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  1. #21
    Sea Torques
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    The augments are not random synergy like the previous versions, you take the new ones and augment them with Nolan. No one has done it yet, but probably will have multiple paths to choose from. So the new cursed gear might not be as bad as people are saying, because no one knows what the augmented paths from Nolan are yet.

  2. #22
    Campaign
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    Considering there already are many interesting pieces, I'm confident the augments will make a lot very good.
    I'm still kinda disappointed they removed some of the original stats from some pieces.

    Also, can someone please clarify what are the requirements/steps to obtain 119 cursed gear in HQ version?
    Having slightly better stats is one thing, but ruling out ALSO an additional set bonus sounds very assholeish.




    There are several interesting pieces even among the non cursed gear though. Bet those can't be augmented.

  3. #23
    Sea Torques
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    From the looks of it, you have to take either the NQ or the -1 of the old cursed items and resynth them using the old item with some new content materials. Using the -1 you can get a T1 HQ rate synth, and looks like using NQ you can only get a T0 HQ rate. And so from that you get the new cursed item which is either NQ or HQ. You then trade that and the abjuration to the priest in Sandy. So pretty much the possibility of getting the upgraded HQ is astronomically low.

    Edit: one caveat though, I'm just going off what others have said. Still needs to be confirmed.

  4. #24
    Campaign
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    That's very anachronistic if you ask me. But I guess there will be those happy with such a system.
    Gating the set bonus behind the HQ only was a bad idea though, imho.

  5. #25
    Salvage Bans
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    Bismarck

    So basically I have to remake the -1 cursed gear to get a chance at the new HQ gear?

  6. #26
    Sea Torques
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    Noticed the Amalric Coif +1 is Refresh "Potency" +2. Which means unless Nolan augments it with Refresh+2 will need to keep an extra Spurrina Coif for idle.

  7. #27
    Campaign
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    Yes, there are several missing stats in the 119 gear.
    Movement speed on Iaso, DEX on Kheper/Tenryu legs and so on.
    There might be specific augment paths for those though, who knows.

  8. #28
    Sea Torques
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    Quote Originally Posted by Firedemon View Post
    So basically I have to remake the -1 cursed gear to get a chance at the new HQ gear?
    If you have already uncursed your gear with the priest in Sandy you can recurse your gear via synergy. Then you take that cursed gear and do a normal crystal synth with new content materials at a chance for new HQ gear.

  9. #29
    Old Odin
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    Quote Originally Posted by Sechs View Post
    Yes, there are several missing stats in the 119 gear.
    Movement speed on Iaso, DEX on Kheper/Tenryu legs and so on.
    There might be specific augment paths for those though, who knows.
    its totally fucked up ¬.¬

  10. #30
    Cerberus
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    Quote Originally Posted by Protey View Post
    Noticed the Amalric Coif +1 is Refresh "Potency" +2. Which means unless Nolan augments it with Refresh+2 will need to keep an extra Spurrina Coif for idle.
    That was pulled from the english dats right?

    With how bad the english team has been recently... I have to wonder if they meant "effect" and not "potency". (as in it actually is just "refresh+2" and they derped)
    But if it was a translation of the Japanese version.... bluh.
    bluh bluh BLUH.
    This abjuration "update" can hardly be called that... and is messy as hell.

  11. #31
    E. Body
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    Bismarck

    Where does that Apogee set come from. Is it a base old set from somewhere?

  12. #32
    Salvage Bans
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    Bismarck

    Going through that list again, I didn't notice any new Valkyrie (WAR/PLD/DRK) pieces...?

  13. #33
    Old Odin
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    Quote Originally Posted by Firedemon View Post
    Going through that list again, I didn't notice any new Valkyrie (WAR/PLD/DRK) pieces...?
    they were total racist about the 2 einharjar abjuration sets and excluded them! prolly because both sets are black!!! fuckign SE ¬.¬

  14. #34
    Sea Torques
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    Quote Originally Posted by FaeQueenCory View Post
    That was pulled from the english dats right?

    With how bad the english team has been recently... I have to wonder if they meant "effect" and not "potency". (as in it actually is just "refresh+2" and they derped)
    But if it was a translation of the Japanese version.... bluh.
    bluh bluh BLUH.
    This abjuration "update" can hardly be called that... and is messy as hell.
    That was from me talking to Nolan. That is one of the many augmentable cursed gear he lists, it is indeed "potency".

  15. #35
    Sea Torques
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    Quote Originally Posted by Snprphnx View Post
    Where does that Apogee set come from. Is it a base old set from somewhere?
    Zenith upgrade.

  16. #36
    Relic Shield
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    Shiva

    I see that there are multiple Mage sets. Will it be depending on the type of Abjuration you use on it?

  17. #37
    Ridill
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    Bahamut

    Quote Originally Posted by Yeager View Post
    I see that there are multiple Mage sets. Will it be depending on the type of Abjuration you use on it?
    And there was a just war/pld set too... looks like certain base sets will have a couple of upgrade paths possible

  18. #38
    Old Merits
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    Shiva

    The war/pld set would be upgraded koenig/kaiser

  19. #39
    Ridill
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    Bahamut

    bah yeah I brainfarted for some reason I though it used to have more jobs on it... my point remains though

  20. #40
    Dew
    Dew is offline
    Hydra
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    New models for gear and weapons.

    Spoiler: show












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