what was the pt setup used for those who cleared Savage A F1 and 2?
what was the pt setup used for those who cleared Savage A F1 and 2?
We've had several 2/3% wipes on A1S with BLM/MNK/BRD/DRG/WHM/SCH/PLD/WAR. Have to push DPS super hard before the 0.5 appears; the bare minimum the Oppressor needs to be at before the 0.5 appears to make the DPS check is about 61%, and even then it's super tight. Any deaths is 99% a wipe.
Will probably get it within another lockout.
how much dps are your pld and war pulling?
On the normal it wasn't obscene for good tanks to hit high 800's.
An unmerged parse of our best attempt (0%/4% at enrage), WAR around 500, PLD about 400. Mixed accessories. WAR specced into STR. Healing is intense; have to play defensively while also pushing out damage.
So something that I don't understand is happening.
For about 12 hours worth of attempts today, the enrage would go like this:
Touchdown (for the third time in the fight) -> 3000-tonze Missile -> Summon adds -> Enrage/Self-Destruct before the missiles even impacted the ground.
Now our last two pulls have gone:
Touchdown -> 3000-tonze Missile -> Summon Adds -> pause -> Tank Buster -> Missiles impact -> Enrage/Self-Destruct
Literally no idea why it's suddenly changed; everything in the fight is on a timer and isn't %-based (unless we're somehow missing something?).
This hasn't been posted yet so here's Lucrezia's video on A1 Savage: https://www.youtube.com/watch?v=nWlViWbK4GU
seems like everyone on my server who uses at&t is getting screwed out of progression tonight :/ I just couldn't keep up with the immense healing with the game freezing up for seconds at a time, so upset.
7000 dps for faust needed(including inflated aoes)
5000 for boss
i was streaming last night with pugs.... we actually got to 3 loops and then eventually die to enrage with 30%ish remaining.... PT DPS that timne was only 3900 /sadface. My static cant roll till thursday so ima do with pugs again tonight +_+
but for those wanting to know how to deal with the landing + dumps, heres my 2 min quickwork with paint.... that JP word literally means "loop" so thats the order the boss jumps
NOTE: Directions not drawn to relation to minimap/map, it is just the general formation the boss does!
http://mectradegroup.org/FFXIV/savage/1.jpg
http://mectradegroup.org/FFXIV/savage/2.jpg
http://mectradegroup.org/FFXIV/savage/3.jpg
basically you dumpo everything at the exterior
WHM and SCH MP was at 60% MP at enrage so i think they can take part in DPS too
also video for the whole mechanics... sorry for the live chats etc tho.... and my shitty english. Youtube export is borked atm on twitch
http://www.twitch.tv/arthars/v/8207304
I like how some fools on reddit are asserting that this can't be done with a PLD as MT or OT because their dps is bad.
well it is true that having specific class is BAD FOR PROGRESSION
my group's sch went to astro and i got to say shit got harder
but thats for like day 1 or week 1 issue, eventually all jobs will do all turns reliably
double warrior seems pretty good on paper for A1S lol
path for gunnery pod aoe, path for preys, best mt dps, tons of cds to rotate through (veng+ib first, thrill/conva+ib 2nd, repeat, holmgang if you panic press something, equilibrium+second wind if you have that for more panicing)
Yeah cooldown rotation is zzzz on Warrior for A1S; when Hydrothermal comes up I would pre-pop thrill, vengeance about 5 seconds after the cast then IB + Equilibrium the tank buster to deal with all three no problem. Double War comp is definitely the way to go if you want to squeeze extra out of your tank DPS but really any combination would work.
The dps check on the boss isn't any worse than faust, mechanics shouldnt hinder uptime either if positioning is given some consideration. Only reason for melee to drop below faust numbers is waiting to kill adds if they can't burst down before the line AOE.
Healers can dps safely until first gunnery and after the second provided tanks are topped off. WAR can also absolution FC after second gunnery until takeoff.
Self destruct timer does have some variance. On a longer cycle the fight is clearable on 4900dps comfortably.
Hope you guys are ready for extreme dps kill order optimization on A2S
On stream, a group was having difficulty getting past Faust, having 15% HP remaining. They got past it once but they only had one party member remaining. Their PLD MT decided to put on STR accessories and tank in Sword Oath until 4 stacks then switched to Shield Oath. Faust was killed and everyone lived.
What tank you bring honestly doesn't matter for A1S, especially if they have penta-melded accessories. PLD can use Bulwark + Sentinel vs Prey and it'd still be up for the tank buster. They can Hallowed Ground for the 2nd buster, and then Sentinel again for the 3rd Buster and as long as your healers aren't bad you'd be perfectly fine. Rampart for safety if you really want to. A1S is definitely a heal check more than anything else.
In terms of DPS, 2 WARs are optimal, not WAR + DRK.
what the fuckLucrezia's GM, in regards to A3S.very hard Alexander
https://twitter.com/Darkwis00/status/623614051021516800
I'd think A3S might be where even the best groups are hitting a gear wall? Can't cheat it with melded gear and the difference between i180 and i200-210 seems quite large.