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Thread: Escha - Ru'Aun thread     submit to reddit submit to twitter

  1. #901
    Melee Summoner
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    Shiva

    Ryuo Hakama Path D: Accuracy +20 Store TP +4 PDT -3

    http://imgur.com/2hO9ADI

    EDIT: I don't know how to BG apparently, someone want to help me embed the pic?

  2. #902
    Salvage Bans
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    Caitsith

    I don't think it was ever in doubt that sky god HP scaled. Just Kirin and AV since their HP is so massive it was harder to tell. I assumed it didn't scale because our 8man AV attempt was taking off 1-2% with 60K MB volleys from a BLM. AV might be different in many ways, though.

    Quote Originally Posted by Tachi View Post
    So 133K HP per person.. ouch, that's harsh. Trying it 18man was a real uphill battle, I guess. I was kind of happy thinking it didn't scale because I could include everyone and anyone who could be semi-helpful. Now we'll have to cut it down to bare essentials and the best geared =/

    Based on the 2 videos, I wouldn't be shocked if summoned god HP scaled too.

  3. #903
    Campaign
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    Scaling system was originally created with high ideals, those to let smaller group feel not "left out" and giving them a chance to try content that they wouldn't have been able to try otherwise.
    Ended up doing the opposite, creating seclusion and promoting lowmen play forcing you to leave people or friends outside just because you cannot justify their presence in your alliance (and frankly the more people you bring, the harder the content gets).
    All of this with the additional cost that the loot do not share, so the more people you have the less people are getting drops.

    Wish they could've implemented it in a smarter and less harsh way. I'm all for allowing smaller groups to participate in end game content, but not at the cost of promoting lowmen play over alliance one.
    But this has been going on for so long I guess it's too late to be complaining now or to even look for constructive criticism.

  4. #904
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    Quote Originally Posted by Tachi View Post
    Speaking of Rayke, I wonder if in addition to remove the SDT it could also do something about the "gradual resistance" (you know, when all the MBs do crappy damage past the first one...). These Wind Blade results were totally unexpected and don't seem really normal, in a ordinary situation it should have been something like : 50k > 20k > 5k > 2k... (we got these numbers frequently on Kirin actually). Otherwise it could have been due to Bolster Languor (very unlikely imo) or a random !! proc...
    Sadly, I'm only theorizing but hope more people will try RUN and eventually confirm if there is a difference with and without Rayke.
    You're definitely onto something with Rayke here. We tried it out on tier3 whale and the results were mind boggling compared to the normal nuke damage it takes, especially on all the nukes after the first. I feel really silly not using a RUN all this time for SC/MB setups.

  5. #905
    RIDE ARMOR
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    Ragnarok

    Hey Ejiin - With the potential scaling taken in to account, what kind of low-man setup are you guys employing/planning on employing for Kirin? The JP videos etc obviously had a larger group with lots of jobs.

  6. #906
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    Quote Originally Posted by Hoshiku View Post
    I think Tarumaruru said that Kirin only gains access to astral flow under 75%.
    Do you mean 76%? I could have swore we saw it use AF multiple times above 75%. Even checking out the previous attempts you guys tried before the 35% yesterday, you guys had a pop that did 3 AFs in the span of 4minutes, starting right after the PLD ate a 2700 headbutt and died.

    Quote Originally Posted by Nanaky View Post
    Hey Ejiin - With the potential scaling taken in to account, what kind of low-man setup are you guys employing/planning on employing for Kirin? The JP videos etc obviously had a larger group with lots of jobs.
    Tachi's winning setup is by far the most reliable and safest way to kill Kouryu. I have no clue how reliably/fast adds are killed with that setup, but clearly well enough for them to win.

    Manaburn is definitely still doable, as the JP's win has shown. I mean, both Loire and my group have gotten it to 30% without a RUN, which is undoubtedly the single most important aspect of the entire fight to deal enough damage in time. Had either of us used a RUN, I'm sure we'd have won a lot sooner.

  7. #907
    Sea Torques
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    The reason I said 75% was this paragraph. If some kind soul wanted to actually translate it we might find out that I'm wrong.

    変身前のアストラルフロウは旧麒麟

  8. #908
    New Merits
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    Quote Originally Posted by EjinCaitsith View Post
    The progressive rage and AF spam is our core issue too. I mean, we've only really had 1 "real" shot at killing it where we got it to 30%, but somehow it used spike flail when no one seemed to be directly in the back(though really we should have positioned ourselves better in front instead of on the sides).

