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  1. #601
    CustomTitle
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    HOT LITTLE SNATCH

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    Feb 2007
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    FFXIV Character
    Jam Valesti
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    Leviathan

    Our SCH has spiked as high as 1.6k DPS on wave 4, if your SCH can put out numbers like that there's not really much merit to specifically having them do the early waves, but I'd wager most SCH are doing less so having a DPS fuck around and blow all their TP spamming AoEs early on would be a bit of a benefit.

    Edit: Oh I actually have an SS 'cause he was so proud of it, kinda hard for melee DPS to top this:

  2. #602
    Ridill
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    Apr 2007
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    Quote Originally Posted by Uryuu View Post
    Whatever melee or person you choose doesn't matter. Just make sure you delegate it to one of your mechanically stronger players.
    That doesn't use a controller*

    (I play with a controller and having to aim the stun cone and target bombs manually can be a fucking nightmare)

  3. #603
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    Dec 2005
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    5
    FFXIV Character
    Sigmakan Kaph
    FFXIV Server
    Hyperion
    FFXI Server
    Bahamut

    Quote Originally Posted by Niiro View Post
    That doesn't use a controller*

    (I play with a controller and having to aim the stun cone and target bombs manually can be a fucking nightmare)
    I use controller and am getting the hang of it. For cone stunning, I stand back a little and when shit spawns I step towards the pack and then stun. The act of running towards the pack tends to ensure im facing the right way. In regards for targeting the bomb I found that holding R2 and then pressing L1 to tab through the targets to be very effective at selecting the bomb. Only wave I have issues with is 8, there I just pray the bomb drops on a range/healer. If it drops on the melee in the middle of the pack of mobs . . .

  4. #604
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    Oct 2013
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    SCH damage is good, but that's mostly in the first waves which melt anyway. I don't even think its possible to hit enrage unless you have a lot of deaths.

    We put the whm in the car at first, and when the 2 widows are up we have 2 people in the car putting stacks on everything. The whm detonates his car right as I start to need help with healing.

  5. #605
    Campaign
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    Sep 2007
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    Sean Kipling
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    Midgardsormr

    Quote Originally Posted by lilbubbles View Post
    I don't even think its possible to hit enrage unless you have a lot of deaths.
    Now with 4 weeks of gear, weapons, and esoterics? Sure. Week 1, was definitely possible. Most groups were killing it with 2-5 seconds to spare.

  6. #606
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    By the second week we had like a full min to spare. What does the enrage even do?

  7. #607
    Old Odin
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    Dec 2011
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    Seravi Edalborez
    FFXIV Server
    Hyperion
    FFXI Server
    Titan

    Yeah we were like "JUST BURN. NO DONT LOOK AT THE HUGE AS FUCK BOMB, JUST KEEP BURNING" on our first. Never saw it again.

    ^ it drops a big bomb in the middle like brayflox hm. I didn't bother seeing if it was targetable or anything because BURN.

  8. #608
    CustomTitle
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    HOT LITTLE SNATCH

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    Jam Valesti
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    I see lots of group still pushing the enrage, especially those with weaker comps (PLD, no ez mode SMN, etc). Good tanks/SCH can really trivialize the DPS check but not every group can rely on that.

  9. #609
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    Idk. I still think the way we have 2 cars up and detonate one on the first wave that doesn't die in a trivial amount of time buys us a huge amount of time. Other groups I saw were detonating them earlier lol.

  10. #610
    A. Body
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    Jun 2007
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    4,446
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    7
    FFXIV Character
    Sir Taint
    FFXIV Server
    Gilgamesh
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    Cerberus

    I'm starting A2S tonight as well. Would WARx2 be best? Most guides have a PLD/DRK using HG/LD for dealing with the gobbiewalker stacks at the end. But wouldn't WARx2 just wreck the waves?

  11. #611
    Ridill
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    Quote Originally Posted by Sigmakan View Post
    I use controller and am getting the hang of it. For cone stunning, I stand back a little and when shit spawns I step towards the pack and then stun. The act of running towards the pack tends to ensure im facing the right way. In regards for targeting the bomb I found that holding R2 and then pressing L1 to tab through the targets to be very effective at selecting the bomb. Only wave I have issues with is 8, there I just pray the bomb drops on a range/healer. If it drops on the melee in the middle of the pack of mobs . . .
    I can't stand doing the walker in Alex normal.

