A2S down! We are still PUGing our 8th member but it feels good. We would have cleared Monday but the server crashed just as we were about to enter.
I'm not sure how A3S will go with a PUG....
A2S down! We are still PUGing our 8th member but it feels good. We would have cleared Monday but the server crashed just as we were about to enter.
I'm not sure how A3S will go with a PUG....
Yeah going for the win tonight too hopefully we don't have to pug but I don't think we have had a single week where our whole group was together for both nights.
Yeah that was our sticking point. Our solution was to have our mages against the west wall. I would cover our SCH and flash the soldiers/snipers while our WAR grabbed the hardhelm/mind.
We had issues with either the snipers aggroing a healer or the hardhelm/mind doing the FFXIV first hit agro glitch and hitting a healer before going back to the WAR. So we moved the healers as far from the hardhelm/mind as possible.
Final phase is pretty easy but we hit enrage a couple times before clearing. I was grabbing the north spider/walker but I kept loose hate on the walker which would result in a DPS getting a stack or two, making the whole phase a joke.
Snipers spawn with an initial amount of hate on the healers don't they? Or is it based on whoever performs an action first
I've always had to provoke them for them to look at me before they shoot

For A3S, what are the % thresholds to be on pace to beat enrage? Curious in particular about the transitions to Phase 2 (Single hand) and Phase 3 (Slimes/Tethers).
Phase 1 end: 88-89%
Phase 3 begin: 70%
Phase 4 start: 62%~
Cascade going into third part of the final phase combo: 40%~
Starting the rotation over again in final phase: 29-30%
Second Liquid gaol: sub 20%
Ending last part of the third combo for final phase: 3-4%
then your gobwalker guy doesn't know what he's doing
yea, that's what I meant by stun twice. Hit the snipers/soldiers immediately when they spawn, and then hit the hardmind/helm whenever they get there. Your healers will take no damage and there'll be no need for player stuns, provokes or anything.
We wait for the Hard's to get there before the first stun so we have the full double stun duration on all of them.
If this is the wave I think it is, then that's one way of doing it; alternatively since the Snipers don't move, OT brings in Hardhelm, MT (with his two Jagd Dolls) goes and tanks the Hardmind where he spawns, with the DPS all jumping on the Hardmind. When Hardhelm gets to Snipers/Soldier pack, stun once. WAR goes Deliverance, focuses on Hardhelm, Eye > Decimate > Infuriate > Decimate, and repeating Decimate every time they get back to five stacks. When the first stun gets to about 1-2 seconds left (from the initial 25), stun again. By that time, WAR should have just about soloed the Hardhelm by himself, and the three Snipers and Soldiers are not real threats, since the Stun resets their enmity, allowing the WAR to pick them up easily when the stun wears off with a simple Overpower. MT (PLD in our case), bring his two Jagd Dolls over to the pack once the Hardmind is dead.
Obviously each group does it differently, but that's what's worked for us and it's pretty consistent. If your WAR is on their game, the Snipers should only get one round of attacks off before the Hardmind is in place for the stun, so they should be fine if they pre-shield themselves.
as of this week, people who done savage since day 1 is now officially well geared for turn 3
you should be able to down it, as long as you didnt die more than once or twice, this week's 8x turn 2 piece of equipment is a huge leap for party DPS
we struggled on monday before reset to finally win it, to 1-2 shot it the next day after all buying a 210 piece in turn 2.... even with deaths and forgetting to LB3
if anyone is waiting to clear turn 3, it is now
learning the mechanics however is the biggest issue.... at least DPS check is out of window now tho
imo, phase 2, 3 and 4 is harder than the final 2 phases
also pug on chocobo got turn 4 to 12% last i heard.... no time to rest i guess >.>
Stop telling us about the pugs on Chocobo man. That shit is depressing.