Was tipped of by a Japanese friend that they posted a strategy and tips on Cherry Macaron.
http://nonoco.blog.shinobi.jp/Entry/677/
Was tipped of by a Japanese friend that they posted a strategy and tips on Cherry Macaron.
http://nonoco.blog.shinobi.jp/Entry/677/
Unlikely but did someone in your group used bene before it did?
No, we didn't use any SPs in our 3 attempts. The plan was to pop Bolster and try to zerg at 50%, but it was honestly just us learning the correct timing on death/comet and learning to cycle it fast, efficiently. We had no plans to try and "lock" SPs.
JP post seems to say they use RDM SP2+saboteur silence for when AV uses soul voice. The charts are of enfeeble magic resist rates and magic damage max/min/average. BRD just uses SV when bolster wears for Dark Threnody II and Balladx3, March x2(didn't have anything to do with locking it).
Does Palila lose the aura in the same way as marjami delve boss? Darkness > stone MB?
Yes. I've had 2 spawn within 20 minutes, then another in 30, but nothing like back to back to back like yours. Without the blessing, it's pretty shitty I've found, but random is random.
I had 5 Jailer of Faith spawns in 25 kills once. Perhaps the zone buff really is quite potent.
We killed Kirin many times with this setup, it's pretty much impossible for us to lose now, don't need of Nirvana or Idris (we do everything without Idris btw)
White proc prevent Kouryu from doing two TP moves / spells back to back and possibly cancel its regain but this lasts only a short period. I have also read somewhere that it can't use Absolute Terror before Astral Flow (which call the four gods and likely increases its power)
Old news for other servers, but finally snagged our Kirin win as well. Video if people care to watch.
new pet project will be warder of courage
Kouryu can use Absolute Terror before Astral Flow in fact and above 25%. We learnt the hard way that Asylum overwrites Negate Terror from Steadfast's Tonic.
Kouryu spells (always cast twice unless white proc'd) : Quake II, Stone VI, Stonega V, Slowga, Breakga, Thunder VI, Thundaga V, Protectra V, Shellra V, Hastega, Impact, Bio IV, Dread Spikes, Curse (-50% HP/MP).
Few notes from a WoC attempt :
- WoC has 1,6~1,9m HP with 9
- Fenrir's Impact MB was doing around 50~70k with Gambit and BoG Malaise (was hoping for more). Night Terror MB was doing 12~15k without Malaise/Gambit.
- RDM used Chainspell 12 seconds after WoC CS, wasn't fast enough, WoC did another CS later.
- WoC casted many Ice based spells during CS, ran out of mp after 2 CS and some Aspir MBs.
- Stymie+ES+Languor Silence lasted 1 min (no Saboteur), WoC was still under SV/Virelai spam mode when Silence wore off.
- PLD super tanking Wynavs dropped from full HP to 300 HP when WoC used Astral Flow (triple Breath attack).
- WoC wasn't too hard to tank on RUN, not saying it's better than PLD though.
- Wynavs have 19k HP each with 9 and high MEVA like WoC. Night Terror did less than 4k dmg so they have MDT or MDB traits.
It seems unlikely that my SMN alone can do enough damage in 30 min. Without Gambit/BoG Malaise my BPs will probably drop to 20k during bracelets mode. I wonder if Leaden Salute could be effective.
Wild Card is used to reset Random Deal, Gambit, Rayke, Blood Pact: Rage and Apogee.
How many Rayke merits does your RUN have?
Typical builds (before this Rayke passion was discovered) had Rayke at 1/5 or 2/5
So that's why they wanted a ninja. Interesting.
Last time four LSmates and I popped Prudence, 3/5 of us glitched out and somehow got targetlocked on Apururu. Luckily, the mob didn't actually go anywhere, we just could not melee it.
This did not hinder the SCH and BLUs.
After about two minutes, Prudence disappeared, reappearing nearby and we were able to kill it.
That was my first kill, so I'm not sure if that is intentional after you kill the first one or not.
We've refined the original Kirin/Kouryu BLM zerg strategy into as low as I think we can get it. It requires 2 extra people compared to the 7-man SMN strategy. One being a 2nd GEO due to the importance of vex/attunement and keeping slow off the BLM and the second being a second BLM to ensure enough damage is being dealt. Outside of player error, this is also a very reliable strategy. The only things that screw us up are when Kouryu uses hundred fists or if the holding PLD dies to Seiryu(which really shouldn't happen if they are on the ball with JAs/temps).
Here's a video of one of our more flawless runs if it helps any groups out there still trying for a win.
Friend of mine got me Flanged Grip from Warder of Justice, can someone fix it on BG wiki?
It is done!
Not on BGwiki: Argosy Celata Rank D: Dex +10, Acc +15, Double atk +2
you can add this as well.