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  1. #2461
    Ridill
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    Stock has been ramping up noticeably, but it's likely to sell out during the holidays still. The thing is on track to sell the 10mil units Nintendo predicted.

    Honestly I love my Switch, but it's just as much how i can use it as it is the game library. Spending a ton of time in airports, hotels, etc for work makes it a fantastic little system to have with me. Certainly helps that Zelda/Mario/etc are incredible.

  2. #2462
    E. Body
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    Bleeding Hollow

    I'd seriously recommend checking out Zelda, even if you guys aren't huge fans of the Zelda franchise. If you enjoy other open world games, you'll love it, imo.

  3. #2463
    Falcom is better than SE. Change my mind.
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    Honestly I thought Zelda was pretty meh at best. The world was pretty empty, there were only 5 actual dungeons with the shrines being a single puzzle, and the pain in the ass that is known as the weapon fatigue system.

    But yeah I'd say it's worth it. Super Mario Odyssey and Mario Kart 8 Deluxe are absolute must-haves IMO. Disgaea 5 isn't too bad for a strategy RPG though the dialog/English VA is a bit on the cringe side.

  4. #2464
    Caesar Salad
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    The world is pretty empty tbh, and weapon fatigue is the worst idea ever. But it has all the same zelda tropes you've come to love.

    This thing is a no-go until they bring Hulu and Netflix to it. Then I'll grab it on sale for the first party titles. Mainly Splatoon 2.

  5. #2465
    Relic Shield
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    Opinions differ and all that but I'm not sure what people mean when they say Breath of the Wild is "empty." It's vast, sure, but there's something to do or find in practically every square yard. There's plenty of mobs but I'll grant there isn't a ton of variation other than pallet swaps later on. Over one hundred shrines, and way too many korok seeds, as well as a lot of side quests. If those things aren't your cup of tea, that's fine but it doesn't mean there's nothing there. Weapon fatigue is mildly annoying but not as huge a bummer as everyone that criticizes it makes it out to be. Every weapon can be replaced fairly easily and the important one regenerates fast enough. I personally really liked the game but I can see why other people would be turned off by it. And some just hate it because it's popular at all.

  6. #2466
    Shimmy shimmy ya shimmy yam shimmy ya
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    I'll get a switch when xenoblade 2 drops because Takahashi is that dude. Odyssey is the first Mario in a long time though that makes me want to go out of my way and play it lol. Hopefully the console can get a legitimate Metroid in 2018. Couldn't care less for Mario kart. Other than that, I don't see anything else on the horizon that interests me and/or I couldn't already get for another console or PC.

    Quote Originally Posted by Hitou View Post
    Opinions differ and all that but I'm not sure what people mean when they say Breath of the Wild is "empty." It's vast, sure, but there's something to do or find in practically every square yard. There's plenty of mobs but I'll grant there isn't a ton of variation other than pallet swaps later on. Over one hundred shrines, and way too many korok seeds, as well as a lot of side quests. If those things aren't your cup of tea, that's fine but it doesn't mean there's nothing there. Weapon fatigue is mildly annoying but not as huge a bummer as everyone that criticizes it makes it out to be. Every weapon can be replaced fairly easily and the important one regenerates fast enough. I personally really liked the game but I can see why other people would be turned off by it. And some just hate it because it's popular at all.
    On the contrary, BotW received the praise it did purely on it's namesake. After the easily forgettable and short campaign you're left with a vast empty world with little next to nothing to do because post game content was nonexistent and/or inconsequential. Other than fighting lynel variation #32 or finding korok seeds, there's no incentive whatsoever to do anything after you beat Ganon. A huge red flag for a game so heavily focused on exploration. This is why the unforgivable gameplay decision to introduce weapon fatigue with no repair system was put in place, to artificially force you to go out there and replace shit.

    Not saying it was a bad game, but it was a Zelda that was trying to be something else with poor execution. One of the weaker entries into the series in my opinion.

  7. #2467
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    Amen!

    But if you haven't played it yet go play it. Seriously, just go do it.

  8. #2468
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    Quote Originally Posted by Xno Kappa View Post
    Odyssey is the first Mario in a long time though that makes me want to go out of my way and play it lol.
    It's really good so far, from what I've played. My only complaint, which frankly brings it down to at least an 8-9, is that 75% of the button mappings are recycled (A/B, Y/X, R/L, ZL/ZR) or unused, which makes no sense when there's several motion-activated abilities that either can't be done or can't easily be done via button input.

    On the contrary, BotW received the praise it did purely on it's namesake. After the easily forgettable and short campaign you're left with a vast empty world with little next to nothing to do because post game content was nonexistent and/or inconsequential.
    If this were true, how did I effortlessly put at least 150-200 hours into it? Just because you apparently didn't enjoy it doesn't mean its praise was unearned or it was "empty."

    By that logic, you're going to hate Mario, considering it has as many moons as Zelda does korok seeds -- and less reason to collect them. lol

    This is why the unforgivable gameplay decision to introduce weapon fatigue with no repair system was put in place, to artificially force you to go out there and replace shit.
    The only weapon you get that's not easily replaced is the Master Sword... and it has infinite usages.

    Legit I was only annoyed by weapon durability in the very beginning of the game, when weapons only had a few swings in them. After that, you're so inundated with weapons, it's not remotely a big deal (but keeps changing up combat, and makes you think about when you want to use different weapons).

