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  1. #1061
    Old Odin
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    Quote Originally Posted by Alistaire View Post
    Didn't SE come out and label the T6 LoS as cheesing it though? Not in those words of course but I recall them saying that was unintended in the same way they worded their reaction to T2 enrage, and that similarly they'd still allow it, but not allow it in savage.
    While we're on this note, I am so fucking tired of people saying Savage 2nd Coil was "the original vision". Fuck no it wasn't. When you designed it specifically to cut off the community's popular way of cheesing the mechanics (LoS, Renaud re-petrifying, T8 I dunno Ballistic priority I guess?), you're either fucking Nostradamus or you designed it in response to the strats.

  2. #1062
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    Quote Originally Posted by Seravi Edalborez View Post
    While we're on this note, I am so fucking tired of people saying Savage 2nd Coil was "the original vision". Fuck no it wasn't. When you designed it specifically to cut off the community's popular way of cheesing the mechanics (LoS, Renaud re-petrifying, T8 I dunno Ballistic priority I guess?), you're either fucking Nostradamus or you designed it in response to the strats.
    Hmm...could be some semantics there... "original vision" could mean how they thought players would deal with it and not how it was designed.

  3. #1063
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    They designed it in response to cheese. T8 was making Dreads get the ability to 1 shot tanks if tanked next to the avatar and T9 was making Ravensbeak add vuln down (both to avoid not bringing a second tank).

  4. #1064
    Old Odin
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    Oh right, forgot about T6 also adding "boss can't stand in a briar".

    I mean, kudos to Savage Second but no way was it "the way they were designed originally" like many people on OF/Reddit believe it is.

  5. #1065
    A. Body
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    Quote Originally Posted by Seravi Edalborez View Post
    Oh right, forgot about T6 also adding "boss can't stand in a briar".

    I mean, kudos to Savage Second but no way was it "the way they were designed originally" like many people on OF/Reddit believe it is.
    I'm pretty sure at some point SE said something to that effect; which is why I'd say it would have to mean more "let's force players to fight it the way we wanted it to be fought" and not "this was the first draft before we dumbed it down".

    But then of course misconstrued by people to think SE meant the latter.

  6. #1066
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    I mean, Square-Enix did pretty much say "these are the original fights before we nerfed them down". It's obviously very hard to believe that after actually experiencing them since all the new mechanics directly mess with the normal mode strats, but you really can't blame people for quoting the developers.

  7. #1067
    Old Odin
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    Quote Originally Posted by Alistaire View Post
    I'm pretty sure at some point SE said something to that effect; which is why I'd say it would have to mean more "let's force players to fight it the way we wanted it to be fought" and not "this was the first draft before we dumbed it down".

    But then of course misconstrued by people to think SE meant the latter.
    The disappointing reality of things being lost in translation, relayed from a dev team who loves to pretend the development is a mystery, in a community where people latch onto every word like it's some binding contract.

  8. #1068
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    HOT LITTLE SNATCH

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    I remember seeing SE say something akin to that but I thought it was about primals. Hard modes are just severely toned down versions of the "original" extremes. It's obvious Savage SCoB at least took things they learned from the playerbase, other things don't feel so much like "cut" abilities but just more them finding ways to ramp up old mechanics (like double lightning in T9S). Savage Alex on the other hand is obviously the original design intention of fights and it makes Alex Normal seem really... sloppily put together I guess? Stuff like Nisi in A4N just handles awkwardly, resin bombs in A1N leave puddles for a split second that immediately disappear. You can tell there was supposed to be more to it and it was hastily cut out, which isn't something you ever really saw with the jump from Hard to Extreme on Primals, which makes it hard to believe it was truly the case there. Either way whenever they came out and made that statement they could have already been knee deep in developing the Alexander fights, which could have just been what they were referring to!

  9. #1069
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    great to see zero SMNs once again in the first few groups clearing top tier progression content, bravo SE

  10. #1070
    An exploitable mess of a card game
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    Chocobo group cleared it with a SMN in the same week.

