That DRG sucked; was he the carry? :^)
That DRG sucked; was he the carry? :^)
Haha. gotcha, and I'm kidding. Just always funny seeing a WAR beat a natural DPS and stuff. Nice, though!
No I don't see it going down this week if the only thing missing is more dps. Even 8% is still a good 35-40 seconds short from a kill which isn't going to be overcome from even perfect play and optimization. It's just funny these guys are fucking themselves out of a weapon by buying a belt.
Some of them were talking about buying bodies and shit on reset to try for a week 2 kill. Hope it works out for them! I know we won't be taking that gamble.
Have the Japanese ever been world first anything lol?
They defiantly were not first to beat second coil. I wasn't around when final coil was released, so if they beat that first.. thats 1 out of the 3 raids released so far?
They cleared T9 Savage world first, and then Final Coil shit, but yeah, before then I think BG and Collision had been on a roll.
i would assume Elysium and Lucrezia both will be clearing A3S first reset day with a new big piece purchased since they implied they've been lower than what that stream showed, but who knows really. This boss is on a whole another level of difficulty compared to the previous two fights of the tier, mechanics are hard for once, strictly talking about the last phase. It's just too unforgiving, drainage damage in comparision to similar mechanics in the past tiers, drainage tether on the last phase, bubble, the 125k hp limb, cascade damage and protean waves + stomps and sluice, and one extra digititis debuff, like, holy shit.
I don't think it makes up 8-11%, but after watching that stream all day, there is a lot of optimizing they could do to increase their group DPS a bit. I was actually surprised at some of the things they weren't doing, especially when every bit matters at this point.
It's my understanding that in A1S, the Oppressor will start casting self-destruct after Hypercompressed Plasma. But lately my group has been experiencing it before the missiles even land. Is there anything that will cause self-destruct to start earlier, or is the timing of our fight fucking up some where?
Been wondering this as well. Outside of killing one of them, I can barely imagine why they would cast at different times. In streams I've seen Self-Destruct finish as the bombs landed, way before landing, etc. My group has been ignoring adds and we've yet to see Self-Destruct even start, wondering if it somehow varies and doing the adds properly might give us time somehow.
Turning speed/magnitude on Photon Spaser might do it. Can cause very slight desyncs. Also kiting stuff around tends to delay its rotation slightly, so depending on how much you have to move them it may account for the delays of +/- 5-10 seconds.
We never had Hypercompressed Plasma cast before self destruct when we were working on it.
The only thing I can think of that might change the timing is how soon after a jump they're able to reengage. It's possible that they won't start the timer for their first TP move after coming back down until both the Oppressors are in melee range of their target.