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  1. #21
    Relic Shield
    Join Date
    Jul 2008
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    1,951
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    6
    FFXIV Character
    Audrey Weaver
    FFXIV Server
    Behemoth
    FFXI Server
    Asura

    Yeah, that's pretty much exactly what I do meterless. And it leads into a safe jump setup! Gotta love this character. Only wish she had Ryu's cr.MK, but I guess you can't have everything.

  2. #22
    Relic Shield
    Join Date
    May 2006
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    Leviathan

    There was a new patch.

    Hi everyone! Thanks for your continued testing. Our top priority right now is to eliminate the mid-match disconnect bugs you guys are seeing. We've made some progress in this latest patch, and we're also introducing a couple of new variants!

    PATCH NOTES, BUILD 1235

    New Special Move Variants

    - Edge's Binary Flux (S1v2) is a new double-projectile which powers up his S2!
    - Chel's Stinging Wind (S3v2) is a new advancing attack with faster startup and recovery!

    Bug Fixes

    - Fixed one major disconnect issue. You should no longer see the "Waiting..." message after the first game in a match.
    - Computers with slow load times should no longer display an odd camera angle and "Waiting..." message when loading is complete.
    - Improved performance during normal gameplay and rollbacks.
    - Change Character and Change Loadout buttons are now disabled while searching for a match.
    - Fixed desync with multiple hit volume overlaps.
    - Fixed issue where some moves were not properly dizzying opponents.
    - Fixed combo counter malfunction that sometimes permanently maxed out the juggle limit.
    - Fixed a bug where some moves were not triggering proper knockback after block damage KO.
    - Fixed a bug that prevented Talos from falling gradually after wall bounce.
    - Fixed a bug that caused characters to get stuck beyond screen boundaries after using Kinetic Deflect against a cornered opponent.

    Character Updates

    - Extended hurt-boxes on some moves to better match their active hitboxes:
    --> Chel's c.M, c.H, and F+M
    --> Crow's far s.H
    --> Edge's far s.M, far s.H, c.L, and c.M
    - Standardized block pushback caused by normal sweep attacks:
    --> Chel's c.H, Edge's c.H, Talos' c.H, and Vlad's c.H
    - Corrected an issue that gave the first hit of Chel's F+H and Edge's close s.H -> H an extra frame of hit stun.
    - Chel's Overdrive damage has been reduced from 275 to 250.
    - Edge's Overdrive damage has been reduced from 300 to 275.
    - Edge's Gathering Storm (S1v1) recovery has been increased slightly.
    - Edge's Relentless Pursuit (S3) behaves more intuitively after passing under a jumping opponent and stops automatically when reaching a wall.
    - Talos' crouching Light attack startup has been reduced by 1 frame.
    - Talos' feet now become projectile invulnerable during air Spartan Rush.
    - Talos' fully charged Titan Smash (S2) no longer causes extreme pushback against cornered opponents.

    (This is not intended as a comprehensive balance pass. These changes should have relatively minor impact on how characters are played.)

    Visual Improvements

    - Added a new look for Kinetic Advance shadows.
    - Armor hits are conveyed more clearly with VFX.
    - Lifebar displays combo damage, block damage, and armor damage more accurately.
    - Smoothed out animation timing for Talos air throw, making it easier to identify the follow-up window.
    - Fixed a strange movement issue with Crow's forward throw against Dauntless.

    Audio Improvements

    - Armor hits now have unique SFX to stand out from normal hits.
    - Kinetic Deflect activation has SFX.
    - Sound mix updates.


  3. #23
    Relic Horn
    Join Date
    Sep 2008
    Posts
    3,311
    BG Level
    7
    FFXIV Character
    Nmtd Natlhom
    FFXIV Server
    Coeurl

    I really hate ambiguously worded things like "standardized". I haven't payed attention to everyone's c.H block pushback rate to know if they're increasing or decreasing it.

  4. #24
    Relic Shield
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    May 2006
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    Leviathan

    https://twitter.com/RisingThunder/st...40009772261376

    Network test success! As a result, Rising Thunder Alpha is now open to all. Sign up at http://risingthunder.com +play immediately--no waiting!
    If anyone was still waiting for a key, there you go.

  5. #25
    Relic Shield
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    May 2006
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    Leviathan

    New blog thing + patch notes:
    http://risingthunder.com/2015/08/11/...nder-dev-blog/

    http://risingthunder.com/2015/08/11/...es-build-1263/

    Main takeaway from the blog, imo:
    When we reach the end of our testing periods, we expect major balance changes to be limited to 2-3x per year.
    Patch made dps less safe and I think its saying you shouldn't get hit by Chel dp even though you crossed her up. Edge runslide is no longer as safe and he might not be able to combo out of every single hit he lands anymore. So that's cool, back to the Crow struggle I guess, was waiting for the patch to play again.

    edit: the edge tears on the forum tho

  6. #26
    Nidhogg
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    Sep 2007
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    FFXIV Character
    Amelia Diremii
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    Gilgamesh
    FFXI Server
    Cerberus

    Finally. Edge nerfs.

  7. #27
    Relic Shield
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    May 2006
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    Leviathan

    Haven't posted in here in a long time because not much to say but there's custom matches now... I guess that is worth posting about. They also updated the stage, so it looks better, but it's also harder to run now.

    http://risingthunder.com/2015/09/08/...es-build-1341/

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