  9. #2469
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    Most weapons were trash though, requiring you to put more time into fighting. Getting those high damage weapons was few in between, and it sucked doubly so if you didn't upgrade your weapon carrying to hold onto more or else you'd be rotating weak shit the majority of the time. It's just a trashy system that's in there for no good reason whatsoever. Like really, why was it needed? It's so infuriating lol.

  10. #2470
    Ridill
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    Zelda: BoTW is overrated as fuck, but that doesn't mean it's a bad game, it just makes a lot of stupid decisions. A lot of people praise it for being an OK Zelda game and an OK open world game, but apparently if you combine these two things it becomes the best shit ever. Aside from weapons breaking there is a shocking lack of variety in actual weapon types in this game, combine that with shocking durability and the combat system is far more annoying than satisfying for the most part. Lack of button reconfig is standard Nintendo stupidity, lack of story wasn't necessarily bad (lately they've been overdoing it, and while I liked Skyward Sword's story this just lacked all manner of charm or detail).

    I had fun playing Zelda, but I soon realised after a few hours that nothing was really going to change. There's a lot of repetition and it doesn't hide it very well. The only saving grace was that it was portable, otherwise I would probably have never finished.

    Actually on the topic of portability does anyone else feel that using the motion controls with the screen attached is a bit...flimsy? Feels like I'm going to throw some shit accidentally.

  11. #2471
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    It added a lot to the game and world imo. If there were no weapon durability, there would be no consequences to combat engagement, and no thought put into when you want to use any given weapon. Most weapons in the game would be obsolete.

    All I'd have done is make the starting weapons not break quite so easily. I think that's what soured many people on its premise before it really came into its own.

    Getting high damage weapons was easy when you figured out where they spawned, not to mention monster weapons naturally scaled with your power level. And upgrading inventory was a cakewalk... you literally did it passively by exploring and finding korok seeds.

    To each their own. ¯\_(ツ)_/¯

  12. #2472
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    Since when was there punishment for combat engagement in a zelda game? Fucking kill everything you see and have fun while you do it. BotW made that much harder.

  13. #2473
    RNGesus
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    Gilgamesh

    There's so many weapons I never really had any issues with that.

  14. #2474
    Ridill
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    Yeah, I don't understand how so many of you thought the weapon system was so terrible.

    Things break a little faster than I would like, yeah. But I never felt frustrated and tried to use attacks which didn't affect weapon durability as often as possible.

    Marking Lynels or camps on your map made it hella easy to return to spots for a weapon refresh run.

  15. #2475
    Ridill
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    Of course it's terrible, lack of weapon variety + broken weapons means my inventory is basically just a bunch of shiny sticks that eventually snap in half like...sticks. After a while you completely stop caring about finding new weapons because who the fuck cares about them when they break in 2 seconds.

    Found something awesome and unique? Great I hope you like playing with it for 5 minutes before it breaks. You ask how people can think it's terrible, I'm wondering how you think it's good lol. And it breaks the flow of combat since every 15 seconds you're switching shit out in the inv either because it broke or because you don't want it to break yet.

    It just doesn't feel cool to have 101 different weapons. I hate inv bloat in games like Fallout or even like Mass Effect 1 where you have a bazillion weapons with 0.5% increase to whatever stat and stuff you find just isn't useful. Zelda fixes that problem by making everything useless, even your good stuff.

    There's also other stuff like how there's a huge lack of variety in enemy types, shrines/puzzles etc, just feels like they don't know what they're doing just yet. I'll allow them time to get it right provided they don't just Nintendo the thing away next game for something else completely different.

  16. #2476
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    Quote Originally Posted by Elcura View Post
    There's also other stuff like how there's a huge lack of variety in enemy types, shrines/puzzles etc, just feels like they don't know what they're doing just yet. I'll allow them time to get it right provided they don't just Nintendo the thing away next game for something else completely different.
    Given the sheer scope of the game otherwise, and its impressive physics engine, I'm willing to give them a pass on lack of enemy variety et al. Disagree about lack of shrine variety.

    Hopefully the next Zelda game will use and improve on the engine and assets BotW created, and be the Majora's Mask to BotW's OOT.

  17. #2477
    Shimmy shimmy ya shimmy yam shimmy ya
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    I’d rather they go back to the traditional Zelda format personally. There’s plenty of other games that do the open world concept a fuckton better. Give me back my memorable dungeons, epic boss battles, and a sense of purpose.

  18. #2478

    Sweaty Dick Punching Enthusiast

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    still yet to play BotW, especially enjoying this discussion from all sides

  19. #2479
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    Having to watch a cutscene every time I upgraded anything in BOTW was as painful as Max Payne 2 load times on PS2.

    The world they built is absolutely beautiful, but the game just lacked content...

    We recently purchased Fifa 18 and Odyssey. Both are fun, but we really just don't play the switch much. It doesn't help that I just got Destiny 2 this weekend...

    I'd honestly wait for price drops, more games, and maybe RainwayApp.

  20. #2480
    Ridill
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    Quote Originally Posted by Xno Kappa View Post
    I’d rather they go back to the traditional Zelda format personally. There’s plenty of other games that do the open world concept a fuckton better. Give me back my memorable dungeons, epic boss battles, and a sense of purpose.
    This. I was heavily skeptical going into BoTW, but i still appreciate it for what it was and enjoyed it. It's nice to shake things up now and again, and I loved the tons of quirky random stuff you can do; it's a Zelda playground really. I'm ready for a classic style Zelda now that I've had something different, though.

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