Only 50%?
Spoiler: show
Only 50%?
Spoiler: show
Yeah what issues are you experiencing?
I don't think I can narrow it down to anything specific. It just feels like I'm inadequate; heals not healing for enough, sometimes half a second too slow, etc. We've seen enrage a few times, but not very many. Probably doesn't help that we've had to replace 3 people of our initial group by now, and 2 more after tonight, but idk, our dps was there for a while. We had it. but we werent making it through the phases, and then we started losing people.
Mostly just needed to vent. But if you can think of anything to keep in mind/work on/things that troubled you guys, I'd appreciate hearing it.
When you say heals are slow, is it prey + tank buster?
first thing first, its better off those people leave after a few attempts....
also when you said heals not healing enough, i assume you meant missles as well. things to note tho, ninja can use shade shift + 2nd wind and drg can use keen flurry + 2nd wind (altho parry is lol and still a mystery but he might as well pop it)
this is savage tho, only like 1% of us are doing it and it is meant to make people throw up etc
you just gotta stick in there! also tanks utilizing their CD properly is more important than asking the poor healers to fucking hard cure through everything
I remember in TS hearing one of our whms telling the sch "stay in stance, dps dps dps, I got this " most of the time in AS1. So if you feel your group isnt progressing due to heals, you have to remember its 2 healers there, its a team effort, maybe you both need to communicate along with the tanks on that issue.
I know as a dps, I help with popping second wind and bloodbath for prey's or any extra damage Im taking, when the bosses drop, I pop mantra to make the aoe heal easier. Anything to help my healers, less healing = more dps, more dps = less healing.
As a healer I know you want to take all that burden, but its a team effort, everyone has to contribute in some way.
This is why using a logs website is good
What is your split HP%? If you are above 60% you may be messing up the opening. Our SCH usually opens with a diffusion Aldo on our War while he's in defiance, which grants more time for both healers to open with DPS. Then the rest is learning how to handle preys while knowing when you can dps.
Are you healing the WAR? Have the WAR help you out with convalescence and then Equilibrium+2nd wind after the hit. First few clears your tanks should just play conservatively until every is more comfortable with the fight.
for me at least A1S healing is more about experience and knowing when things happen... in my group first couple days we were terrible and then it's like a light bulb turned on all of a sudden we heal just fine now lol
start using this website to analyze your issues: http://www.fflogs.com/
Then you can compare.
This is a recent A1S log: http://www.fflogs.com/reports/cVkTgx...p#type=summary
Same. The tanks need to git gud to save the healers from the wrath of the helm/mind, and my SCH backs me up when I fuck up (since they always rush the WHM).
For some reason FF Logs splits my A1S into like 5 parts but my ACT doesn't. :/This is a recent A1S log: http://www.fflogs.com/reports/cVkTgx...p#type=summary
For AS4, what's the logic behind the kill order I've seen being adopted (on streams at least)? I'm usually seeing Right Hindleg > Left Hindleg > Right Foreleg > Left Foreleg.
Sometimes. Tank will get low, I'll start casting, and heal will go off right as tank dies, healing his corpse. And sometimes I just brainfart and fuck up.
What I've been doing for the prey/tank buster is to hard target the person with prey, adlo, soft target tank, lustrate tank as soon as adlo finishes, and keep doing that as necessary. But that only works if I haven't burned my aetherflow already and it seems like I have to do that a lot. For heals seeming like they're not doing enough, it just feels like succor/adlo are inadequate for keeping up with raid damage, even when keeping ET on cooldown. I guess maybe I should coordinate better with my co-healer. We've been trying sch/ast to pump dps more, but at this point im not sure that's a good idea.
That FFLogs looks like a good idea. Setting it up now. I'm not sure how to interpret all that data, though.
After we adjusted a few things in A2S, my group is finally getting close to winning I feel. I'd like to think it was mostly me throwing all caution to the wind and no longer keeping a safety budget of energy on the gobwalker and have been keeping 5 stacks up on various things in preparation for their burn....but it was probably something else too.
With adjustments, we were hitting the last phase at around the 8:30 mark. Is that time enough for the last mobset? We saw enrage a couple of times when we got there later other attempts in the night, but it seemed every time we got to the last phase at the 8:30 time a tank or healer would explode because of some random fuckup. Hallowed at the wrong time, healer pulls hate on a random mob, etc, etc. I feel like we're super close.
8:30 is the minimum IMO, but I've only cleared twice. (lots of enrage though)
The healing check isn't that bad in wave 9, just don't have a tank hold the walker.
WAR should take the north widow/walker but only focus hate on the widow, drag it to the south. PLD/DRK takes the widow/doll drags them east. Driver stuns everything asap, caster LBs as soon as tanks are in position. Kill the pack first > walker (who is probably on a DPS at this point) > doll > WARs widow > last widow.
The only big healing check is when a tank gets 3+ stacks, so just avoid that altogether.