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  1. #1801
    Atheist Douchebag.
    Pony Slayer of the House of Weave

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    Quote Originally Posted by Ratatapa View Post
    That's not my question

    I'll reask another way

    You get exemple a Jynx (easier since no evolve)

    will a Jynx you catch at 30CP be able to attaign the same max CP as a Jynx you caught at 300CP or will a 300CP jynx Always be able to get higher CP then a 30 CP jynx (yes i know it will cost more stardust)
    He answered your fucking question.

    They have the same fucking cap if they are caught at the same trainer level.

  2. #1802
    Shimmy shimmy ya shimmy yam shimmy ya
    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Yeager View Post
    Man I wish I was back in my hometown last night.......

    THIS spawned on the beach.

    I had one pop up on my nearby list night. It wasn't on pokevision or the pokeradar. And it only stayed on my nearby list for maybe 5 minutes tops. It was weird.

  3. #1803
    RNGesus
    Sweaty Dick Punching Enthusiast

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    Is this game ever gonna fix the stupid trackers? Because its still unplayable outside of using sites and apps to locate shit.

  4. #1804
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    Quote Originally Posted by Zetanio View Post
    He answered your fucking question.

    They have the same fucking cap if they are caught at the same trainer level.
    This is not true.

    While they have the same CP level cap, their CP value can vary by quite a bit. It depends entirely on the two pokémons IV (Individual Value). They can have different attack and defense growth. This, however, is entirely independent on your trainer level and is entirely RNG. The one caught at 10CP may or may not be stronger than the one you caught at 600 CP if you level them both to their CP level cap.

    The IV growth goes from 0-15 on both Stamina, Attack and Defense. So a pokémon with 15/15 in Attack and Defense can have a MUCH higher CP cap than one at 1/15 Attack and Defense, even if they cap out at the same CP level (that is, the white half circle).

    For example, a Vaporeon with 0/15 in attack+defense and stamina will have a CP cap of 2427 and a max HP of 205 at trainer lvl 40, while one with 15/15 in stamina and attack+defense will have a max CP of 2816 and a max HP of 217. This is a difference of almost 400 CP and 12 health, even though both of them are at their CP level cap.

  5. #1805
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    Quote Originally Posted by Zetanio View Post
    He answered your fucking question.

    They have the same fucking cap if they are caught at the same trainer level.
    Extra hostile and wrong.

  6. #1806
    Atheist Douchebag.
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    Quote Originally Posted by Zetanio View Post
    Your level determined the max CP along with one of the stats.
    Quote Originally Posted by LinktheDeme View Post
    Maximum CP of pokemon that can be "caught" are relative to your trainer level. I don't know what the range is or probability.

    If you look theres a bar above your pokemon that's the maximum CP once its full you can't upgrade it more that's based on trainer level. I'm unsure if specific stats slightly influence that max bar. (Like weight and height etc. I've been trying to find somewhere that does keep track of those)

    Pokemon can only be caught to a maximum CP range of trainer level 30. For pokemon hatched they'll only hatch according to a maximum CP range of trainer level 20. That's what I read. Max is level 40
    Yeah. Answered him the first time.

  7. #1807
    Duplicitous Jew with Political Aspirations
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    Is there any point to using Stardust before level 30? Seems like you could blow 10k+ dust on powering something up just to encounter a stronger one in the wild up until then.

  8. #1808
    I like to eat food
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    Quote Originally Posted by Zealot View Post
    Is there any point to using Stardust before level 30? Seems like you could blow 10k+ dust on powering something up just to encounter a stronger one in the wild up until then.
    Generally I'd say no. Just save it until you hit 30 unless you have to level up something for a gym or something. Not really necessary, though.

  9. #1809
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    Quote Originally Posted by Tokitoki View Post
    Generally I'd say no. Just save it until you hit 30 unless you have to level up something for a gym or something. Not really necessary, though.
    I'd say save until 20. Saving until 30 is uneccessary. You can find plenty of pokémon with perfect IV worth leveling past 20. It takes quite a while to reach a new level once you hit lvl 20, so thee's plenty of time to get more dust and candy to keep the few pokémon you want capped. I get more than enough Dust every level to keep at least my top 7 Pokémon capped.

    Right now at lvl 24 with roughly 50000 exp left until 25, I'm sitting at 93030 Dust, and then I've capped 2 Vaporeons, 2 Hypnos, 1 Flareon, 1 Jolteon, a Golduck, a Poliwrath, a Nidoking and a Clefable. I would have done a Snorlax too if I had any candy...

  10. #1810
    Sandworm Swallows
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    Quote Originally Posted by Zealot View Post
    Is there any point to using Stardust before level 30? Seems like you could blow 10k+ dust on powering something up just to encounter a stronger one in the wild up until then.
    Well that's always going to be the case so unless you want to roll with no team until level 30 (which frankly would be kind of sad, level 20 - 30 is a months-long grind unless you're cheating), you should start evolving stuff around level 20 at least. If you have no gyms near you and only want to do the collection aspect I suppose you could hold off, I wonder if stardust caps though? You get stardust every time you capture a Pokemon and you pretty much need to capture Pokemon to level so you should be good on stardust even if you want to evolve a few things. But you will most likely be sitting in the 20s for a very long time so might as well evolve some stuff.