    The rage seems to build as time goes on. It gets enspell, then the enspell builds over time. By the time we kill all 4 gods(killing them fairly fast, sometimes with enough time to do a volley on Kirin in between), Kirin is usually to the point where it's doing 2K+ holds to EA/scherzo'd PLDs, 700 unblocked melee hits and enspell in the 500-700 range. This is usually the point where shit hits the fan for us; either PLD getting faceraped or AF killing some core mages.

    After some discussion, we're thinking that each white proc may weaken it for a short time, but then make it rage with repeated use.
    Each successful astral flow it gets off increases the enspell dmg he has. Might even be that the enspell is of the avatar out for the flow. Noticed that on one of our extended fights we had last weekend when we were still using the multi-floor strategy.

  9. #909
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    Caitsith

    We're still thinking white proc somehow makes it get stronger. Looking the the JP video, they very clearly go out of their way to not MB at the start and just free nuke, which I'd assume is to avoid procing it as long as possible(though I think they proc'd it once at the start anyways from a nuke going over 11K). It isn't until after all gods are dead that they start SCing.

  10. #910
    Relic Horn
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    From our experience AF also only happens at 75% and below where he will spam it. Not before.

  11. #911
    RIDE ARMOR
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    Ragnarok

    Quote Originally Posted by EjinCaitsith View Post
    Tachi's winning setup is by far the most reliable and safest way to kill Kouryu. I have no clue how reliably/fast adds are killed with that setup, but clearly well enough for them to win.

    Manaburn is definitely still doable, as the JP's win has shown. I mean, both Loire and my group have gotten it to 30% without a RUN, which is undoubtedly the single most important aspect of the entire fight to deal enough damage in time. Had either of us used a RUN, I'm sure we'd have won a lot sooner.
    Thanks Ejiin, looking forward to seeing this thing go down regularly, especially by an NA Ragnarok group.

  12. #912
    Ridill
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    Bahamut

    Given how painful unblocked hits are how and great Rayke seems might not an ergon RUN just a better tank than pld?

  13. #913
    Sea Torques
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    Adds were killed fast enough so we could deal with one at a time, we haven't touched Kirin between pops. The fight lasted 11~12 min in total with 2 SMNs doing almost all the damage, previous attempts weren't that smooth but as I said we improved after each try.

    edit
    It took us 16 min for Kirin+Kouryu actually.

  14. #914
    Melee Summoner
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    Because precisely noone cares, I have performed science upon a Deathbane that aggresively invaded my inventory.

    http://cdn.guildwork.net/albums/imag...61d1a3e8ea.jpg

    for forum searchability:
    Code:
    Deathbane:
    Path A:
    DMG +30 STR +20 Attack +20
    
    Path B:
    DMG+30 Attack +20 Store TP +3
    
    Path C:
    DMG +30 Attack +20 Dark Magic Skill +15
    
    Path D:
    DMG +32 MP +80 STR +20
    Why I even bothered:
    I still have no idea

  15. #915
    Fake Numbers
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    Shiva

    Does Love Charm and AStral Flow?

  16. #916
    BG Content
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    Lakshmi
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    Yes

  17. #917
    Pens win! Pens Win!!! PENS WIN!!!!!
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    Bismarck

    Quote Originally Posted by Byrthnoth View Post
    Yes
    This cracked me up. Thank you.

  18. #918
    Cerberus
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    Quote Originally Posted by pieceofsoap View Post
    Because precisely noone cares, I have performed science upon a Deathbane that aggresively invaded my inventory.

    http://cdn.guildwork.net/albums/imag...61d1a3e8ea.jpg

    for forum searchability:
    Code:
    Deathbane:
    Path A:
    DMG +30 STR +20 Attack +20
    
    Path B:
    DMG+30 Attack +20 Store TP +3
    
    Path C:
    DMG +30 Attack +20 Dark Magic Skill +15
    
    Path D:
    DMG +32 MP +80 STR +20
    Why I even bothered:
    I still have no idea
    D:
    Like... Everyone knew it was bad....
    But... There's no ACC path...
    <<I'm sorry.>>

    But thanks for doing it!!

    Quote Originally Posted by Protey View Post
    This current total is 5. Suzaku gives Luck+.
    Bah! I missed one!
    (And I was the one who updated the total chart at that! For shame!)

  19. #919
    Hydra
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    Sylph

    Well, it is new content so we'd hate to spoil it, but we can offer a hint!

    Click to Hide
    There are four types of trigger items.

    Good luck on your efforts to pop the Ark Angels!
    Not sure if this helps but here you go.

  20. #920
    Sea Torques
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    Asura

    Well at least I got a response I guess >.>;;;;;

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