    They least they could have done is make the bomb-grappel thing work like the stun and not require a target, just grap any bombs in the radius.

  12. #612
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    Quote Originally Posted by Taint View Post
    I'm starting A2S tonight as well. Would WARx2 be best? Most guides have a PLD/DRK using HG/LD for dealing with the gobbiewalker stacks at the end. But wouldn't WARx2 just wreck the waves?
    Gobwalker stacks at the end should be going on a melee.

  13. #613
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    Sir Taint
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    Quote Originally Posted by lilbubbles View Post
    Gobwalker stacks at the end should be going on a melee.
    Can you elaborate?

    And does that make WARx2 viable?

  14. #614
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    HOT LITTLE SNATCH

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    If your statics decent you don't need to worry about enrage at all Taint, we clear with well over a minute until enrage. The last wave can be really hit or miss or survival, taking a PLD or DRK will make it a lot more comfortable, just make sure your WHM is holding Bene to cleanse Walking Dead on that last wave if you go the DRK route, you want to maximize your uptime on it when they have 5 stacks. I'd suggest just running with a PLD or DRK for safety sake for your first clear(s), you'll be kicking yourself if you get some good clean runs and die because Holmgang is terrible. Might try stealing the melee tanking the gobwalker strat though, that sounds like it would make life a hundred times easier, or at the very least having them eat a couple of stacks before taking it off them!

  15. #615
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    Quote Originally Posted by Taint View Post
    Can you elaborate?

    And does that make WARx2 viable?
    Gobwalkers don't hit hard, they just put a few stacks on. Monk can go ham and just have it. The first example you'll see it before the double widow spawn there is a gobwalker, if a tank is tanking it they will take huge amounts of damage from the widow. Let melee tank them when you can.

    WARx2 is totes viable.

  16. #616
    E. Body
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    Okiru Sasayake
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    Sargatanas
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    Gilgamesh

    A2S Question: Without a PLD, how are people handling keeping the WHM alive when wave 8 pops? We cleared yesterday, but our WHM was just getting shitstomped immediately on that wave before I switched to PLD to cover him. I feel like I could definitely switch back to DRK now except for that one part.

  17. #617
    Old Odin
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    Seravi Edalborez
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    Quote Originally Posted by Diomer View Post
    Without a PLD, how are people handling keeping the WHM alive when wave 8 pops? We cleared yesterday, but our WHM was just getting shitstomped immediately on that wave before I switched to PLD to cover him. I feel like I could definitely switch back to DRK now except for that one part.
    Which is wave 8, the gobs in the corner including 3 snipers and a soldier? We stun that basically immediately. Gonna require some heavy rejuicing on 2nd boomtype.

    Final wave same deal, stun the gobs immediately.

  18. #618
    Relic Horn
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    Kharlan Lynare
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    Excalibur
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    Valefor
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    stun the soldiers/snipers with the gobwalker

    edit: too slow

  19. #619
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    Okiru Sasayake
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    Sargatanas
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    Gilgamesh

    Quote Originally Posted by Seravi Edalborez View Post
    Which is wave 8, the gobs in the corner including 3 snipers and a soldier? We stun that basically immediately. Gonna require some heavy rejuicing on 2nd boomtype.

    Final wave same deal, stun the gobs immediately.
    Yeah, I figured that was the difference... we wait until the hardmind/helm get into the pack to stun on that one.

  20. #620
    Relic Weapons
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    Cage Rancor
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    Hyperion
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    Quetzalcoatl

    WARx2 is definitely viable. If I had it my way our group would run WARx2 for everything (except maybe A4S).

    Specifically for A2S, WAR should be able to have Vengeance and Raw Int up for the final wave which should make tanking Jagd + Gobwidow relatively easy as long as DPS is strong enough to take out the Jagd in a reasonable amount of time.

    Also...wtf at melee tanking Boomtype? That thing should be shredded by the time it puts a third vuln stack on the tank, and that was week 2. Next week I wouldn't be surprised if its kill able before the third stack lands.

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