I dont believe they said that vagary thing was coming this update. just that they was working on it.
I dont believe they said that vagary thing was coming this update. just that they was working on it.
So if you T1 the T1 and then T1 the T1.....does XZibit show up?
XZibit actually designed this system for SE.
They needed a pro and he rolled in their offices trying to sell a controller that controls a controller at just the right time. "Do we have a job for you..."
It looks like they actually added the 10% cp bonus to all the mission lines making for a total of 80%.
Actually, T1 x T1 is (1/16)^2 versus T0 being (1/64)... Well, before HQ modifiers and such. So if you had the -1 already it pretty much improves your new -1 chances from 1/64 to 1/16 but if you were starting from scratch you are better off NQing the base piece.
So as Geo I am trying the "let me put my luopan wheres i wants it" thing and it lets me do the subtarget cursor and move it around but then it just casts it at my location. Is it workin for everyone else? Maybe its an addon interfering? Iunloaded shortcuts thinkin that was it but it still does it.
NVMD it was Gearswap causing
I thought T1 and for that matter T0 rates weren't precisely known so we had them at around 5-10 and 1%?
Anyways even 1/256 vs 1/64 it might not necessarily be better to just use the nq base.
For starters the recipe for nq base is going to be higher though how much is hard to say until the price settles since before now a lot of those extra items had less use. It will also somewhat depend on price of base cursed piece vs the final synth. If the base cursed is really cheap could just spam that and so you don't have to use as many more expensive items... of course this will vary a lot since some old cursed gears are super easy to get ingredients for while others not so much. Like Martial is basically just cermet darksteel and plat while others require nm drops like aquarion all requires siren hair... and Cursed Hauberk with it's southern pearls is going to be loads of fun.
Also will be a bit how well you can sell nqs... I think the nqs could probably sell for a small profit... but can you mass sell them and will masses of the final recipes ingredients be up? Hard to say for now though some being from vagary (at least for the NQ base recipe) makes me think no
At first I was puzzled why SE made this so damn overcomplicated
But I realise now any non-complicated systems would probably involve crafters not being involved (IE trade HQ uncursed item + derp stuff to reforge it into 119 mode, easy and less complicated but...)
With this system, crafters can once again make a lot of money across the board.
I don't know that that the HQ %'s are precisely defined as much as I claimed earlier, but they're close. T1 is historically not as high as 10% for sure, and the 5-10% range you gave is pretty much what 1/16 is. T3 and T2 being 1/2 and 1/4 respectively suggests to me that 1/16 is a good estimate for T1. As for T0, I think 1% is too low. If you craft long enough you'll HQ many random T0 synths.
I see what you're saying though. Depending on whether which step of the process is more expensive, you could spam the cheaper step and let that define what route you take. That said, I guess it wouldn't change your mindset since you'd be trying for the HQ at either step.
I think I'm just super salty that I have to re-curse my hexed gear (and I passed all those abjurations during the BC event because I didn't think I'd need the abjuration for something I already uncursed). Plus the marrows are a kick in the dick, and even after all that you need to pass through T1 hell again. And on top of that I'm not even sure if the final product is even good.
I think its pretty clear that these HQ vexed/voodoo items are for the top tier players. Im happy theres gear in the game only some players can obtain.
Whining about how hard making an HQ voodoo piece is is about as pointless as whining about how hard the new body piece from vagary is to get, or the sphere bodies from escha.
Some items should be rare, I dislike how stupid easy skirmish armor is to get. No challenge.
I bet T0 is something like 1/64 HQ rate, T1 being 1/16, etc. With those odds and capped skill (T1 Hexed, T1 Vexed with HQ, T0 Vexed with NQ) and assuming every break is a crit break, you'd have about a 1.8% chance of turning any pair of Hexed/vexed ingredient sets into an HQ Vexed. It's effectively a multi-step T0 synth, and the benefit of the HQ Hexed is mostly eaten by the break rate.
Well they gotta make some hard to get stuff to keep us interested, just need a super hard AV like NM in november and we set![]()
I just recently powered through alch to get 110, while i was doing it i would do hundreds of the same item at a time, i would see HQ about 1-2% of the time and that was with my Orvail Ring. I figure that the cost of mats on Carby its would be about 2.5 mil if not more per synth trying to get a -1 off a NQ T0. think it would be better in the long run to just focus on doing t1 > t1. and Desynthing any NQs you make. which makes me wonder if you can desynth the new ones and maybe get your Ore back.
You can't desynth Hexed NQs. The upside of that is that I have a billion on a mule (the ones I didn't NPC, anyway).
1-2% either way super low. I did do thousands of T0 trumpet rings back in the day so that's why I thought 1% since it was about that for me.. but new stuff who knows
Believe me we all are. Since they implied you'd use old abj I went and spammed for them... and since it was all stuff I didn't have at all... /toss