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Thread: Reisenjima Mega Thread     submit to reddit submit to twitter

  1. #421
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    some ppl weren't online, so my group tried some t1s with trusts.

    started with golden kist, and turned out to be easier as [blm sch geo mule-whm amchuchu arciela2] than either [pld rngx2 geo cor whm] or [pld sch blmx2 mule-cor mule-whm].

    4min fight vs. 14min previously.

    used same setup for gomberry and belphegor, both were also pathetically easy compared to 6-man setup.

    swapped to august for oryx, but that fight was the same 7min duration as with 6-man setup bc the -dt is just brutal. didn't even get lucky with a modus landing to help things along. the only difference was that the fight was so boring that the geo fell asleep.

    also of note, we were using radialens and rotating pops. mule-whm engaged set is full espial ilvl117, cure set drops to an avg ilvl116. had 0 problems even with tank trusts losing hp/mp sporadically due to set swaps.

  2. #422
    Relic Horn
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    Quote Originally Posted by Protey View Post
    Suzaku in Escha - Ru'Aunn will completely resist silence after awhile (I used Saboteur and Stymie yet silence failed to land).
    But it doesn't give the "completely resists the spell" message, which indicates complete, immutable immunity. Nothing in the Adoulin era or later does.

  3. #423
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    Quote Originally Posted by Protey View Post
    Suzaku in Escha - Ru'Aunn will completely resist silence after awhile (I used Saboteur and Stymie yet silence failed to land).
    Well in theory you could still land thru accumulated resistance just really really low odds

  4. #424
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    Quote Originally Posted by Fwahm View Post
    Nothing released after Adoulin came out completely resists anything.
    Nope, everything is still immune to doom!

    Plenty of NMs seems immune to plague as well.

  5. #425
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    But how do you know they are immune, and not just ridiculously resistant?

  6. #426
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    It could be that, but it doesn't seem likely. Nearly everything ITG pre-voidwatch was completely immune to plague, but it was pretty damn accurate on the things it did actually land on. Seems to be the same story with escha NMs and hard merit fights. I have TH belt (and otherwise full acc/macc build) on delta thrust, so I cast it on almost everything.

    I'll check what message lowing gives next time I do some NMs.

  7. #427
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    Last 2min30 of our win today of Teles. It went pretty close. This was the 3rd try:





    - 3x PLD rotating Featy, Charm buffers and Super Revitalizers during her SV. SV seems to last 1 minute and apply a 30" MUTE Aura. PLDs need to rely on temps to not die during it.
    - 4x BLM rotating Death. All managed to get 3 stared for todays event.
    - Our only Idris GEO was used in PLD party with Attunment and Vex. We did not rely on Stun.


    Hight difference is vital to keep your backrow alive. At #9 we had random deaths to AoE. Her hate is still unreliable and any movement towards mages is a big risk, we lost 2 BLMs at times during the fight. If you notice a DIA aura up everyone should drop what they are doing and keep themself alive. It's around 200 damage per tick. Our 3 tries went from 30% to 19% and finally the kill. If you cleared WoC then this one should be doable, too.



    After we tried the Botulus. We were unable to even get 1 Skillchain off before a 500 damage/tick BIO aura killed everyone. A 3000 damage nuke was promptly regend up from 99% to 100%.

    http://i.imgur.com/1ifh0Ew.jpg

  8. #428
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    They are upgrading REM when Aeonic are finally done right? what if it turns out you need upgraded REM to defeat them reliably...

  9. #429
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    Teles
    2,3m~ HP with 13
    TP moves and spells changes depending on the %/last SP used.

    100~79% :
    Lunatic Voice, Sonic Buffet
    Massacre Elegy, Pining Nocturne, Magic Finale, Wind Threnody II, Aeroga V, Aeroja, Aero VI. Song is always followed by a nuke.

    79% :
    Soul Voice and gains aura Mute (1 min). Virelai and Entice only during SV.

    79~59% :
    TVI/Aga V/Aja (any element), Impact, Meteor, Death
    Clarsach Call, Sonic Buffet

    59% :
    Manafont and gains aura Magic Defense Down (1 min)

    59~39% :
    Flash, Holy II, Banishga III, Protect V, Shell V
    Clarsach Call, Hysteric Assault

    From what the video shows, it seems that Teles like can freely alternate between Soul Voice and Manafont modes when low HP.

    Clarsach Call gives a total of 6 buffs to Teles : Attack Boost, Defense Boost, Evasion Boost, Magic Attack Boost, Magic Defense Boost, Magic Evasion Boost. Each buff lasts 3 min and the Attack Boost gives +20% ATK (confirmed with Atomos)

    We got it down to 53%~ with DNC and 3 SMNs spamming Night Terror. Hate was stable but I'm not sure if it's possible to win in time without Death MBs.

    EDIT
    Dia aura? Maybe Teles has a third SP then.

  10. #430
    Relic Horn
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    Dia aura? Maybe Teles has a third SP then.
    It used Dia aura pretty rarely and I have no clue what triggered it. First time we got completely cought off-guard tho.

    EDIT: Invincible gave 200 tick Dia Aura.

  11. #431
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    Invincible is its 3rd SP. Dia aura with that.

    way to edit same time I post it!

