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  1. #461
    Nidhogg
    Join Date
    Jul 2006
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    Quote Originally Posted by Arthars View Post
    Diff ways to do the debuff as follows

    Version 1:
    1. healer that dont have healing down debuff, gets tank def down
    2. DPS who got damage down go to a meetup spot to exchange with healer with healing down debuff

    Version 2:
    1. Anyone who doesnt have any form of debuff, can be healer or dps, grab def down from tank
    2. healer + dps with healing and dmg down debuff respectively, swaps at meet up point

    i personally like version 1 because im lazy and just wanna do deeps

    Ideally what you want to do is dedicate one healer (by healer rather than debuffs on the healer) to pick up the damage down debuff and the other to pick up the phys debuff. This way you preplan out which healer is going to focus on DPS and which healer is going to focus on healing taking away an unnecessary variable and creating a constant. Ideally you want your SCH to be DPSing for double hands DPS because bane is strong, so you don't want your scholar to have the damage down debuff. Having your dps run around is a potential dps loss at this point, especially since healers can safely sprint and have no immediate requirement to heal after wash away. The same applies to when the debuffs come out during double hands


    Later on in phase four, two damage down debuffs come out opposed to one. What you want to do here is have one healer assigned to each side so people are not confused so both damage downs end up on the healers (prior to this the healers should put on dots though). One of two DPS will not have a debuff these should be the ones picking the debuff off the tanks.


    Hope this helps

  2. #462
    A. Body
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    Jun 2007
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    Sir Taint
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    Gilgamesh
    FFXI Server
    Cerberus

    Does that mean there are a total of 4 debuffs in phase 4?


    Thanks for the info, the videos are making way more sense now.

  3. #463
    Tom Wilson will never be good.
    Join Date
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    Zero Star
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    Hyperion
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    Ifrit

    Quote Originally Posted by Taint View Post
    Does that mean there are a total of 4 debuffs in phase 4?


    Thanks for the info, the videos are making way more sense now.
    in the first couple phases it's 3 debuffs, in the later phases an extra damage down comes out making it 4.

  4. #464
    Resident Moogle
    Join Date
    Mar 2007
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    Asura

    Quote Originally Posted by Kaslo View Post
    I think my group is close on A1S but I think our healers just need to communicate more. We usually lose someone at double prey about half the time (either the prey target or a tank because too much focus on the prey target).
    If your tanks aren't popping their CDs to last for the couple of auto-attacks prior to the buster they should start doing so. Alleviates incoming damage, lets healers focus prey before topping the tanks back up for the buster.

    Re: A3S. How are folks handling the 3 debuff trading without accidentally passing it to others? You don't really have much time to pass them around before that castbar finishes which locks them onto you. A safe method in my mind would be to just have the folks not involved hang back until the trading is done, or vice versa.

  5. #465
    CustomTitle
    Banned for Duping
    HOT LITTLE SNATCH

    Join Date
    Feb 2007
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    Jam Valesti
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    Leviathan

    You can pop CDs far sooner than that. I pop shadowskin during the missile cast bar and it lasts until after the tank buster. WAR will wanna wait a few seconds to vengeance but they can pop thrill/conv at the same time too. For a3 debuffs people just mark A/B/C around the boss. Have people assigned to go to each (DPS with the damage down goes to C, as does your WHM/AST to pick it up, tank with vuln goes to A or B, as does your SCH to trade with them). People not doing any debuff trading whatsoever just make sure they don't put themselves in the way of it.

  6. #466
    Campaign
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    Sean Kipling
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    Midgardsormr

    Quote Originally Posted by LinktheDeme View Post
    Ideally what you want to do is dedicate one healer (by healer rather than debuffs on the healer) to pick up the damage down debuff and the other to pick up the phys debuff. This way you preplan out which healer is going to focus on DPS and which healer is going to focus on healing taking away an unnecessary variable and creating a constant. Ideally you want your SCH to be DPSing for double hands DPS because bane is strong, so you don't want your scholar to have the damage down debuff. Having your dps run around is a potential dps loss at this point, especially since healers can safely sprint and have no immediate requirement to heal after wash away. The same applies to when the debuffs come out during double hands


    Later on in phase four, two damage down debuffs come out opposed to one. What you want to do here is have one healer assigned to each side so people are not confused so both damage downs end up on the healers (prior to this the healers should put on dots though). One of two DPS will not have a debuff these should be the ones picking the debuff off the tanks.


    Hope this helps
    IT'S ON PERI

  7. #467
    Relic Weapons
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    Cage Rancor
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    Quetzalcoatl

    Quote Originally Posted by Uryuu View Post
    IT'S ON PERI
    Upvote.

  8. #468
    Chram
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    Skai Aetheris
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    Gilgamesh

    Quote Originally Posted by Kaslo View Post
    I think my group is close on A1S but I think our healers just need to communicate more. We usually lose someone at double prey about half the time (either the prey target or a tank because too much focus on the prey target).
    I play WHM. Have both healers communicate who get which prey target (I get the top prey and my SCH get the bottom one). Double prey is great time for WHM to utilize Presence of Mind, Tetra and Assize if they're up. And I think someone mentioned this earlier already: Cure prey, Cure tank, Cure prey, then focus tanks. You can essentially stop healing the party (for 15-20 seconds) until the jump after the tank busters so you can focus on the tanks.

