1. FFXIV Reset Timers
    Last daily reset was 17 hours, 52 minutes ago / Next daily reset is in 6 hours, 7 minutes
    Last weekly reset was 2 days, 10 hours, 52 minutes ago / Next weekly reset is in 3 days, 23 hours, 7 minutes
Page 53 of 79 FirstFirst ... 3 43 51 52 53 54 55 63 ... LastLast
Results 1041 to 1060 of 1570
  1. #1041
    Puppetmaster
    Join Date
    Jan 2015
    Posts
    68
    BG Level
    2

    28s faster kill time with saccing+ignoring straf dolls entirely and eating whirbelwind lol

    time to start shamelessly cheesing nisi instead of dealing with a mechanic that requires coordination+intense healing :^)

  2. #1042
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Chyea the night before release: "I'm worried people will think we cheesed it when they see Lucrezia do Nisi for all three pentacles" LOL

  3. #1043
    Yoshi P
    Join Date
    Oct 2004
    Posts
    5,371
    BG Level
    8

    I'm sure if it was the other way around, the GW thread about this would have some serious hypocripsy rearing it's head. Either way, it's an easy fix for SE if they decide to do something about it.

  4. #1044
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,196
    BG Level
    9
    FFXI Server
    Asura

    I'd have figured having three weakened multiple times (MP stress of raising three vs. juggling Nisi for 5+ minutes is probably about the same?) would have made Lucrezia's method a slower clear though, but it's only a six second difference from Elysium.

  5. #1045
    Campaign
    Join Date
    Sep 2007
    Posts
    6,631
    BG Level
    8
    FFXIV Character
    Sean Kipling
    FFXIV Server
    Midgardsormr

    Quote Originally Posted by Lokus View Post
    I'm sure if it was the other way around, the GW thread about this would have some serious hypocripsy rearing it's head. Either way, it's an easy fix for SE if they decide to do something about it.
    If NA's had right out cheesed and JP's hadn't it would have been: "JP players showing once again why they're better than Westerners".

    But because JP's were the ones who did the most cheesing, it will be viewed as acceptable.

    FFXI fanboyism dies hard.

  6. #1046
    Old Odin
    Join Date
    Dec 2011
    Posts
    6,197
    BG Level
    8
    FFXIV Character
    Seravi Edalborez
    FFXIV Server
    Hyperion
    FFXI Server
    Titan

    Quote Originally Posted by Kaisha View Post
    I'd have figured having three weakened multiple times (MP stress of raising three vs. juggling Nisi for 5+ minutes is probably about the same?) would have made Lucrezia's method a slower clear though, but it's only a six second difference from Elysium.
    Shows NA pigs can't DPS as well as JP overlords.

  7. #1047
    Yoshi P
    Join Date
    Oct 2004
    Posts
    5,371
    BG Level
    8

    Quote Originally Posted by Uryuu View Post
    If NA's had right out cheesed and JP's hadn't it would have been: "JP players showing once again why they're better than Westerners".

    But because JP's were the ones who did the most cheesing, it will be viewed as acceptable.

    FFXI fanboyism dies hard.
    I don't care either way. People are going to back whichever group (NA/JP) they want and spin facts to make it seem favorable to whatever group they want. I remember BG got a bit of shit for doing the Conflag + Death Sentence thing but it was ultimately squashed when Yoshi called it a calculated risk and that was that.

  8. #1048
    Ridill
    Join Date
    Aug 2008
    Posts
    12,467
    BG Level
    9
    FFXIV Character
    Satori Komeiji
    FFXIV Server
    Sargatanas
    FFXI Server
    Asura

    It'll be as accepted as the LoS tactic. I used the shit out of that against T6 back in the day since you dealt with less damage.

    Cheesing Nisi or managing it brings back its own fallbacks. You deal with 3 people having 30% weakness, the extra MP cost associated with raising people and MP loss from the deaths.

    Doing the Nisi mechanc means you have to manage to keep it up. Cure the damage it ticks. But you don't have to deal with the weakness.

    Squeenix might see it as an acceptable mechanic because its not making it obviously easier. It might just go the route of 'unseen tactic'.

    Either way, Elysium got the first clear, and they handled Nisi mechanically for the first two. The third one they just threw themselves for more damage rather than chancing enrage.

    Edit: People always want to bitch about the fights having only one mechanical method. And then when people find a second way to do something within the given mechanics of the game they'll bitch and say its cheesing/unfair and unacceptable.

  9. #1049
    Salvage Bans
    Join Date
    Oct 2013
    Posts
    929
    BG Level
    5

    I don't really think it is cheesing if it results in deaths.

    Reminds me of when we used to "cheese" the blue marker in t5 by having the person run into the wall. The good ol days.

  10. #1050
    Puppetmaster
    Join Date
    Jan 2015
    Posts
    68
    BG Level
    2

    theres obvious cons to saccing that make it more of an alternate tactic than outright exploit/cheese imo

    i mean it could still be a doritos flavor with how cheesy it is, but theres obvious cons to it, unlike t6 los, t12 blackfire bane, etc

  11. #1051
    Bagel
    Join Date
    Nov 2005
    Posts
    1,390
    BG Level
    6
    FFXIV Character
    Ellatrix Reatori
    FFXIV Server
    Sargatanas
    FFXI Server
    Fenrir

    If it is more economical to sac people to a mechanic than deal with it, it's fucking terrible design. Which about sums up A4S.