  12. #432
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    Ok, then it could be something like

    39% :
    Invincible + Dia aura

    39~19% :
    Back to songs, wind nukes, Lunatic Voice, Sonic Buffet with Soul Voice at 19%? Hmm...

    19%~0 : Randomly alternates between Soul Voice, Manafont and Invincible phases (on the video it did Manafont > Soul Voice > Manafont)

    Also, I noticed Teles doesn't do any TP move during Manafont (which is nice).

  13. #433
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    We had the DIA Aura at 70% or so once I am sure. It just seems super random.

  14. #434
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    Weird, on all our attempts Teles did SV at 79% then started spamming nukes like if Manafont would be the next SP, which it used at 59% on our best try. Maybe the SP order is random then but I'm pretty sure it changes every xx% and that the spells/TP moves used are a hint about what will follow next (until the last phase where Teles seems to rotate SPs).

  15. #435
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    She really goes apeshit under 10%. Finally had people on to try the fight again, but just couldn't get off the last SC needed to kill her at 5% and 8% on separate attempts(mute aura+charm both times ugggh). It seems she really favors Clarsach, especially when the target is at a distance(backline can be wiped out instantly if you don't keep her under control). Might be worth bringing a BRD or SMN just to EA/Scherzo the backline against Clarsach or keep manawall up for 10min straight at low HP using super revito.

    Can confirm SP order seems to be random, though it does seem to favor SV as the first.

  16. #436
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    I find it really annoying that these fights are so "difficult" that you have to exploit zone height to win somewhat reliably.
    I dunno, I have mixed feelings.


    On one hand I'm glad we're finally seeing a challenge like we didn't see from the times of Delve1 pre-skill patch (if not even harder?).
    It's good we have something that will require months to kill reliably etc. Considering they will hardly add anything else in game, it's good they did this.
    On the other hand I think that, consdiering the quality and quantity of players left on the servers, maybe they went a bit too far, I dunno.
    If they plan to lower the difficulty of these NMs in a few months it's all good, but if they plan to leave them like this forever and ever then I'm not sure I'm happy about it.

  17. #437
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    Quote Originally Posted by Sechs View Post
    I find it really annoying that these fights are so "difficult" that you have to exploit zone height to win somewhat reliably.
    I dunno, I have mixed feelings.


    On one hand I'm glad we're finally seeing a challenge like we didn't see from the times of Delve1 pre-skill patch (if not even harder?).
    It's good we have something that will require months to kill reliably etc. Considering they will hardly add anything else in game, it's good they did this.
    On the other hand I think that, consdiering the quality and quantity of players left on the servers, maybe they went a bit too far, I dunno.
    If they plan to lower the difficulty of these NMs in a few months it's all good, but if they plan to leave them like this forever and ever then I'm not sure I'm happy about it.
    duration of level of difficulty for DL, AV, PW, Odin, etc. etc. was ok though?

  18. #438
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    I didn't say it was ok (or that it wasn't), I just don't think we can compare 1:1 with that vm0d.
    It was different times, very very different games, different player base, different standards outside of the game. Something that was perfectly acceptable 10 years ago doesn't necessarily mean it still is nowadays. Maybe it is, maybe it isn't.

    Anyway AV/PW etc got nerfed multiple times. Aside from direct nerfs they also got indirectly nerfed by the fact we got 24 more levels, better gear, better JAs etc.
    We're currently at the peak of the game. We already know that better gear will hardly come and if it will come it's gonna be just a few items barely better than what's currently available.
    Once people are capped with 2100 JPs you won't be able to store any more power on your character.
    Supposing only minor tweaks to game balance will come from now on, we're gonna reach a dead-end in terms of power creep, there's gonna be a point past which you can't go further.
    If the game difficulty balance for those mobs will remain the same even, say, 6 months from now, the number of players who can reliably hope to defeat them won't see a big change from that number at the end of the current year.


    Which is why I said I have mixed feelings.
    I'm glad there's finally something challenging again in this game, I'm glad that at least now and for a while, only a select few will be able to kill these targets. Sounds like a rightful gift for hardcore players who dedicated years of sweat and love unto this game.
    But it's something that from a certain point onwards should be made accessible to more players though.
    Doing it too early would be wrong (lack of respect for the players described above), but never doing it at all would be wrong as well.
    From my personal point of view of course.

  19. #439
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    SE does state that new content will be at a higher difficulty at first and then be made easier. they don't state by what means, but like you said, some things have been made easier by the addition of character lvls, ilvl, gear, nerfing, reduced entry reqs, scaling by # of pt members... there's many ways to reduce difficulty.

    i'm sure it will become less difficult soon, by some means. all clears are req'd to build aeonic, so there's got to be some threshold that SE has decided on (whether a timeframe, possibly # of completed weapons in the player base, or hell freezing over) after which the difficulty will be reduced so that a majority of players will have access to weapons.

    heck, maybe they'll buff rudra for a month so everyone can clear stuff again. lol

    campaign: Rudra's Storm+.

  20. #440
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    You remember how delve was pretty difficult until people got clears and the weapons from the boss? I imagine it will be something like that. That once you have the aeonic weapons, doing the ultimate skillchain will cause these NMs to proc and be terror'd for a long time or take massive amounts of HP off them, or some other cheap thing that makes them way easier than what we are seeing now.

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