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  1. #1
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    Rising Thunder

    Developed by Radiant Entertainment (Tom Cannon, Tony Cannon, & Seth Killian)

    Killian said he wanted to make a fighting game without the accessibility barrier of complex controls – thereby exposing the real skills at the heart of competitive fighters.

    “When you look at the essence of fighting games, the core elements of the game – not the upper-level, really-advanced-player stuff – is locked behind this huge execution wall,” he said.

    “You have to grind, basically for six months. Depending on your level of natural dexterity, free time and things like that, you’re looking at one month, six months, a year to just become totally proficient with the basic moves of the game. Fireballs, uppercuts, that kind of thing. Basically, at that point, once you become proficient at those kinds of things, then, now, you are playing fighting games.

    “It doesn’t mean that you’re actually good at fighting games.”
    http://www.vg247.com/2015/07/21/stre...-combos-video/
    http://kotaku.com/seth-killian-wants...gam-1719033575

    Website: http://www.risingthunder.com/
    Release date:

    Line-up:
    • Chel
    • Crow
    • Dauntless
    • Edge
    • Talos
    • Vlad

  2. #2
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    Here's a combo video that was posted on SRK:


    I never check SRK so I didn't know about it till 2 days after.

    SRK also put up this http://shoryuken.com/2015/07/31/pick...unity-roundup/

    Some combos for each char.

    I'm honestly finding Crow a lot of fun just to lab with. Edge is pretty familiar to my playstyle since hes Guybot with some marvel thrown in, though, probably will main him.

  3. #3
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    I thought it was a pretty 'meh' looking game when I saw the trailer, but I'm really digging it after playing around with it for a while.

    There's a lot of cool little details hidden in there, like how you can hold 4/5/6 on Chel's fireballs(incl. her Overdrive) to change their speed.

    Liking it a lot so far. Fuck that Edge matchup though, lol.

  4. #4
    Ze NinjaSYXX
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    not gonna lie, either the graphics at max makes this game pretty retarded to run at full 60fps, or something's up w/ my pc. game's pretty awesome but optimization can use work, there's no way my 980 w/ a i5 OC'd to 4.6GHz is running this game at a lower framerate than ffxiv dx11 on max.

  5. #5
    Relic Shield
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    Yeah I get like 40 fps on the default veryhigh/high settings but my computer isn't amazing. I think effects is the main culprit, I changed that to low. I also put AA on low because it looks blurry, probably FXAA or something.

    With that I get 60 all the time minus dips to 59 every once in awhile like during supers.

  6. #6
    2600klub
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    the game is in alpha. it's not optimized.

  7. #7
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    Crow is definitely my favorite so far after dabbling a little with all of them. Just can't get the hang of Edge for some reason.

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    omg edge is fun, lol. you basically blockstring into one of his special dash moves. slide is safe as fuck and goes under projectiles and the mp cancel from gamma can be canceled into alpha which is like +0. also, doing the alpha against projectiles and hitting the opponent charges his blade so you can get a wall bounce with a fully charged dp. if you dash cancel his dp into mpxxGamma you get a crossunder mixup, so he has shenanigans. havent seen it written anywhere yet but you can cancel his gamma dash thing with back for a quick dash so you can even not crossunder when people get used to the crossunder.

  9. #9
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    Dauntless shenanigans

  10. #10
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  11. #11
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    Man, I want to like the game and I know it is alpha but good lord, the damage scaling is fucking stupid. That is a side effect of their links and advancing cancel system I guess. The game needs more breaks in links and to save the heavy handed nerfing for when you actually use the advancing cancel.
    There is absolutely no reason why a 14 hit combo that includes 9 hit super (without cancels) does less damage than just cold popping the 9 hit super.

