Im pretty sure all bodies are t1 with gp item from subcraft. IE haubert with cloth glasses and gold torque.
Sath, you're still playing Xi? wut!
Not really. If you are using -1 original cursed gear in your recipe, they made all of the old 100+ recipes into 95ish recipes. For example, Hexed Bliaut is 110, but if you use Hexed Bliaut -1 in your recipe to make Vexed/Jinxed Briault then according to the NPC it comes between tulfaire fletchings (level 95) and errant houppelandes (level 96). Now if you use NQ cursed item to make the new cursed item, all of them are higher than Expert and so are T0s, even the sky/king ones.
I meant getting that original -1 to begin with. I know upgrading to the 119 cursed can either be a T1 or T0 depending if you have a -1 base piece or not, but whats more likely to get the base -1 to begin with:
aruspex set needing etherael squama, which only drops from pixie VNM (which breaks your KI upon pop unless you cheat) vs zenith set needing siren's hair that drops from everywhere?
tenryu set needing scarletite ingot (loading only from provenance fights) and sealord skin (which only drops from one VWNM)* vs Shura set where Diving Logs are available everywhere (including your mog garden)
*i know these can also load in BCNM's during the campaign, but the drop rate is pretty horrendous
There has also been no testing as to the subcraft levels of VW abjus. Theres speculation and eyeball tests, and nothing more.
Thanks for info Tachi and i guess i will just have to try a mage setup then to kill it.
On it's own that would be hard to believe but also remember they allowed only 1 of lower lvl version to be T2...
Then given how the lower lvl synths go in very nice lvl progression by slot ie 91 for feet up to 95 for body it would make since that the higher lvl would do the same and only body was above 104...
Going BST with an aoe magic pet REALLY helps for the torques since you can just nonstop blow up entire rooms of mobs. I think I got all 4 relevant torques to me in less than 10 hours with kupopower + building prowesses. I also used the CC torque as an excuse to farm freyas tears for hauberts so that helped pass the time.
Back from vacation and so full of DATA!
Spoils 5/5 gave T2 JSE weapon
A: DMG15 STR15 ATT15
B: DMG15 STR15 ACC15
C: DMG15 ACC15 ATT15
D: DMG17 ACC15 RACC15
A: DMG15 STR20 ATT20
B: DMG15 STR20 ACC20
C: DMG15 Pet: (ATT25 Haste3)
D: Pet: (ATT25 ACC25 DT-3%)
Midnights are nice path D lol
Declaring it now (Dasva and Falkirk can confirm later) HQ will be new best idle / nuking piece for BST.
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For nuking depends on how relevant the int is. Falkirk has enough data to suggest some base stat definitely effects macc which is most likely int. So that alone should make it best overall though not best in pure dmg or macc.
Haven't played around with magical nukes too much nor really done testing on them but I seem to remember some bsts saying familiar with jps didn't really increase dmg... that definitely seems true on low lvl stuff but that could just be dint caps and as said I haven't tested nukes really. So yeah limits how good it is for nukes if not but it's definitely the best if int effects
For idle it's kind of sidegradish. Hp is nice but not as huge is it is for auto. Same dt and most likely same regen as taeon/arco so main comparison would be how the 15 int compares to whatever snoworb augment... int directly lowers magic dmg and increases meva but a pure meva augment might be better hard to say.
At the very least it lets you use a taeon/arco for your physical/idle set and then this for the magic so you can maintain DT on both physical and magical without having to go thru dusk rng hell on 2 bodies