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Thread: Escha - Ru'Aun thread     submit to reddit submit to twitter

  1. #181
    Ridill
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    Quote Originally Posted by FaeQueenCory View Post
    It'll be to the tune of the VW/Legion sets in the 99era.
    Which, unlike the HNM sets, also had a large disparity between the NQ and HQ.
    Not as large as this, per se, but large nonetheless.

    This is literally a chant du cygne of gear.
    You could possibly make an argument for disparity of effect between haste pieces back when capping haste was difficult... especially before there were total caps the difference between 1-2 haste was huge

    Also love that cdc comment

  2. #182
    Campaign
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    Quote Originally Posted by FaeQueenCory View Post
    It'll be to the tune of the VW/Legion sets in the 99era.
    Which, unlike the HNM sets, also had a large disparity between the NQ and HQ.
    Not as large as this, per se, but large nonetheless.

    This is literally a chant du cygne of gear.
    Doesn't seem to me the difference was this big. Altough initially you couldn't augment the NQ pieces iir.

    Either way, I wonder how they want to explain or justify such a big difference while both pieces still are ilevel 119

  3. #183
    ccl
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    a lot of legion piece had gap even bigger between unaugmetable nq and hq, lot of nq were useless and hq was bis; just from head hugin feet/tenryu legs/hands, khepri body.

  4. #184
    A. Body
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    Quote Originally Posted by Lyramion View Post
    How many Balamors does the area have? Just 1?
    Figure it's just for Rhapsodies, since you fight a version of Balamor in the zone.

  5. #185
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    Quote Originally Posted by ccl View Post
    a lot of legion piece had gap even bigger
    Give some example please, can't think of any with such a big difference.
    You said "a lot" so I guess you mean more than 50% of the Legion pieces? And what else in the history of FFXI? I'm sure there are some examples but I can't think of any.

    The HQ augment posted is roughly 30% more powerful than the NQ version. To which you have to add the higher base stats (small difference) and the set bonus.
    both pieces are ilevel 119.
    It's not a "huge" difference, but it's not small either. More than they should've done, imho.

  6. #186
    ccl
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    I gave you example already of nq being useless and hq being best in slot at the time.

  7. #187
    Ridill
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    Yeah 2 refresh Spurrina Coif which was still BiS until recently vs none for Auspex Coif was huge. Basically anything with a good augment the HQ was miles ahead until they let nqs get augmented

  8. #188
    Melee Summoner
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    Alexander

    I have noticed randomly that my Tribulens has not been consumed. is this perhaps also tied to the Luck Vorseal?

  9. #189
    Relic Weapons
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    Carbuncle

    its a zone effect from killing the Wyrm, also helps REAPERS last longer, you can check effects at the NPC at entrance

  10. #190
    A gigantic waste of space
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    Maurauc Baelfyr
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    Hyperion
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    Quote Originally Posted by fillerbunny9 View Post
    I have noticed randomly that my Tribulens has not been consumed. is this perhaps also tied to the Luck Vorseal?
    Check the Area buffs, from the invasion content. There's one that occasionally stops Tribulens and REAPER use.

  11. #191
    Relic Horn
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    Sylph

    Speaking of blessings, Odin got one from Naga Raja that doubles silt gain. I forget what it was called though.

  12. #192
    Hydra
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    Not sure if the GEO JSE clubs been posted.

  13. #193
    Ridill
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    Any idea how much that duration adds? iirc the jse cape was kind of weird

  14. #194
    Relic Horn
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    Quote Originally Posted by Tachi View Post
    http://i133.photobucket.com/albums/q...psxcbcpt7x.jpg
    1/4 spoils (idk why it's not visible)
    1/2 Occ. ignore damage
    1/2 Killer+
    1/2 Dmg. taken-
    The rest is capped.
    I just suddenly got option to 7/7 HP/MP and 2/2 Refresh+. I don't know why or how. I reached 196 000 silt and killed like 20 pigs? (still 4/4 Spoils)

  15. #195
    Hydra
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    Quote Originally Posted by dasva View Post
    Any idea how much that duration adds? iirc the jse cape was kind of weird
    Not sure, we literally just got it soooo gonna be a while before i can get an awnser, and the guy who won doesn't play a lot. But for now imma say 15 seconds like other pieces of equipment.

  16. #196
    Sea Torques
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    2nd page: Haste+4% "True Shot"+2 Ctritical Hit rate+4% Set: Increases rate of critical hits

    Spoiler: show








  17. #197
    BG Content
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    Lakshmi
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    I was hoping for 15 STR/DEX, but 12 is still pretty nice. A+!

    Get ready to never see another pair of those on the market.

  18. #198
    Ridill
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    Sath Fenrir
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    Cactuar
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    Yilan - Arean Abj: Leg (vexed hakama) + Jovian Abj Head (vexed bonnet)
    Hanbi - Bushin Abj : Leg (bewitched diechlings)
    Pakicet - Xucau Mantle, Tutyr Sabots



    D: STR10 VIT10 ACC15



    A: MP60 INT15 MAB15
    B: MP60 INT15 MACC15
    C: INT15 MAB10 Refresh1
    D: MACC20 Pet: DT-4% FastCast5

  19. #199
    Hydra
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    Quote Originally Posted by Lyramion View Post
    I just suddenly got option to 7/7 HP/MP and 2/2 Refresh+. I don't know why or how. I reached 196 000 silt and killed like 20 pigs? (still 4/4 Spoils)
    Thanks for the update, though this seems incomprehensible atm. Has anyone else flagged a second level to regen or refresh?

  20. #200
    Ridill
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    Sath Fenrir
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    Cactuar
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    Fenrir

    Sorry for p. much double posting, but I know people have been waiting for Spurrina augs.



    A: MP60 MACC15 MAB15
    B: MP60 INT10 Enmity-5
    C: INT10 EleSkill15 DarkSkill15
    D: INT10 MACC15 MAB15



    A: HP60 STR10 INT10
    B: ACC10 DEX10 MND15
    C: MP60 INT10 MND10
    D: ACC15 ATT10 DW5

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