    Someone made a time line of the abilities the boss uses:

  9. #469
    Fake Numbers
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    Apr 2014
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    Quote Originally Posted by Kiarax View Post
    You can pop CDs far sooner than that. I pop shadowskin during the missile cast bar and it lasts until after the tank buster. WAR will wanna wait a few seconds to vengeance but they can pop thrill/conv at the same time too. For a3 debuffs people just mark A/B/C around the boss. Have people assigned to go to each (DPS with the damage down goes to C, as does your WHM/AST to pick it up, tank with vuln goes to A or B, as does your SCH to trade with them). People not doing any debuff trading whatsoever just make sure they don't put themselves in the way of it.

    You can pop Thrill by the missile cast bar, wait two globals, pop Vengeance; both will be up for Plasma

  10. #470
    Old Odin
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    Seravi Edalborez
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    Hyperion
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    Quote Originally Posted by Kiarax View Post
    You can pop CDs far sooner than that. I pop shadowskin during the missile cast bar and it lasts until after the tank buster. WAR will wanna wait a few seconds to vengeance but they can pop thrill/conv at the same time too. For a3 debuffs people just mark A/B/C around the boss. Have people assigned to go to each (DPS with the damage down goes to C, as does your WHM/AST to pick it up, tank with vuln goes to A or B, as does your SCH to trade with them). People not doing any debuff trading whatsoever just make sure they don't put themselves in the way of it.
    Along same lines with Shadowskin, pop Dark Mind just after the AA after missile cast. Will make it on for royal fount and the buster.

  11. #471
    A. Body
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    Sir Taint
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    Gilgamesh
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    Cerberus

    Do the Resin bomb puddles damage the Oppressor?

    Yes a pretty dumb question but a good player insist it does.

  12. #472
    RIDE ARMOR
    Join Date
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    Quote Originally Posted by Skai View Post
    I play WHM. Have both healers communicate who get which prey target (I get the top prey and my SCH get the bottom one). Double prey is great time for WHM to utilize Presence of Mind, Tetra and Assize if they're up. And I think someone mentioned this earlier already: Cure prey, Cure tank, Cure prey, then focus tanks. You can essentially stop healing the party (for 15-20 seconds) until the jump after the tank busters so you can focus on the tanks.

    Someone made a time line of the abilities the boss uses:
    This isn't entirely accurate unless the time stamps are not counting the cast time?

  13. #473
    Hydra
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    Mar 2011
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    Mira Lefrune
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    Siren
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    Shiva

    Quote Originally Posted by Taint View Post
    Do the Resin bomb puddles damage the Oppressor?

    Yes a pretty dumb question but a good player insist it does.
    No, it just slows it

  14. #474
    Chram
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    Skai Aetheris
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    Gilgamesh

    Quote Originally Posted by holyshoot View Post
    This isn't entirely accurate unless the time stamps are not counting the cast time?
    I think it's not counting casting time. I also didn't checked the times on the chart to see if it matched with the actual encounter, but the pattern is the same nevertheless.

  15. #475
    Chram
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    Quote Originally Posted by Mira View Post
    No, it just applies Heavy to it
    Slow isn't the same as Heavy, yo.

  16. #476
    Hydra
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    Mira Lefrune
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    Siren
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    Shiva

    Whatever

  17. #477
    A. Body
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    Jul 2008
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    Caitsith

    Quote Originally Posted by holyshoot View Post
    This isn't entirely accurate unless the time stamps are not counting the cast time?
    Considering it's script based, still fairly easy to follow. Followed it today with no issue and it actually helped our new SCH keep up to the vet WHM.

    Quote Originally Posted by Edelweiss View Post
    Slow isn't the same as Heavy, yo.
    Then again, BLM Garleans can use Haste..so it wouldn't be that big of a stretch.

  18. #478
    Puppetmaster
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    http://pastebin.com/hGzqUcWM

    an old pastebin i made about a week ago for a3s last phase rotation

    some stuff might be off; doesn't mention the long splashes in one of the rotations

  19. #479
    Black Belt
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    Oct 2006
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    Arthars Menethil
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    Chocobo
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    Odin

    did with pug group yesterday... got to 10%.....

    how the fuck can we make more dps?!?!?!?!? it was 69% after phase 2, so it seem DPS is in check

    prolly need alot alot alot more used to last phase to push out DPS numbers...

    also the pug used LB3 caster for boss + hands. is that more efficient than LB3 boss you think?

    as for last phase debuffs, out of all the various ways the pugs do it for now, since no standard way has been established yet, i think the best way to do it is:
    1. tank who got it, go right below boss and wait
    2. DPS who didnt get debuff, goes right under boss to wait
    3. DPS who got damage down debuff, stay wherever they are and dps the shit out of boss
    4. both healers go to the DPSs and grab debuffs/exchange

  20. #480
    CoP Dynamis
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    Dec 2007
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    Jahaudant Rivea
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    Sargatanas

    PUGs can't even do A1 on Sargatanas. My wife insists we shouldn't transfer though...

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