  12. #12
    Cake Mix
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    Quote Originally Posted by Demosthenes View Post
    Man, I want to like the game and I know it is alpha but good lord, the damage scaling is fucking stupid. That is a side effect of their links and advancing cancel system I guess. The game needs more breaks in links and to save the heavy handed nerfing for when you actually use the advancing cancel.
    There is absolutely no reason why a 14 hit combo that includes 9 hit super (without cancels) does less damage than just cold popping the 9 hit super.
    lol what

    That's the way it's been in fighting games for a while now. Hitting someone with a raw super would always do a bit more damage than if you landed a decent combo into it. I'm not sure why that's a problem? At that point if a person can't block a raw super, then that's their issue and they deserve the damage, lol

  13. #13
    preachy and pretentious
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    It's not plain scaling I'm talking about. I'm talking about how hamfisted it is in this game. You're honestly better off just popping of consistent 3-4 and hit confirming a 1 hit to super. The point I'm making is that supers are useless. Of course if you're chasing stun, its a whole different ballgame.

  14. #14
    Yoshi P
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    You're describing most fighting games that aren't marvel.

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    Cake Mix
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    Quote Originally Posted by fantasticdan View Post
    You're describing most fighting games that aren't marvel.
    Basically.

    Which is why in games like third strike, low forward fireball into Super was better than a swaggity swag combo into super every time.

    But yeah.

  16. #16
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    Well, yeah.

  17. #17
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    Unrelated to all that, I just did a crossup in the corner and somehow teleported back to the other side when I landed. I cant figure out how I did it, that was dirty.

    Basically I just finished crow super and was pushing the body into the corner, jumped and did down.H and just as I was about to land to do cr.M I teleported back to the other side.

  18. #18
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    I've got 2 codes if anyone wants them. Just reply and I'll PM them.

  19. #19
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    Quote Originally Posted by Demosthenes View Post
    You're honestly better off just popping of consistent 3-4 and hit confirming a 1 hit to super. The point I'm making is that supers are useless. Of course if you're chasing stun, its a whole different ballgame.
    For damage idk about other characters, but that's absolutely not true for Chel. She always does more damage if you can finish a full combo into super. The only time I'd ever do short combo into super is if I get a hit, both my S2 and S3 cooldowns are down (might happen if I get a Stun right after using them in a combo) and I don't have any Kinetic meter to burn to get the cooldowns back. Even then, it still does about 30 less damage than the full meterless confirm. Her forward throw goes from 100 damage to ~285 if you have KA and super to burn, and she has tick throw setups.

    Damage aside, supers are also useful for a whole bunch of other things. For Chel, Super xx KA jump/dash cancel is a free escape out of almost any situation, and it doubles as a bait for characters than normally can punish it on reaction (i.e. Dauntless, Edge). I intentionally don't ever burn super in combos so I can do that if I ever get knocked down on the Talos matchup. You can use it as a pause button, see if he tried to mixup, let it hit raw if he did or jump cancel if he didn't.

    Dauntless and Edge can punish a lot of shit they normally wouldn't be able to with raw super (i.e. Chel's fireball, maybe also Vlad/Crow's?). Talos raw super isn't invul but it's a 0 frame grab. He gets all kind of extra options just by having that shit loaded and standing near you. Supers aren't anywhere close to useless in this game. It's just not Marvel style "every combo ends in super".

    Unrelated to all that, I just did a crossup in the corner and somehow teleported back to the other side when I landed. I cant figure out how I did it, that was dirty.
    Not sure if it's a bug or a feature (probably a bug around w/e they're doing to make corner crossups work), but that happens at a very specific spacing right now for some characters (maybe all?). Someone posted a video on youtube of how to do it consistently with most characters, but I'm having trouble finding it again. It leads to some pretty scummy mixups

  20. #20
    Relic Horn
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    Quote Originally Posted by Kaelan? View Post
    For damage idk about other characters, but that's absolutely not true for Chel. She always does more damage if you can finish a full combo into super. The only time I'd ever do short combo into super is if I get a hit, both my S2 and S3 cooldowns are down (might happen if I get a Stun right after using them in a combo) and I don't have any Kinetic meter to burn to get the cooldowns back. Even then, it still does about 30 less damage than the full meterless confirm. Her forward throw goes from 100 damage to ~285 if you have KA and super to burn, and she has tick throw setups.
    Given how stupidly easy it is to link any sort of catch into a super on Chel with only 1 meter use, if you stunned someone without any meter I would just go for the easy j.H f.H c.M S3 S2 to build meter. 323 damage for no resource use and you're still a massive threat as soon as you land any hit or throw, or they jump.

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