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Thread: Sinister Reign     submit to reddit submit to twitter

  1. #201
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    Personally I've done between 80 and 100 SR runs (sorry for the approximate number) and only have 2x Perf aug pieces (Ta'lab Trousers and Witching Robe).
    Seen at least 3 more perf augs pieces though, which I didn't take (2x perf augs WHM gloves from Ingrid, and another item I didn't want).

    I think there's a table with a small number of possibilities. Each time a dice is rolled and according to the number rolled, you get different quality of augments. If the max number is rolled, then you get perf augs.
    Per Augs rate can't be lower than 5%, leaning to think it's gotta be more around 10% if not even 15% like Fwahm reported.
    Even more because the people I usually do SR with got more perf aug pieces than me, which also leads me to think I've been unlucky and not on average so far.

  2. #202
    Relic Horn
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    Sylph

    Does Teodor have infinite shadows ala Colkhab with wind aura, or does he put shadows up with every TP moves ala Wrathare?

  3. #203
    Bagel
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    Lakshmi

    What would be the lowest suggested amount of accuracy for a DD to have without buffs to be good in Reign?

  4. #204
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    Leviathan

    Quote Originally Posted by Teryu View Post
    What would be the lowest suggested amount of accuracy for a DD to have without buffs to be good in Reign?
    I know at 1100 I was wiffing like crazy on T2 and T3.

  5. #205
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    Quote Originally Posted by Fwahm View Post
    Does Teodor have infinite shadows ala Colkhab with wind aura, or does he put shadows up with every TP moves ala Wrathare?
    They pop after Start from Scratch, are infinite and disappear after Hemocladis. Blink is just one the numerous buffs Teodor gains with his reddish aura.

  6. #206
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    Quote Originally Posted by Teryu View Post
    What would be the lowest suggested amount of accuracy for a DD to have without buffs to be good in Reign?
    It changes according to the wave, likely to the specific target as well.
    Wave 1 probably doesn't require a lot (1100ish?), second wave it surely a bit more demanding and wave 3 requires over 1300 to cap accuracy, from my experience.
    Approximate numbers of course.

  7. #207
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    For total accuracy, I'm sure 1300 caps for round 3. From there, you can do some maffs to determine the amount of accuracy needed, if you know what buffs you will get. For example:

    +20 (Ionis)
    +85.5 (Sole Sushi +1, assuming the determined +81 cap didn't include the DEX+6)
    +48 (merited Blade Madrigal +5)
    +59 (average Hunter's Roll +5 for a COR who always stops on VI and does not have Snake Eye up to fix VIII)
    = +212.5 total accuracy

    Which lets you get away with as little as 1087.5 accuracy when hungry in your Mog Garden, if you actually do get Blade Madrigal + Hunter's Roll.

    As Sechs has pointed out, accuracy requirements bump with each round, so you want your COR to do Chaos Roll first and put up Hunter's Roll after, whenever they can.

  8. #208
    Sea Torques
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    I've been going blm to sinister reign with some friends for fun. Usually I am able to stun the naakuals when we get Arciela for round 3 without much trouble. For some reason today I've stunned Marine Mayhem three times only to have Tchakka finish using the move after stun wears each time. Any ideas what might be going wrong? I've stunned Tchakka on two other nights without any trouble.

  9. #209
    Relic Horn
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    Sylph

    Different timing or lower magic accuracy/luck? Unlike on spells, Stun only blocks a TP move if they're stunned when the move tries to execute, so if you are stunning earlier than you used to, or if you're getting parial duration resists, that might explain it.

  10. #210
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    Do you mean that if my stun duration is shorter then the tp move can still go off even if I stun it? I was originally stunning a little earlier but I tried to slow down my stuns when I started getting claim locked (so I guess it's possible on earlier runs that I stunned well before the mob used its TP move).


  11. #211
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    Anybody knows what procs the "broken chest" for Saj'akka? I mean we know it's dark element damage, but there's gotta be something more to explain why sometimes Bio works perfectly, and most other times it does nothing.

    Also, what procs the behaviour where Arciela starts going apeshit and summons 20000 Naakuals in a row? (had 3 of them out at the same time once, and many other times she just kept summoning them non stop for 4-5 Naaks)

  12. #212
    Bagel
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    Lakshmi

    I've never had the Arciela thing happen before. But the chest breaking thing can be done by dealing dark dmg when he's charging up Chastise, the other TP move when he talks and some other one that I can't remember atm.

  13. #213
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    Quote Originally Posted by Teryu View Post
    I've never had the Arciela thing happen before. But the chest breaking thing can be done by dealing dark dmg when he's charging up Chastise, the other TP move when he talks and some other one that I can't remember atm.
    Yeah but it doesn't work 100% of the times, so either it's a random (low) chance for that to happen when you deal dark damage when he's reading Chastise, or there are other factors at play.

    I'm not saying that Saj'akka is hard to kill without proccing this thing or anything, mine is just pure curiosity.

  14. #214
    Relic Horn
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    Sylph

    Quote Originally Posted by Hoshiku View Post
    Do you mean that if my stun duration is shorter then the tp move can still go off even if I stun it? I was originally stunning a little earlier but I tried to slow down my stuns when I started getting claim locked (so I guess it's possible on earlier runs that I stunned well before the mob used its TP move).

    That picture shows Marine Mayhem going off after stun wears, so you're stunning too early/stun isn't lasting long enough, it seems.

    It's very noticeable on stuff like Beastruction, which has a very long ready time; if stun lands and then wears all while he's still in the readying phase, it'll still go off, so you have to manually delay your stun in order to stun it.

  15. #215
    Sea Torques
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    Ah ok, so slow down on the stuns.

    Sechs, when Arciela went apeshit did you perhaps drop a lot of her hp at once? I've noticed that she summons Naakuals every 20% hp, so if you took off 60% of her hp at once or something she'd probably summon three back to back.

  16. #216
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    (I don't know how to answer that question.)
    Could very well be, I don't really remember... happened only once btw.

  17. #217
    HABS SUCK!!!!!
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    Gilgamesh

    Why not just have everyone back off for the 10 seconds it takes the Naakual to do its move instead of risking stun failing?

  18. #218
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    Hate is a little weird on the Naakual summons. We had things set up so that Arciela was on an edge of the circle more than 20 away from the mages but the Naakual spawned with hate on the whm closer to the middle of the arena. I haven't measured the diameter in there but it's sometimes difficult to run more than 20 away depending on where things spawn. The safer thing to do might be for everyone to run in if they see the shark pop.

  19. #219
    HABS SUCK!!!!!
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    Gilgamesh

    I've never seen the Naakual attack anything other than the target Arciela had hate on when it was spawned.

    And SSJ Arciela can be moved to the edge of the battlefield.

  20. #220
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    Quote Originally Posted by NynJa View Post
    I've never seen the Naakual attack anything other than the target Arciela had hate on when it was spawned.

    And SSJ Arciela can be moved to the edge of the battlefield.
    Issue sometimes is where the naakul spawns when you are at the edge of the arean as well, sometimes its on the edges with Arciella, sometimes behind you and closer to your support/nukers.

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