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Thread: Sinister Reign     submit to reddit submit to twitter

  1. #141
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    Quote Originally Posted by SathFenrir View Post
    SMN went from "lolnerf" midway through last update to absolutely rolling in it this update.
    Anyone crunched stats for path A/B/C Apogee gear NQ to see how it compares to capped helios?

    The gross amount of matt+BP dmg on every piece combined seems like it is a helluva lot cheaper to put together compared to Helios.

    And Im gonna say the HQ set is best in slot BP gear. Set bonus, slightly higher stats, combined with those mezzotints is just gross.

    Except for TP bonus legs from this event. I can't decide if I want to idle in my refresh+2 pants or these bad boys, DT-5% is nothing to scoff at as a trade off for 2 refresh.

  2. #142
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    Arciela II (SSJ version) looks like she could be a pretty badass trust if (when?) we get her in future.

    The one we have at the moment is a bit more refined and acts as a buffer/enfeebler/light magic damage trust. The one we fight in Sinister Reign fights more like a much more offensive-orientated NPC. Uses all sorts of monk-looking attacks and has her own version of the Kamehameha.

  3. #143
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    doing DD set up with x2 nin and we removed August's wings some how so it is possible

    Edit: maybe darkness SC

  4. #144
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    Quote Originally Posted by Tile View Post
    doing DD set up with x2 nin and we removed August's wings some how so it is possible

    Edit: maybe darkness SC
    Very intressting, will try out later today maybe

  5. #145
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    Quote Originally Posted by urat View Post
    Anyone crunched stats for path A/B/C Apogee gear NQ to see how it compares to capped helios?

    The gross amount of matt+BP dmg on every piece combined seems like it is a helluva lot cheaper to put together compared to Helios.

    And Im gonna say the HQ set is best in slot BP gear. Set bonus, slightly higher stats, combined with those mezzotints is just gross.

    Except for TP bonus legs from this event. I can't decide if I want to idle in my refresh+2 pants or these bad boys, DT-5% is nothing to scoff at as a trade off for 2 refresh.
    Edit: NM I found the augment post

    The augments are interesting. Some pieces do indeed look better than Helios. The STR one is interesting, not sure how that will math out. None of these pieces have crit rate on them, and each helios has BP dmg+7 MAB+30 and crit rate+4. Critting with Flaming Crush does a lot of damage

  6. #146
    Ridill
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    Page 4 or 5 of Escha thread. I'm no SMN but the ABC paths look p. good and are common to all pieces.

  7. #147
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    Quote Originally Posted by Shadowlina View Post
    Very intressting, will try out later today maybe
    Would make SAM rather handy (or DNC, oddly enough since you can selfchain Darkness).

  8. #148
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    Quote Originally Posted by SathFenrir View Post


    Things are only as hard as you make them. Used No Quarter twice, both times it hit for full damage. Still zero danger. 17:39 trio.

    Edit: For what it's worth, this is the melee-friendly content people have been clamoring for for months I'm pretty sure. Seeing all these posts about mage strugs and with how little danger there is it just screams melee.
    Wanted to ask if you have tried using tiger because i started off using bertha for the plant boss, arciela with her pet, and teodor with his shadows but now i just use tiger and with good idle pet dt set it is very tough for my tiger to die. I find the boss that damages my pet the most is the plant boss Rosulatia besides the hp percentage move that dragon does. I usually do with pld, x3bst, geo, and whm. On august even if the pld dies there is no real threat to us losing. Sometimes we kill him before he even does the needles based attack on the pld since 1charge move from tiger is so strong. The one boss that is kinda annoying with tiger pet is Teodor because he gains alot of shadows throughout the fight. Sensilla blades from grasshoper pet goes through these but does snapweed pet go through them with tickling tendrills? We would have a geo just diaga spam so our tiger ready moves would land more but curious how alluring honey fairs towards Theodor. But if you are doing with no pld then i understand why you using alluring honey. And if teodor's attacks are dark based i guess that would great for honey pet. Also for a summoned hurkan from arciela which honey would be good for the -50% damage towards lightning.

  9. #149
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    Quote Originally Posted by Kyreth View Post
    Would make SAM rather handy (or DNC, oddly enough since you can selfchain Darkness).
    If it is about Darkness, there probably has to be some timing for that, because I'm dropping double Darkness all the time on DNC and he'd just be all "Whatever." about them.

    I _think_ he takes significantly reduced SC (dark-based SC?) damage when he's in wings mode. I also can confirm that there is a way to drop his wings, thus reverting to full SC damage. I just can't tell you how to do that.

  10. #150
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    Quote Originally Posted by geno3302 View Post
    Edit: NM I found the augment post

    The augments are interesting. Some pieces do indeed look better than Helios. The STR one is interesting, not sure how that will math out. None of these pieces have crit rate on them, and each helios has BP dmg+7 MAB+30 and crit rate+4. Critting with Flaming Crush does a lot of damage
    For NQ Apogee, it looks to be right below perfect augmented helios making it considerably cheaper for newer summoners to perform well in endgame. it just lacks the crit hit rate, so it will perform lower over time. The path D is also in question as well, it could be stacking absurd amounts of straight BP damage and throw the math in it's favor, or could be useless augments on other pieces, but someone else other than me needs to check it.

    For HQ apogee, it's looking to be right above perfect aug helios in ~straight~ damage. Still lacks the crit hit rate, but the path A&B stuff is assumed to have higher values. We don't know how much higher yet. There's also the set bonus that we don't know if it's based on the number of pieces like empy armor, or the total amount of the bonus. The path D augments could also be a factor as well, possibly not high enough for NQ, but better on HQ.

