Here's a video of one of our wins for people who haven't won yet, which is basically the same as our other 6 wins aside from it using charm. I can't say we really did much differently compared to our pre-update attempts, other than doing 30% more damage during bracelet mode from the Death set changes we made + merlinic, which shaved off 3-4min from our fight time. As others have said, the key to this fight is truly to burn it down as fast as possible and hope you kill it before benediction.
Party1: BLM BLM GEO GEO SCH Party2: PLD PLD SCH WHM GEO GEO
A rundown of what I feel are the key aspects of the fight:
• 2 or 3 BLM with Death access.
• High quality Death and Comet MB sets, along with precast priority set up so you don't lose all your MP when changing to fast cast set for Death. This is what I use.
Example of precast priority:
Spoiler: show
• /SCH for the BLM. Alacrity is extremely important in this fight, especially if you only use 2 BLM. Just Alacrity+Haste+Entrust-Haste is enough to lower recast to 36 seconds.
• At least 4 GEO. GEO1 and 2 in BLM party for Refresh/Focus/Acumen/Malaise and entrust haste cycle. GEO3 and 4 in tank party for Vex/Attunement/Wilt/Languor and entrust haste cycle. Note: Wilt and Attunement are not nessasary if the wyvern PLD and Vex GEO are on the ball, but having Attunement from 4th GEO significantly reduces the risk of people dying if timing is off(better safe than sorry).
• I'd still recommend killing wyverns as fast as possible, since Mijin can still hit mages and if WoC uses charm, it's pretty much game over if they are out. Save Elemental Seal for Meteor when 6 are out, 2-3 meteor will pretty much annihilate them.
• Good synergy between the SCHs and BLMs. It may take a bit to get into the flow of things with Death order and SCHs trading off when gems are low. It's usually good to have 1 person in charge and call out whose turn it is.
• Try to land an unresisted Noctohelix II at the start of the fight. Should do around 130K+ damage over the course of the fight.
If both PLD have charm buffer access, that will negate nearly all of a SV. Only one of our PLD had access to it, but in our 7 wins, we haven't seen the wyvern use charm, but that might be because we're killing them so quickly now(charm and mijin are the main reasons I'd always still kill wyverns).
I highly recommend that you try using COR in your BLM party and ditching the Death order. You can hit 3x 100k Death on a single burst, you don't really need a rotation. With Loaded Dice you can force Random Deal to reset your stratagems too. You can get 6 stratagems this way (RD > WC > RD), 10 if you have Revitalizer unlocked (RD > WC > RD > WC > RD). Alacrity + capped Caster's Roll will floor your Death recast too (with the gear you cast Death in). It also lets you use Tabula Rasa up to four times a fight using a single SCH. The difference in DoT is immense, I can use Death every other MB with a Tabula Rasa SCH spamming skillchains. I think these fights can be done in under 5 minutes with optimal play.
We've been running 3 GEO only. 2 Idris GEO in the tank PT (Malaise/Languor/Vex/Atunement). 1 non Idris GEO in the BLM party (Haste/Focus) although I'm pretty sure this GEO is not necessary and can be replaced by another BLM if a RDM can replace WHM in the tank party (probably can) as we'll get Frazzle III.
I 100% agree with COR resetting and using as many 1200 JP BLM a group has access to. Sadly, we were fairly limited what we could use(the only CORs in the group were the BLM and Idris GEO). Hell, it's been 4 real people in the majority of our clears controlling the 11 chars for the fight(which is actually great for drops, since we're already nearly capped on Telos for the group).
I would like to say that Jailer of Fortitude is a grade A jerk. Had to kill him 27 times (about 1/3 with TH from THF main) before he dropped his earring.
Darn. I am trying to get that earring too. Suppose I should continue maxing out Rare Enemy...
I maxed out rare enemy trying to get the torque from Jailer of Loyalty. 1/70ish on THF main.
Managed to down AV on our 10ish-th attempt with PLD GEO GEO (idris x2) BLM BLM SCH. Apart of what is already mentioned here, you can use this skillchain (Red Lotus Blade > Noctohelix = Gravitation) to save some gems. PLD gets tp fast enough from all the beating. We had our GEOs /whm and support the PLD. Used elevation to avoid Mijins/meteor.
Uh maybe? I know I have capped NM pop rate though, and I've killed almost none of the force pop NMs.
About WoC's Soul Voice : SV/Virelai spam phase lasts only 90 seconds, not 3 min. It's rather easy to handle one with 2 PLDs and Charm Buffer item. PLD A uses Charm Buffer right after SV (there is a huge delay between SV and the first Virelai) and warns PLD B 10 seconds before Negate Charm wears off then PLD B uses Charm Buffer/Flash WoC. PLD A will be charmed but available after SV ended (Virelai lasts 30 seconds).
I guess people were under the assumption it was 3min because of me saying it was a couple months ago, but yeah, like in my post at the top of the page, we also handle SV this way, except we have the 2nd PLD wait around 20 seconds before popping charm buffer and getting WoC.
The upgrades we got to macc from gear this update, coupled with the fact we get unlimited bolster now with revitos, also makes it fairly easy to land gravity/silence on WoC with a really great set or when coupled with a wind based skillchain.
We did the following WoC set up tonight~
PLD GEO GEO RDM
SCH COR BLM BLM BLM BLM
We also had a pocket BRD give us marches + ballads before the fights. Frazzle + Bolster Idris + Klimaform is enough to floor resist rates. We just ignored the wynavs again and got 3/4 clears at 4:37 and 4:31 fight times. The other 1/4 had some things go wrong and a 3% benediction. I think we can probably get the clear times under 4 minutes. I highly recommend this set up if you have the people for it. Shorter fight times make this much more reliable.
Seiryu is much easier with a melee setup.
We did:
* PLD, WAR, DNC, RDM, WHM, GEO (Frailty/Torpor), GEO (Vex/Attunement) - SV March, Mad, Mad, Minuet applied pre-fight
WAR used MS and demolished it. I (DNC) leaned off my WSs because I was just interrupting his 20k WS skillchains. Accuracy was not an issue for either melee, apart from the brief time after he used Wind Wall (I think I might have overwritten it with Pyrrhic Kleos). Fight took maybe 1 minute?
I see. About how much HP does it have? Also I forgot to mention earlier but Zendik Robe is confirmed from WoC (2/5 tonight). Dunno if it's been confirmed yet.
I really do not know. Not a ton but his strong regen and general magic resistance made it feel like a lot when we were trying to magic kill him. I took him to 40% as the sole nuker, but then we ran out of steam and SPs and barely made progress.
Yeah, we just had no sch that night.
Did they fix Seiryu's wonky enmity? Or was it found out what causes it to ignore enmity and fixate on a single target?
First times we tried with our usual SC+MB strat we got destroyed by Seiryu ignoring enmity and attacking random mages until they're dead whenever they were performing an offensive action on Seiryu.