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Thread: Patch 3.01 Notes     submit to reddit submit to twitter

  1. #41
    Yoshi P
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    Just gonna squash the misconception that battle rez isn't detrimental to a SMN. That shit costs a lot of MP and basically changes what they can cast afterwards because they supported the party with raises. Especially if you have to rez multiple times, it's a big hit to a SMNs dps.

  2. #42
    Strider/Doom/Cyclops
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    I doubt it's a 15% hit to SMN's DPS.

    I mean, it would be one thing if SMN had to sacrifice their pet to do a battle raise. But they don't; they have to give up some MP and (probably) a Swiftcast. And if SMN actually needs that MP, we all know which job is going to be tasked with refilling it.

  3. #43
    Theory Fighter
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    Well, a SMN assigned to raise will have to reserve his swiftcast for that, so there's a (very low, but existent) DPS drop there. Also, if raising someone towards the end of the fight means I won't be able to spam ruin 2 while meleeing, or have to stop using ruin at all, or the worst case, have to wait a tick or two to cast a DoT (on top of not ruining), then it can be a noticeable chunk of DPS.

    Still, the utility of battle raise is so high that in a battle that actually demands it, because healers legitimately can't spend that MP or time to do it, I'll pout and moan but will do it and know I'll be contributing to the party. And there's absolutely no DPS penalty for using Virus/E4E, so that's also a very big plus.

  4. #44
    Yoshi P
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    How much dps a SMN would lose isn't clear cut because it all depends on the fight, when the raise happened, how much MP they had, and yes if a BRD/MCH was present. Regardless, battle rez has drawbacks unlike Apoc or Goad, which is something a lot of people like to ignore.

  5. #45
    The Defense is ready, Your Honor
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    My static smn's raise macro cites that exact thing: that he doesn't have the time or the MP to waste reviving people. Its a pretty fat chunk of mp down the drain.

    TP songs aren't needed on any normal Alex fights, though, unless you're bad. The one time our Pld started getting low it was because of poor management of abilities. The two monks did just fine without needing a drop; 1 was 850+ while the other was 1050+ on their first clears of A4.

    Come savage, we'll have to wait and see, but I don't like any fight relying on any "support" mechanic to clear. Helping to assist in a delayed fight with lots of deaths is one thing, but the second you make a support ability mandatory, you've just made the support job itself mandatory. We already had that shit in Coil 1 with bards: I'd rather not see it again.

  6. #46
    Campaign
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    Goad srsly need to be buffed to give TP to NIN too, NIN runs out of TP way too fast now, faster than MNK was.

  7. #47
    Cerberus
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    Quote Originally Posted by SamanosukeShiva View Post
    Goad srsly need to be buffed to give TP to NIN too, NIN runs out of TP way too fast now, faster than MNK was.
    Yes plz. 1k+ DPS on F4 w/o paeon is easy enough, but I will be out of TP by the end of the fight. No idea why SE decided to go from NIN being best at TP management (pre-nerf) to the worst. It doesn't make any sense that the one job that could actually make use of goad can't. I wish we had two NINs sometimes.

  8. #48
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    any link for a sub stream? not sure the official twitch will sub

  9. #49
    Relic Horn
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    these are some of the most disheartening responses I've ever seen in a FFXIV QA

  10. #50
    The Real Cookiemonster
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    Quote Originally Posted by solracht View Post
    these are some of the most disheartening responses I've ever seen in a FFXIV QA
    SEconded :/

  11. #51
    Old Odin
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    everything sounds to me like BARANCU!

  12. #52
    Piece of shit Bruins fan

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    Quote Originally Posted by Lucavi View Post
    My static smn's raise macro cites that exact thing: that he doesn't have the time or the MP to waste reviving people. Its a pretty fat chunk of mp down the drain.
    /p Your failure is dragging me down with you. {Resurrect} >>> <t>.

  13. #53
    Lostbane
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    We just need Reraise

  14. #54
    Strider/Doom/Cyclops
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    Quote Originally Posted by Lucavi View Post
    Come savage, we'll have to wait and see, but I don't like any fight relying on any "support" mechanic to clear. Helping to assist in a delayed fight with lots of deaths is one thing, but the second you make a support ability mandatory, you've just made the support job itself mandatory. We already had that shit in Coil 1 with bards: I'd rather not see it again.
    Bard has had to sing paeon in T8 and pretty much all of FCoB.

  15. #55
    A. Body
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    Quote Originally Posted by solracht View Post
    these are some of the most disheartening responses I've ever seen in a FFXIV QA
    Nonono, you see, they're perfect responses for a perfect game. You're just bitter because this is not FFXI/WoW/AnyotherMMO so stop being so negative and bitter and quit, leave this game to us who enjoy every single aspect about this game and find absolutely nothing wrong with it!!! :D

    For real though, I hope this opens the eyes of the people deep in Yoshi's koolaid.

    Quote Originally Posted by Eldelphia View Post
    We just need Reraise
    Too FFXI, and phoenix downs? pft who's ever heard of a phoenix down in a FF game raising people in battle?

  16. #56
    Ridill
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    My alt char has like 8 Phoenix Downs sitting in it's mailbox.

    I am prepared.

  17. #57
    Strider/Doom/Cyclops
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    Remember, the reason why everything has to be on strict rails is because the game will be broken if it isn't.

    The decisions of this team are puzzling to me. I'm not saying this game is CoP-levels of "the players need to be taught a lesson," but it sure doesn't inspire confidence. When the best source for exp is grinding LV49 FATEs, something is wrong.

    I'm also tired of having over twice as much MP as I did as 50SCH and yet somehow always needing to scrounge for MP in meaningless daily dungeons. Spell costs have gotten out of control.

  18. #58
    Black Belt
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    Quote Originally Posted by Spider-Dan View Post
    I'm also tired of having over twice as much MP as I did as 50SCH and yet somehow always needing to scrounge for MP in meaningless daily dungeons. Spell costs have gotten out of control.
    i didn't do the math or really pay attention but it does feel like we have 3x the total MP and every spell now costs 4x as much.

    a few times i thought my mouse was broken than i realized 1k MP isn't enough to cast some of my spells lol.

  19. #59
    Strider/Doom/Cyclops
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    I guess the logic is that 18 months from now when we are all in i270 gear this won't be an issue, or something.

  20. #60
    Ridill
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    Like crit rate, block rate, and skill speed, MP increases from PIE on gear will start off low at the beginning of a patch cycle and get higher towards the end.

    More PIE = more MP = more to work with as well as more passive recovery.

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