  11. #151
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    Quote Originally Posted by Draylo View Post
    Nothing, I've been doing all of them fine with a delve type setup. Around 10m clears or so.
    Out of curiosity, what was your specific setup or setups?

  12. #152
    Blue Magic is Best Magic
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    GEO GEO BRD PLD BLU WHM we've gotten em down to around 6m a run(not including buffing, usually 8~10 in the actual zone total.) My friend goes with DNC instead of the BLU so I'd imagine any DD can work in there for self SCing, or just remove a GEO and put another DD.

  13. #153
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    Quote Originally Posted by Draylo View Post
    GEO GEO BRD PLD BLU WHM we've gotten em down to around 6m a run(not including buffing, usually 8~10 in the actual zone total.) My friend goes with DNC instead of the BLU so I'd imagine any DD can work in there for self SCing, or just remove a GEO and put another DD.
    Our record was 7' 50" in zone. But a bit less than 2 mins was zoning/buffing.

    Got even better results with GEO, GEO, WHM, BRD, PLD, DNC. Something like ~6' 30" in zone.
    It has to be said the BRD was a ddBRD. It wasn't doing huge damage but it all adds up (and those 9k Mordant Rimes are nice!)
    Of course time variates according to the sequence of mobs you get and unlucky TP moves etc. I'm just talking about our record.
    It would be even faster if the 2 GEOs had DD setup but alas no.


    I've also done with this setup. ==> PLD, WHM, GEO, BRD (non DD), DNC, DNC (or another DD).
    Same players mostly. Second DNC was non mythic.
    This setup took us longer though, like >11 mins in zone.

  14. #154
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    Quote Originally Posted by Sechs View Post
    Our record was 7' 50" in zone. But a bit less than 2 mins was zoning/buffing.

    Got even better results with GEO, GEO, WHM, BRD, PLD, DNC. Something like ~6' 30" in zone.
    It has to be said the BRD was a ddBRD. It wasn't doing huge damage but it all adds up (and those 9k Mordant Rimes are nice!)
    Of course time variates according to the sequence of mobs you get and unlucky TP moves etc. I'm just talking about our record.
    It would be even faster if the 2 GEOs had DD setup but alas no.


    I've also done with this setup. ==> PLD, WHM, GEO, BRD (non DD), DNC, DNC (or another DD).
    Same players mostly. Second DNC was non mythic.
    This setup took us longer though, like >11 mins in zone.
    I has no place left in my inventory for GEO DD Set ¬.¬

  15. #155
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    I wasn't complaining! D:

  16. #156
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    We're at 5-8 minutes in Rala [U] with WHM, COR, GEO, PLD, SMN, DNC.

    Indi-Haste, Geo-Frailty, Boost-DEX, Chaos Roll, Samurai Roll, and some rolls for the SMN. The SMN does Hastega (outside), Crystal Blessing, Crimson Howl.

    A lot of the variance comes from how much "DD downtime" there is, e. g. caused by Amnesia, Charm, Terror, whatnot. SMN stuns help a lot to let me do my multi-step Darkness shenanigans. Whenever I can, I usually drop Evisceration when I'm anticipating a Volt Strike, because Shark Bite isn't as hot as that.

    Stuff takes a bit longer (towards 7-10) when subbing the SMN for something like BRD. I haven't tried going with another "real" DD yet, because people these days seem to hit their one WS macro when they hit exactly 1k TP, which about never beats multi-stepping, unless for Arciela in light mode and _maybe_ Rosulatia and Teodor, who take somewhat reduced Darkness damage.

  17. #157
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    Quote Originally Posted by Draylo View Post
    GEO GEO BRD PLD BLU WHM we've gotten em down to around 6m a run(not including buffing, usually 8~10 in the actual zone total.) My friend goes with DNC instead of the BLU so I'd imagine any DD can work in there for self SCing, or just remove a GEO and put another DD.
    Okay cool, that's actually the exact setup I wanted to use.

  18. #158
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    Gonna take a stab and say that these are max augments for Medium's Sabots. I updated the wiki.

  19. #159
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    Wondering if I'm doing something wrong or if this sounds about right.

    Doing SR, I trio-box THF(Vajra) RDM BRD, friend dual boxes PLD WHM. We're winning in 22-28 minutes.

    We skillchain whenever we can, but TAWS can be rough sometimes due to some nms doing either knock back, bind, both, or having a strong conal which is death if unlucky with timing; bringing in my RDM to act as a trick dummy only works on certain NMs due to some of them having dangerous AOEs. WSs doing around 9-23k depending on berserk, TP and what nm we're fighting. Songs are March2, Mad1/2 and Scherzo, accuracy around 80% overall. DistractIII lands on the first wave of NMs but not the second or third; kind of tempted to go RDM/BLM so I can ES/Sab it every 10 minutes but that gives up the benefits of /SCH. Nukes from RDM do diddly squat and MB does 1-5k.

    Seeing people clear faster with 3 or in 7~ minutes with a full setup makes me wonder if I'm doing something wrong here. Getting more people isn't possible outside of a random pickup, and job change is not much of an option; BRD can WHM, RDM can BLM, PLD can DRK or WAR, that's about it.

  20. #160
    Ridill
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    Tri-boxing and dual-boxing will always lower your efficiency. Also not having GEO sucks.

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