One side effect of not having one tank take both widows and keep them away is that you now have to make sure soldiers are stunned when they die or they blow up. It generally isn't a problem, but it's just one more thing that can go wrong.
1) Pld - 2 Widows in the nw corner away from everything. Save HG if needed.
2) Melee - Walker
3) War - Everything else.
Literately nothing can go wrong. You don't even need to stun anything.
War can aim overpower to not hit the walker, but even if he does and get a stack or two its no problem and it actually kind of helpful to spread the love. No matter what, a doll hitting a tank with 5 stacks hits WAY harder (and can potentially one shot) than the combined damage of a walker hitting a melee with 5 stacks and a doll hitting a tank with no stacks.
You should have learned your lesson in the earlier phases. The first time 2 widows spawn, one tank gets wrecked if you let him tank the walker and get 5 stacks didn't he? Double worse for us, cause in that part of the fight I'm solo healing lol. So much easier to give stacks to melee.
XI Wiki



