quote Originally Posted by Cyleena View Post
    Sam and thf combo (not that thf needed with a sam but great for double dark sc) or dnc and thf combo can sc easily too, and do massive dmg to take things down fast.
    LOL you say that like you can convince 90% of SAMs to use a WS that's notFudo Seriously though, I've found NIN to be another helpful SC partner that's pretty flexible for any combination of DDs due to Hi (Darkness) and Shun (Fusion>Light).

    Also... Footwork post-update testing, anyone done it? Very minimal eyeballing looks to me like it's a significant increase in KA proc rate while up, but idk percentage, whether it decays over time, etc.

  5. #205
    Puppetmaster
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    Quote Originally Posted by Capuchin View Post
    LOL you say that like you can convince 90% of SAMs to use a WS that's notFudo Seriously though, I've found NIN to be another helpful SC partner that's pretty flexible for any combination of DDs due to Hi (Darkness) and Shun (Fusion>Light).

    Also... Footwork post-update testing, anyone done it? Very minimal eyeballing looks to me like it's a significant increase in KA proc rate while up, but idk percentage, whether it decays over time, etc.
    That's usually my position in lowman UNM fights; I open with Hi for our DNC to asplode whatever it is with a double dark chain. Unless something interferes, whatever it is is either dead or very close to dead.

    Sometimes it kills the dancer, too, but God couldn't take hate back after all THAT damage.

  6. #206
    New Spam Forum
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    Quote Originally Posted by FaeQueenCory View Post
    Silly boy! It won't rain snow!
    It will rain dusk.
    *emoemoemo*
    (Though it'll probably be dusk-snow... But I'm hoping for dusk-dawn. My favored choice for the hypothetical 4th stone.
    Dawn works to counter dusk stones sure, I'm sold; I'd much rather have a fourth stone instead of gear and weapons +1.

  7. #207
    Relic Shield
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    Can you guys make a pointless Rudras nerf thread elsewhere and keep this to Update infos please?

  8. #208
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    Definitely noticing a huge decrease in bloodpact damage

  9. #209
    Yoshi P
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    Is it possible to enter delve/incursion solo now?

  10. #210
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    Shh, keep it down. Dont want people nerfing my Climactic flourish Rudras.

  11. #211
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    Quote Originally Posted by Capuchin View Post
    LOL you say that like you can convince 90% of SAMs to use a WS that's notFudo Seriously though, I've found NIN to be another helpful SC partner that's pretty flexible for any combination of DDs due to Hi (Darkness) and Shun (Fusion>Light).

    Also... Footwork post-update testing, anyone done it? Very minimal eyeballing looks to me like it's a significant increase in KA proc rate while up, but idk percentage, whether it decays over time, etc.
    Well if you have sams that are friends that are willing to do this with you then it pretty much does tons of dmg (not that he cant do the dmg himself but since I am always on whm for everything (darn yag) it is kind of nice to be able to go thf and destroy stuff, and have sam friends willing to coordinate to do double drk sc to let me do this is pretty cool).

  12. #212
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    Quote Originally Posted by Seekerstar View Post
    That's usually my position in lowman UNM fights; I open with Hi for our DNC to asplode whatever it is with a double dark chain. Unless something interferes, whatever it is is either dead or very close to dead.

    Sometimes it kills the dancer, too, but God couldn't take hate back after all THAT damage.
    Totally agree! Its fun watching the unity NM with full hp go down to 0 hp super fast!

  13. #213
    Relic Horn
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    Quote Originally Posted by fantasticdan View Post
    Is it possible to enter delve/incursion solo now?
    Should still need 3 people like anywhere else. (UNM, Escha NM)

  14. #214
    Melee Summoner
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    Went through the pages i see most of the gear has been listed just not what it drops from. I have spammed new Fenrir high tier battlefield fight and think have seen all drops from it so going to list them. These are the drops: Vrikodara Jupon, Lupine Cape, Medeina Kiliji (blue only sword), Ma'iitsoh Haube (head), Capitoline strap (grip only for dark).

    From Carby high tier battlefield have seen 2 drops so far. Satlada Necklace and Lapidary Tunic.

    Edited my post. Jeanpaul from my server listed all the drops on ffxiah here is link http://fr.ffxiah.com/forum/topic/468...sion-update/5/ gear is listed at the bottom of page.

  15. #215
    Relic Horn
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    Sylph

    The gear drops from the new avatars are in the topic dedicated to them.

  16. #216
    Ridill
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    So probably in the update notes somewhere but I don't care but now when you report coalition assignments it will only display categories of ones you've completed to turn in instead of all the ones you have accepted so yay for being able to spam enter

  17. #217
    Cerberus
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    Quote Originally Posted by Josiahkf View Post
    Dawn works to counter dusk stones sure, I'm sold; I'd much rather have a fourth stone instead of gear and weapons +1.
    I sure hope they wouldn't +1 armor and weapons... that would be a waste of time and energy on both the devs and the players. (and since they'd be 119, something not worth doing unless the augments were extremely potent.)

    Quote Originally Posted by urat View Post
    Shh, keep it down. Dont want people nerfing my Climactic flourish Rudras.
    Pshaw. Don't worry, you're on DNC.
    Most people don't even think DNC can do anything.... even though it's blatantly one of the top DDs atm.

  18. #218
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    This tonberry Unity nm is a mess, so hard to deal with.

    Seems 6 man is way to go. Any more than that and its Astral Flow one shots ppl. 6 ppl with carbys mdef light, earthen armor, shellra V, and etc etc, and we can survive it

    But it still such a messy fight

  19. #219
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    Sounds about right, the old one was a headache mess for most people as well lol

  20. #220
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    Quote Originally Posted by urat View Post
    This tonberry Unity nm is a mess, so hard to deal with.

    Seems 6 man is way to go. Any more than that and its Astral Flow one shots ppl. 6 ppl with carbys mdef light, earthen armor, shellra V, and etc etc, and we can survive it

    But it still such a messy fight
    Pssst... use the other pop spot

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