1. FFXIV Reset Timers
    Last daily reset was 22 hours, 19 minutes ago / Next daily reset is in 1 hours, 40 minutes
    Last weekly reset was 2 days, 15 hours, 19 minutes ago / Next weekly reset is in 3 days, 18 hours, 40 minutes
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  1. #221
    Cake Mix
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    That DRG sucked; was he the carry? :^)

  2. #222
    Tom Wilson will never be good.
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    Quote Originally Posted by Akiyama View Post
    That DRG sucked; was he the carry? :^)
    the dps WAR was the carry, the drg just plays it safe on stuff, we weren't worried about enrage

  3. #223
    Cake Mix
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    Haha. gotcha, and I'm kidding. Just always funny seeing a WAR beat a natural DPS and stuff. Nice, though!

  4. #224
    #Despair
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    Quote Originally Posted by Dammerung View Post
    It would be lower than 11% if the WAR wasn't dropping gcds constantly and clicking his skills. I also find it hilarious that at least one guy bought the esoterics belt this week instead of saving for weapon. Do they somehow think a belt is going to give them a clear (8% is still 49 seconds off at 7k sustained dps) over a weapon, and that A4 isn't going to be harder?
    An 11% enrage means the boss still had approximately 473,000 HP remaining. Even if no one died and they optimized their rotations slightly better, they could squeeze out maybe an extra 4-5%. But 473,000 HP worth? I just don't see A3S going down this week.

  5. #225
    Bagel
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    No I don't see it going down this week if the only thing missing is more dps. Even 8% is still a good 35-40 seconds short from a kill which isn't going to be overcome from even perfect play and optimization. It's just funny these guys are fucking themselves out of a weapon by buying a belt.

  6. #226
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    Some of them were talking about buying bodies and shit on reset to try for a week 2 kill. Hope it works out for them! I know we won't be taking that gamble.

  7. #227
    #Despair
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    Quote Originally Posted by Dammerung View Post
    It's just funny these guys are fucking themselves out of a weapon by buying a belt.
    Lol, some idle talk in their stream between pulls/downtime:

    "How far are the Japanese players getting in this fight?"
    "Not as far as us."

    My fucking face right now; they're so deluded.

  8. #228
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    Have the Japanese ever been world first anything lol?

  9. #229
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    Quote Originally Posted by lilbubbles View Post
    Have the Japanese ever been world first anything lol?

  10. #230
    Cake Mix
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    Quote Originally Posted by lilbubbles View Post
    Have the Japanese ever been world first anything lol?
    This question.

    But yes, if you mean current content; world first A1S, second A2S I believe, they were world first T13 and all of Final Coil, second coil as well I believe, along with Second Coil savage.

    Also A1S down, hooray~

  11. #231
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    They defiantly were not first to beat second coil. I wasn't around when final coil was released, so if they beat that first.. thats 1 out of the 3 raids released so far?

  12. #232
    Cake Mix
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    They cleared T9 Savage world first, and then Final Coil shit, but yeah, before then I think BG and Collision had been on a roll.

  13. #233
    Fake Numbers
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    i would assume Elysium and Lucrezia both will be clearing A3S first reset day with a new big piece purchased since they implied they've been lower than what that stream showed, but who knows really. This boss is on a whole another level of difficulty compared to the previous two fights of the tier, mechanics are hard for once, strictly talking about the last phase. It's just too unforgiving, drainage damage in comparision to similar mechanics in the past tiers, drainage tether on the last phase, bubble, the 125k hp limb, cascade damage and protean waves + stomps and sluice, and one extra digititis debuff, like, holy shit.

  14. #234
    Can you spare some gil?
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    Quote Originally Posted by lilbubbles View Post
    Have the Japanese ever been world first anything lol?
    World first dive bomb in world war 2.

  15. #235
    Chram
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    Quote Originally Posted by Shenrien View Post
    World first dive bomb in world war 2.
    Savage.

  16. #236
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    I don't think it makes up 8-11%, but after watching that stream all day, there is a lot of optimizing they could do to increase their group DPS a bit. I was actually surprised at some of the things they weren't doing, especially when every bit matters at this point.

  17. #237
    RIDE ARMOR
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    It's my understanding that in A1S, the Oppressor will start casting self-destruct after Hypercompressed Plasma. But lately my group has been experiencing it before the missiles even land. Is there anything that will cause self-destruct to start earlier, or is the timing of our fight fucking up some where?

  18. #238
    CoP Dynamis
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    Quote Originally Posted by Cham View Post
    It's my understanding that in A1S, the Oppressor will start casting self-destruct after Hypercompressed Plasma. But lately my group has been experiencing it before the missiles even land. Is there anything that will cause self-destruct to start earlier, or is the timing of our fight fucking up some where?
    Been wondering this as well. Outside of killing one of them, I can barely imagine why they would cast at different times. In streams I've seen Self-Destruct finish as the bombs landed, way before landing, etc. My group has been ignoring adds and we've yet to see Self-Destruct even start, wondering if it somehow varies and doing the adds properly might give us time somehow.

  19. #239
    Old Odin
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    Turning speed/magnitude on Photon Spaser might do it. Can cause very slight desyncs. Also kiting stuff around tends to delay its rotation slightly, so depending on how much you have to move them it may account for the delays of +/- 5-10 seconds.

  20. #240
    CoP Dynamis
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    We never had Hypercompressed Plasma cast before self destruct when we were working on it.

    The only thing I can think of that might change the timing is how soon after a jump they're able to reengage. It's possible that they won't start the timer for their first TP move after coming back down until both the Oppressors are in melee range of their target.

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