  12. #1052
    Campaign
    Join Date
    Sep 2007
    Posts
    6,631
    BG Level
    8
    FFXIV Character
    Sean Kipling
    FFXIV Server
    Midgardsormr

    Quote Originally Posted by Dammerung View Post
    If it is more economical to sac people to a mechanic than deal with it, it's fucking terrible design. Which about sums up A4S.
    You said it better.

  13. #1053
    Old Odin
    Join Date
    Dec 2011
    Posts
    6,197
    BG Level
    8
    FFXIV Character
    Seravi Edalborez
    FFXIV Server
    Hyperion
    FFXI Server
    Titan

    Quote Originally Posted by Dammerung View Post
    If it is more economical to sac people to a mechanic than deal with it, it's fucking terrible design. Which about sums up A4S.
    This is where stuff like T10 and T12, despite the relative ease of the fights in their raid tier, succeeded pretty well imo. Because sac'ing just led to a snowball of more deaths (10) or a direct punishment (10 sometimes, 12).

  14. #1054
    #Despair
    Join Date
    Apr 2008
    Posts
    3,949
    BG Level
    7
    FFXIV Character
    Mitsukai Shimakaze
    FFXIV Server
    Midgardsormr
    FFXI Server
    Cerberus

    Quote Originally Posted by Fiye View Post
    Edit: People always want to bitch about the fights having only one mechanical method. And then when people find a second way to do something within the given mechanics of the game they'll bitch and say its cheesing/unfair and unacceptable.


    There's a fine line between finding alternate ways to handle mechanics, and finding alternate ways to skip (read: cheese) mechanics. Using the line of sight in T6, or stacking the renauds in T7, those were still ways that handled the mechanics (not getting eaten and freezing the renauds respectively). Enraging T2, Hallowed Ground/Shielding Final Liberation, running people into Pentacles, those are skipping mechanics.

  15. #1055
    CoP Dynamis
    Join Date
    Sep 2013
    Posts
    271
    BG Level
    4
    WoW Realm
    Jubei'Thos

    I think the only unintended mechanic used is the ability to get two orbs with one life, I doubt saccing would be viable if you had to have 6 deaths per pentacle and it gives you some lee way if you stuff up 1-2 pentacles orbs.

  16. #1056
    Campaign
    Join Date
    Sep 2007
    Posts
    6,631
    BG Level
    8
    FFXIV Character
    Sean Kipling
    FFXIV Server
    Midgardsormr

    Quote Originally Posted by StUfF View Post
    I think the only unintended mechanic used is the ability to get two orbs with one life, I doubt saccing would be viable if you had to have 6 deaths per pentacle and it gives you some lee way if you stuff up 1-2 pentacles orbs.
    No it wouldn't be. That's how you can tell they didn't really test the fight. They just assumed no one would sac 6 people.

  17. #1057
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,196
    BG Level
    9
    FFXI Server
    Asura

    Maybe it'll be what finally pushes the devs to fix the god damn animation priority on damage dealt/effects used.

  18. #1058
    Old Odin
    Join Date
    Dec 2011
    Posts
    6,197
    BG Level
    8
    FFXIV Character
    Seravi Edalborez
    FFXIV Server
    Hyperion
    FFXI Server
    Titan

    They are very inconsistent on that. They clearly have the capability to make the damage from some moves hit a lot sooner than the animation would imply. They just often choose not to.

    While we're on the subject Kaishen I know you've talked a lot in the past about how the animation should be tied into the windup/castbar and I figured that was impossible for SE. But there's a mob whose ENTIRE FUCKING GIMMICK is this: Diresaurs. Even in Stone Vigil HM they had (invisible) cast bars during their Monster Hunter animations. It just became shockingly hilarious when you see the open world ones in HW who do have cast bars.

    e: The funny part being that even Diresaurs have that disconnect.

  19. #1059
    Salvage Bans
    Join Date
    Oct 2013
    Posts
    929
    BG Level
    5

    When you're new to the game its super frustrating because many mitigation tools are useless until you figure out the disconnect.

  20. #1060
    A. Body
    Join Date
    Sep 2006
    Posts
    4,228
    BG Level
    7
    FFXIV Character
    Alistaire Lexander
    FFXIV Server
    Sargatanas

    Quote Originally Posted by Avarice View Post
    There's a fine line between finding alternate ways to handle mechanics, and finding alternate ways to skip (read: cheese) mechanics. Using the line of sight in T6, or stacking the renauds in T7, those were still ways that handled the mechanics (not getting eaten and freezing the renauds respectively). Enraging T2, Hallowed Ground/Shielding Final Liberation, running people into Pentacles, those are skipping mechanics.
    Didn't SE come out and label the T6 LoS as cheesing it though? Not in those words of course but I recall them saying that was unintended in the same way they worded their reaction to T2 enrage, and that similarly they'd still allow it, but not allow it in savage.

Page 53 of 79 FirstFirst ... 3 43 51 52 53 54 55 63 ... LastLast