It's clearly a new vorseal, stop smoking so much !
It's clearly a new vorseal, stop smoking so much !
If it's a new vorseal, which I think as well it is, then we're back to the point of the table SE released not being up to date anymore and the new cap being at least 7 :D
How do you pop the Sky gods? do you trade the seals to Dremi?
Well, when they posted the vorseal chart, they specifically put up a note saying that the chart was only current to the 5th of August. That alone suggested they would be adding more. On the plus side, if the only new ones are tied to nms, it won't be hard to update the chart as long as people report their winnings. Of course, there could also be a new type of vorseal, and depending on what it is, the values might not be so easy to figure out.
On another note, thanks to the beastman head quest and expeditionary force, I'm now at 8/8 acc/eva, 8/8 def, 8/8 macc/meva, 8/8 mdef, and 8/8 mab. I'm at 7/7 atk/ratk still though. I still have to figure out how to unlock the last atk vorseal.
Any suggestion for me then?
After doing the Beastmen quest I bumped my DEF to 8/8, but still have the following:
Acc/Eva => 6
Att/Ratt => 7
Macc/Meva => 6
One is expeditionary force for sure, but what else could I be missing?
Well, hopefully the attack vorseal doesn't come from some obscure capped fight that needs a party or something.
Unless there's something that I forgot I did. Rank 7 everywhere, for months, rank6 monster rearing.
All 3 helpers unlocked (not using them atm)
Will doublecheck in my log later.
Did all the 3 WotG cities quest lines. Got all 3 rings. Wonder if I missed some "after reward" cutscene and it didn't count for vorseals though...
Completed all the Cities present day missions as well (rank 10), altough I missed 1 optional one for Sandy and one for Windy (couldn't complete the respective RoEs for those 2 optional ones)
Of course completed all missions of all main exps and mini exps.
Anyone happen to know the Path D augment for the new Heca body by any chance?
Shukuyu Ring from Suzaku. STR7 ATK15 EVA5
Tried some Warder of Courage:
•White proc'd it once, but have no clue what it did.
•Wynav spells are based on current day. Darkday really sucks because they spam sleepga2/dispel.
•Killing wynav just caused AV to respawn them 30 seconds later. Could potentially kill all but 1 and hope they don't resummon?
•Was able to ES sleep wynav with ES+bolster lang+focus, but it was hit and miss and wasn't reliable.
•Had at least one instance of him "readies a magnificent blow!" but nothing happened afterwards. Another time the instant we saw message, every wynav mijined us at the same time.
•35-40K MB(from 5/5 amalric +1 BLM) took off maybe 1-2% HP tops. This leads me to believe its HP doesn't scale based on # of people, so 18 people might be ideal.
•Our best attempt we got it to 80% with only 8 people. It seems very doable, but need to find an effective way to manage wyverns.
The wynav don't pop right away. They pop as you damage it or after a certain amount of time passes(?). They go for WoC's current target and it was possible to separate them. Our issue was they hit very hard as well as them using breath attacks/spells simultaneously that do a lot of magic damage without vex/attunement or Aegis. Either way the PLD holding the wynav was a huge MP sponge. If HP doesn't scale based on people, it'd be easy enough to justify a group to just holding/managing wynav, but we only had 1 WHM, so things got hectic as time went on.
The exact same thing happened to us, except we had beat-up trusts from another Warder fight we'd just completed off the Phuabo.
Kill nq UFO, then the hugest damn UFO I've ever seen drops onto the head of a SMN in DT, a SMN who died in approximately five hits from it and its babies.
Ouch.
Yeah, Warder of Love startled us while we were murdering things on the Amoeban Island. We got through it with a win, but we were like "ohshit" for the first little bit. Party was random too, since we were just dicking around; PLD, THF, SAM, SCH, WHM, GEO. At pop we immediately dragged it to the "entrance" island and had the PLD fight it on the bridge, as that allowed the mages to stand on that little outcrop next to the teleporter without being in range of attacks but still able to cure effectively without aggroing Amoebans. I started off as Light Arts SCH to help the WHM until we were sure what was going on, THF and SAM would peel off with each wave of pets. It was really, really slow at first; just like JoL, it has insane regen to begin with, though as we killed waves of pets that went down. After about the fifth wave we got smart, and I switched to Dark Arts and helped the GEO nuke down adds individually while the SAM and THF focused on boss. Two T5s (prolly a T5 and a T4 would have worked too), one from each of us, took out a pet, so we could steadily handle adds while the boss was whittled down. For Charm, we all had a target to sleep, and it never lasted long; we could always survive it. Dropped Baetyl Pendant at death.
Genbu gives STR/VIT vorseal.
Kirin POP (Unconfirmed):
= 5 of each God-scrap traded togetherCode:朱雀印章の欠片x5+玄武印章の欠片x5+白虎印章の欠片x5+青龍印章の欠片x5
Weren't able to get pop ourself. But we are missing Seiryu clear atm.
No info for AA pops yet still.
Kirin's Fervor O with 5 scraps of each god and 4/4 kills. Level content is Unknown like for Warder of Courage.