  11. #1071
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    Quote Originally Posted by Seravi Edalborez View Post
    The disappointing reality of things being lost in translation, relayed from a dev team who loves to pretend the development is a mystery, in a community where people latch onto every word like it's some binding contract.
    The best part is where people assume they are even telling the truth. I've already learned that every time they say "server issues" they mean "ps3 issues", but don't want to deal with the backlash of saying "ps3 issues" lol.

  12. #1072
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

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    Quote Originally Posted by lilbubbles View Post
    The best part is where people assume they are even telling the truth. I've already learned that every time they say "server issues" they mean "ps3 issues", but don't want to deal with the backlash of saying "ps3 issues" lol.
    "PS3 without an SSD issues"*

  13. #1073
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    Quote Originally Posted by Yugl View Post
    Chocobo group cleared it with a SMN in the same week.
    Yeah..nothing wrong with SMN honestly.

    Quote Originally Posted by lilbubbles View Post
    The best part is where people assume they are even telling the truth. I've already learned that every time they say "server issues" they mean "ps3 issues", but don't want to deal with the backlash of saying "ps3 issues" lol.
    Spoiler: show
    They mean server issues when they say server issues because from the get go the servers have been a problem for ARR in some capacity (either Level3.net fucking up or the timing being fucking 1-3 seconds instead of 0.1) and I'm pretty sure if it was simply "PS3 issues", FFXI would suffer from the same if not worse problems being a PS2 game, despite the whole "oh you can't compare the two!" if you see how much data XI's gear require, it would choke on it's own design to the point the game wouldn't even work. Pretty much all of the lead designers (Graphics, programming, sound etc and including Yoshi) have been clear about PS3 issues and server issues and never muddled the two. Much like back in the day "PS2 Limitations" was SE's way of saying "no" because all of a sudden they can get around those "PS2 Limitations" while still technically supporting it.

    Take for example:


    Gear like this in XI shouldn't exist if it's a simple "console limitation" given its age and the fact XI's datastreams are capped to 56k, because that's quite a bit of data being sent back and forth, and that's just one piece. Throw in gearswapping, the fact it's a game developed in 1997-2001 and well...when you rush a game..it's no surprise they're now taking the time to optimize it further. The only thing that they're not being honest about is: "We're looking into allowing you to use retainers for blah blah" instead of coming out and saying: "We're forcing you to buy retainers because we want more money."

  14. #1074
    Old Odin
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    Quote Originally Posted by Destinye View Post
    They mean server issues when they say server issues because from the get go the servers have been a problem for FFXIV in some capacity
    Fixed. 1.0's server response time being so atrocious makes me forget sometimes how much we put up with in the current game.

  15. #1075
    Resident Moogle
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    Quote Originally Posted by Destinye View Post
    Gear like this in XI shouldn't exist if it's a simple "console limitation" given its age and the fact XI's datastreams are capped to 56k, because that's quite a bit of data being sent back and forth, and that's just one piece.
    What data? All armor pieces in all MMOs have their stat descriptions stored client-side. All the math is done on the server's end and it sends the results of such to your combat log. Only data being sent regarding armor in XI is what you personally have equipped, and the outward appearance of the players around you, nothing else.

    FFXI is very 'raw' in how it handles a lot of things without verification checks to alleviate any server load, which is also why it had a ton of client-server trust vulnerabilities for years.

  16. #1076
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    This is the new "world first non cheesy team" apparently....

    many peeps have their own "likes" and "dislikes" amongst the 3 clear videos now....

    this is like politics yo!

  17. #1077
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    Quote Originally Posted by Arthars View Post

    This is the new "world first non cheesy team" apparently....

    many peeps have their own "likes" and "dislikes" amongst the 3 clear videos now....

    this is like politics yo!

    They did it exactly the same way we did in terms of nisis. They just used the Beacon strat instead of the hot potatoe strat. It's the world third group from CHocobo, they are truely amazing.

  18. #1078
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    In before "world first no third-party tools team"

  19. #1079
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    lmao thats what i thought too, that whm truly used the utility of ACT to absolute perfection

  20. #1080
    Resident Moogle
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    Quote Originally Posted by lilbubbles View Post
    In before "world first no third-party tools team"
    World first, Japanese, PS3, 5400rpm HDD, no voice chat, clear.
    Spoiler: show
    I can't fathom ever doing this content without voice for calling out conditionals

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