We ended up clearing last night, this time with Path + DK on for every single 4th leg break MR we got, and the damage was much more manageable, just like before. So one of them affects it.
We ended up clearing last night, this time with Path + DK on for every single 4th leg break MR we got, and the damage was much more manageable, just like before. So one of them affects it.
Is it really that surprising?
They wanted to make an attack that consistently hit hard so they made it so we couldn't just stack all the debuffs to trivialize the damage.
Compare it to T9 Megaflare and T13 Teraflare where you couldn't use any debuffs whatsoever and just had to rely on shields (and in the case of T13, LB).
It's surprising from a "literally everything else has worked like this so the idea of them doing something new, in a technical fashion, is unusual" sense. Like it legitimately surprises me when they make something work differently at this point. Especially if it's only one attack from one boss (unless more moves we just didn't care about act like this).
It's possible there are more, I mean why would anyone bother checking what kind of damage Teraflare was if you never had any opportunity to apply debuffs to begin with.
The only defensive party-wide buff that only works on a certain type of damage is Fey Covenant.
PUG group between Elysium socials/Synergy/Modified/Drakkh' Order cleared AS4 on Gilgamesh for server second. Funny how these PUG groups are coming in strong this tier. It makes sense though and reminds me of my first T9 kill with Layla back in second coil. The ones that want it most find people of similar minds even if they have different tags.
I'd consider the house more useful than the FC buffs in general.
But maybe that's because my FC's house has a MB and bell like right outside the gate.
So for Digi, does anyone have any positional tips to make that pass off a little less awkward? So far we designate a marker for the spot a healer and dps swap, then we have anyone not debuffed go for the tank. It just seems really messy on that first digi and even the second there is a lot of collision accidents and what not. Any tips?
No easy way to do the first one, second one everyone should be in the same places every time, there's no RNG knockback to throw you off.
True, think we will just assign positions for that phase since we are range heavy it gets randomly crowded in areas that shouldnt be.
finally clred turn 4 after joining a temp static
i can RIP now till 3.2
Grats man, saw the stream. Personally I was rooting for the Astro globe to drop![]()
Make whoever isn't participating in the passes stand still for a couple seconds after Wash Away, it'll stop most of the accidents that happen in that phase.
In my group we have A and B near the middle: the SCH and the marked tank trade at A while the WHM and the marked DD trade at B.
yea BLM staff and MNK body.
BLM went to the new blm we got just 1 day before, and he also won the gobwalker
that same BLM also attacked wrong leg on the 3rd leg the entire time (i dont even know how O_O)
the mnk body was free.........
Sounds about right.
Is AS4 easier than AS3? O_o