Randomness is what this game needs, breaking patterns where you're uncertain what is to come next after a threshold of attacks is meet is what would really spice things up. An internal cool down system could be implemented for bosses to avoid spam of unforgiving attack patterns as well as a two time use of their ultimate attacks(primal's and boss enrages) and having them triggered by timed conditions only within a fight should be the only mechanics in a fight where you know, okay at 6 minutes we're gonna get blasted really fucking hard, and at 12 minutes it's game over if we don't beat this thing into a pulp regardless of what phase we enter.
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