Hi everyone! Thanks for your continued testing. Our top priority right now is to eliminate the mid-match disconnect bugs you guys are seeing. We've made some progress in this latest patch, and we're also introducing a couple of new variants!
PATCH NOTES, BUILD 1235
New Special Move Variants
- Edge's Binary Flux (S1v2) is a new double-projectile which powers up his S2!
- Chel's Stinging Wind (S3v2) is a new advancing attack with faster startup and recovery!
Bug Fixes
- Fixed one major disconnect issue. You should no longer see the "Waiting..." message after the first game in a match.
- Computers with slow load times should no longer display an odd camera angle and "Waiting..." message when loading is complete.
- Improved performance during normal gameplay and rollbacks.
- Change Character and Change Loadout buttons are now disabled while searching for a match.
- Fixed desync with multiple hit volume overlaps.
- Fixed issue where some moves were not properly dizzying opponents.
- Fixed combo counter malfunction that sometimes permanently maxed out the juggle limit.
- Fixed a bug where some moves were not triggering proper knockback after block damage KO.
- Fixed a bug that prevented Talos from falling gradually after wall bounce.
- Fixed a bug that caused characters to get stuck beyond screen boundaries after using Kinetic Deflect against a cornered opponent.
Character Updates
- Extended hurt-boxes on some moves to better match their active hitboxes:
--> Chel's c.M, c.H, and F+M
--> Crow's far s.H
--> Edge's far s.M, far s.H, c.L, and c.M
- Standardized block pushback caused by normal sweep attacks:
--> Chel's c.H, Edge's c.H, Talos' c.H, and Vlad's c.H
- Corrected an issue that gave the first hit of Chel's F+H and Edge's close s.H -> H an extra frame of hit stun.
- Chel's Overdrive damage has been reduced from 275 to 250.
- Edge's Overdrive damage has been reduced from 300 to 275.
- Edge's Gathering Storm (S1v1) recovery has been increased slightly.
- Edge's Relentless Pursuit (S3) behaves more intuitively after passing under a jumping opponent and stops automatically when reaching a wall.
- Talos' crouching Light attack startup has been reduced by 1 frame.
- Talos' feet now become projectile invulnerable during air Spartan Rush.
- Talos' fully charged Titan Smash (S2) no longer causes extreme pushback against cornered opponents.
(This is not intended as a comprehensive balance pass. These changes should have relatively minor impact on how characters are played.)
Visual Improvements
- Added a new look for Kinetic Advance shadows.
- Armor hits are conveyed more clearly with VFX.
- Lifebar displays combo damage, block damage, and armor damage more accurately.
- Smoothed out animation timing for Talos air throw, making it easier to identify the follow-up window.
- Fixed a strange movement issue with Crow's forward throw against Dauntless.
Audio Improvements
- Armor hits now have unique SFX to stand out from normal hits.
- Kinetic Deflect activation has SFX.
- Sound mix updates.