keep jumping man
makes viewing of lines 3 times easier
dont be shy to jump
Quad Ferrofluid is by far the most likely mechanic for me to mess up. I can be so certain I'm attached to one guy but actually be attached to another
Omg 2 1% AS3 wipes tonight. On my birthday. Ended night without a clear.![]()
We need 3.2 badly... I'm already sick of A3S and would rather spend all my time in Destiny and Record Keeper :/
I want time in A4Swas hoping to have one kill before 3.1 but it seems wishful thinking. Did like 1 pull of A4 after A3 and that was it qq
I've posted this elsewhere, but I'm pretty sure we'll be getting some nerfs to a3s/a4s to help out most of the raiding population since so many people are stuck on a3s. Otherwise I feel like they'll be shooting themselves in the foot because it seems like a ton of people are getting discouraged and just giving up on raiding rather than continuing.
Yeah I see that coming as well. Gear does not help enough to matter.
I just hope that doesn't become the new raiding trend. 3.2 = fuck your average raider tier then nerfs in 3.3. I'm not sure why they don't learn from their successes. Savage SCoB was good for the .1%, Coil was good for the 5%. They could have built off that instead of combining them.
I personally would like a little bit of echo help ;o
I don't like this raid tier enough to care about pre nerf wins, just gimme the buff and clearso I can move on.
IMO they will learn and will ease DPS checks/gear gating by a decent margin next patch. They tried to elongate content with gear gating (the most glaringly obvious example of this is by making Twines from A3S not applicable towards weapon upgrades). However, the gear gating which wasn't really apparent at all in 1/2 is huge in 3 and even more so in 4. I think they assumed that most players would "get there when they got there", but nothing in this game has been a DPS check on the level of A3 yet except for maybe Savage Turn 8 in i110, maybe. This was a rude awakening as much as it was an outright shock for most players. I think they upped the requirements a little much for most of their player base. So what can they do?
Right now SE had 2 problems on their hands they can solve with one general fix. First problem (main issue): Content is too hard/too demanding for most raiders, the DPS checks with complicated mechanics are simply too much because most of the really good gear is from 3/4 which you can't access yet. Second problem: PLD is not up to snuff with DRK right now simply because of how content is designed (where most things are magic and because DPS checks are the ultimate mechanic).
They can solve both of these problems by easing DPS checks next tier, which lessens the burdens of tank and healers DPSing, and suddenly PLD becomes a lot more viable. Throw in some physical tank busters and you're golden - you probably don't even need to touch the job to make it good for most raiders now.
Seeing as they've never added echo before content was invalidated by new content, I doubt they will do this. However, they can change the properties of mechanics to make it easier (IE make atrophy last 30s instead of 2m). What I think they will do is just give Living Liquid a straight HP haircut. If you take 300k HP off of his life that eases DPS checks in a huge way which is kind of the biggest problem to begin with: The dance for most of balancing mechanics with a large DPS output.
The problem isn't that the content is too hard.
The problem is that it's the only content.
People would not care nearly as much about Alex's difficulty if there was other shit to do.
It being the only relevant battle content is just plain bad. My set disbanded right around healer-snatching-hand thing in A3, and it was a chore to repeat every single thing to get to where we got. Over, and over, and over, and over. I'll admit to not everyone being equal and thus this stuff can be considered challenging to a few, and a completely unscaleable wall for almost everyone else. Obviously my set was the latter.
Logging in every night just to look forward to A3 was about as unfun as it got in an MMO and I stopped caring after a while. Variety would have made it less mindnumbing, but in the end, they decide to repeat everything in 2.x but I've long accepted that they won't change this formula.
I canceled when I heard about the previews for 3.1 being a ton of trivial fluff + void ark, and seeing no PvP restrictions being answered (though I heard later it was confirmed for 3.2?).
Okay? Instead of focusing on a fictional game with "more content" as you put it that we don't have, I am focusing on the game we do have and how they will likely fix the issues currently plaguing the actually existing game that we log in to.
Even with more content people would be complaining, no amount of side content would distract people who want to raid from the glaring fact that it's over 2 months since Savage was released and they're still stuck on the third fight and have essentially hit a wall with what gear they can collect to bolster their raid team.
If you want to just look at the current game and how they should solve it just look at coil, which compared to Alex was much more reasonably challenging (on top of being more interesting and more rewarding).
edit: which isn't to say coil was "enough" content-wise or even good overall, but it was better than what we have now
I'll agree with you that Coil (specifically Second Coil) was much more interesting than Alex. Alex is just you in a room with no roof/no sky and some kind of robot. It also doesn't help that I think Goblins are incredibly lame compared to the protagonists for the 2.x raid series. Spamming Second Coil this weekend for glamour shit made all of us talk about how much we missed the feel of more epic arenas/design and overall ambiance that Alexander sorely lacks.
I'm just saying I think they can up the difficulty from FCoB by tweaking it a bit more to find the right balance instead of tuning it too highly like they did this time for most raiders. They just need to find the suitable middle ground - More of a challenge than 2.x, but not as much of a vertical incline as this.