    CP is "potential growth" and will depend on trainer level and luck. A Pokemon of a certain species and level you catch at trainer level 20 and CP10 should have near the same potential growth as a Pokemon of a certain species and level you catch at trainer level 20 with CP500. It can start at 10CP, for example, and take a billion stardust to cap or it can start at 500CP and take much less stardust to cap. However, I say "near the same potential growth" because Pokemon's IVs will change its stamina(HP) and attack/defense a bit. They also have hidden levels, and these are important in determining IVs. You can see this if you try to calculate a Pokemon's IVs on a website like this one, the notches on the arc are levels and half-levels that you can't see in the Pokemon's stats page. Feeding it stardust is analogous to leveling it up with rare candies, but if it has shit IVs its growth potential will be slightly more limited than if it has good ones. Personally even if a Pokemon has good IVs I trash it if it's too low CP because it's not worth the stardust to me at trainer level 21.

    So what you wanna look for in a really good, easy to maintain pokemon:

    1. Good IVs
    2. High hidden level/CP compared to its max potential (unless you're ok with dumping tens of thousands of stardust into a low one to level it)
    3. Good moveset

    It's ultimately up to you if you want to keep a high CP Pokemon with bad moveset/IVs but Pokemon are a dime a dozen so I'd just trash it if it's common enough to eventually replace.

  11. #1811
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    Some Pokémons are worth it to keep even if it has a "bad" moveset. Snorlax for example is rare and extremely good even if it doesn't have the perfect Lick/Bodyslam moveset.

    Generally, for most Pokémons, you want a quick move that is the same type as the Pokémon, as it gives you a Type bonus. In most cases (which is especially true with Vaporeon), you only want the ideal quick move as it is detrimental to use the charge move in almost all cases.

  12. #1812
    The God Damn Kuno
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    I have 350k stardust and Im saving it all for a good Dragonite. Im level 27. I only spent a little stardust after the first week since nobody knew much at the start.

  13. #1813
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    Quote Originally Posted by Zetanio View Post
    Yeah. Answered him the first time.
    He wasn't asking what determines the max CP. He was asking if two Pokemon caught at the same trainer level but different starting CP levels would have the same max CPs when powered up to their respective caps. And the answer is no.

    Regardless, you got snappy and hostile for no reason. Awfully angry for someone who was quitting the game until your change demands were met.

  14. #1814
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    Quote Originally Posted by Not Kuno View Post
    I have 350k stardust and Im saving it all for a good Dragonite. Im level 27. I only spent a little stardust after the first week since nobody knew much at the start.
    Wow! Very nice. I really should start stockpiling and do something similar.

  15. #1815
    Atheist Douchebag.
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    Quote Originally Posted by Zetanio View Post
    Your level determined the max CP along with one of the stats.
    Quote Originally Posted by LinktheDeme View Post
    Maximum CP of pokemon that can be "caught" are relative to your trainer level. I don't know what the range is or probability.

    If you look theres a bar above your pokemon that's the maximum CP once its full you can't upgrade it more that's based on trainer level. I'm unsure if specific stats slightly influence that max bar. (Like weight and height etc. I've been trying to find somewhere that does keep track of those)

    Pokemon can only be caught to a maximum CP range of trainer level 30. For pokemon hatched they'll only hatch according to a maximum CP range of trainer level 20. That's what I read. Max is level 40
    Quote Originally Posted by Valisk View Post
    He wasn't asking what determines the max CP. He was asking if two Pokemon caught at the same trainer level but different starting CP levels would have the same max CPs when powered up to their respective caps. And the answer is no.

    Regardless, you got snappy and hostile for no reason. Awfully angry for someone who was quitting the game until your change demands were met.
    Between our answers and the last 5 pages discussing all this stuff, he'd have the answer.

    As usual. Read the thread. There are links to explanations of IV, Stats and Max CP all over.

  16. #1816
    Limecat
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    It would be cool if you could click a Pokemon and see how many battles it's been in, how many won, lost, how much dmg dealt, and shit like that. I've controlled a gym for 3 days straight and am very curious at those stats for my snorlax

  17. #1817
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    Quote Originally Posted by Myrrh_Quetz View Post
    It would be cool if you could click a Pokemon and see how many battles it's been in, how many won, lost, how much dmg dealt, and shit like that. I've controlled a gym for 3 days straight and am very curious at those stats for my snorlax
    Don't know exactly what causes it, but some of my have a "Battles won: #" under their name in gyms. I'm pretty sure my Snorlax has won more than 1 battle (which is what it says) considering I've literally sat there grinning while people try and fight it. And it says that no matter what gym I put it in, so it's something stored on my Snorlax, and not on the gym.

    Ironically my 1480 Hypno has "Battles won: 2" even though it's something I just throw on the last gym on my route before I collect.

  18. #1818
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Wish pokemon wouldn't disappear off the map unless they actually flee from you or you successfully catch them. Drove 10 minutes to catch a Bulbasaur, and the app soft-locked after I threw my first ball. Closed and re-opened but the Bulbasaur was gone and I know he still had like 5 minutes left before he disappeared naturally.

  19. #1819
    RNGesus
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    Well in that case he probably fleed while you were frozen. If he was supposed to stay up he wouldn't just disappear.

  20. #1820
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    I feel like it's unlikely he would have fled on the first ball, after I threw a berry at him (was only a yellow ring as well), but maybe.

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