Forgetting most important part. Looks cooler than acro.
Forgetting most important part. Looks cooler than acro.
Also should note that it looks semi decent for the master even on path D.... so maybe new piece for those crazy solos you do![]()
Path D on Kaykaus Mitra.
Interesting hat....
Augs for Emissary, RDM JSE sword.
Spoiler: show
Path D looks... interesting?
HQ Augments for Souveran +1 set (since only C was posted)
A: ACC13 ATT12 Enmity5
B: HP65 STR12 ACC13
C: HP105 Enmity9 CurePotencyReceived15%
Souveran Cuirass +1
D: VIT12 ATT25 Refresh3
Souveran Schaller +1
D: HP105 VIT12 PDT-4
Carmine Cuisses +1
A: HP80 STR12 INT12
B: ACC12 DEX12 MND20
C: MP80 INT12 MND12
D: ACC20 ATT12 DualWield6
http://i133.photobucket.com/albums/q...psjab6dq5c.jpg
A) MP+80 Pet MAB+35 BP DMG+8
B) MP+80 Pet ATK+35 BP DMG+8
C) MP+80 Pet ATK+25 Pet MAB+25 BP DMG+8
D) SMN Skill +20 Enmity-6 Pet DMG taken-4%
Rao Kabuto +1, Type: D.
http://cdn.guildwork.net/albums/imag...1e65213635.jpg
Not sure if it was reported but Duke Vepar drops the Shango Robe (the dark magic skill / FC8 one)
A path is obviously fantastic for magical BPs and D is a great Idle/Pet DT/BP ward piece. The real question is if it's worth sacrificing or not the Pet Critical Hit Rate from Helios for this set.
20% crit rate vs 25 MAB, 37 ACC, 1 M.ACC and 18 BP dmg
Assuming 73 MAB from traits + gifts + merits 150 MAB from Esperitus and that BP dmg +5 earring that I don't think anyone has found yet.
My spreadsheet has Helios at 62.486 vs Apogee +1 at 72.275 so that should be a 16% increase in damage discounting crits/crit rate?
Also I have no clue how to add the magic damage job points in or if they even modify flaming crush
Gelos Earring is from the new sauce line quest iirc
It depends on your buffs debuffs, but on average I think someone calculated that for Flaming Crush to equal X mab you need roughly 2X Att? So to be better than 20 mab you would need 40 att.
This body is the new BiS for SMN skill anyway, at least.
On a different note, what's the gimmick for the T2 grimoire NM?
We fought it with around 14 people in alliance and we killed it twice no problem (altough second kill was quite close) but found out that magic damage was doing shit, even with bolster+Idris Malaise/Languor/Focus/Acumen.
We only had 1 BLM, 2 nuking GEOs, a RDM and a SCH though, so not that many mages after all, but their damage was so shit I doubt having a couple more would've changed much. We tried some simple SCs but Magic Burst were still doing shit damage.
Melee damage wasn't huge but it was decent. It's the way we killed it the second time (ddBRD and ddMages lol).
We noticed ranged attack doing incredibly high damage, we thought about bringing a couple more COR or RNG the next time but I think the frequent draw ins would kinda be annoying.
Tank could supertank the adds but since I could lullaby them just fine we decided to just let me sleep them.
Dunno, if no gimmick is found I think the next time we'll just bring some more DDs for more efficient kills.