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Thread: Reisenjima Mega Thread     submit to reddit submit to twitter

  1. #461
    Stalking you
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    Quote Originally Posted by Lyramion View Post
    JP post about killing Erinys: (http://hanabi.2ch.net/test/read.cgi/...1450064178/l50 topic is about "Clevel ??? Monsters, rarely got attention but not found this)

    PLD RUN RDM + DRG WAR THF THF COR BRD

    THF/WAR x2 - SA/TA Mandalic (On DRG I asume), Offhandweapon with +1000 TP bonus
    should be sa/ta on the pld, since you can do that cross-pt.

  2. #462
    Relic Horn
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    PLD most likely held all the adds while the RUN held the main NM with 3x Gelus runes etc

  3. #463
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    Quote Originally Posted by Lyramion View Post
    PLD most likely held all the adds while the RUN held the main NM with 3x Gelus runes etc
    ah ok, then sa/ta on the run.

  4. #464
    Edrakali
    Guest

    Attempted Teles again today at #6 warp, J-7. There is down slope towards the river, which can be easily utilized to avoid Clarsch, we found it easier to take advantage of elevation here, than #2 warp. We used PUP tank to avoid charm moves but in the process we found out that the puppet is immune to her death spell (seems to be a bug).

    Didnt' see this mentioned, she sometimes cast cure VI on herself for around 13k HP.

  5. #465
    Sea Torques
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    Avatars are also immune to certain instant Death attacks (Death spell, Deadly Glare, Death Prophet...) since few months.
    How good pup tank was on Teles? Any hate problem?

  6. #466
    Edrakali
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    Hate is clumsy as others have reported. Needed 2nd tank to position her and emergency voke/flash if she "decides" to go after mages. Besides that pup can tank well with little support, granted that she's in the right position. I had Companion's roll which helped. Probably need pet cure temps only for dia aura phase.

  7. #467
    Ridill
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    It might only be some pets with some moves and such. Had Death prophet from ascended mantis work on my jug yesterday.

  8. #468
    Relic Horn
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    Edit: wrong topic

  9. #469
    Relic Horn
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    Made a short video on how to place your GEO Bubbles exactly 7.5 away from a mob:




    - Enter /gtst 95
    - Stand exactly opposite of your tank and look streight at him. Use 1st person camera to help align.
    - Select your GEO- spell and hold the CONTROL key.
    - Go exactly 4 steps back towards yourself. You can be much further away than in the video. I just stand there for showcase reasons.
    - Enjoy your max range Bubble. Might not manage to hit small Mandys maybe, but bigger NMs should definetly be hit.


    Disclaimer: Somehow most/all GEO .luas still ignore any ground targeting and still cast the bubble directly on the mob.


    Why go through all this effort? The prime example is Maju. If you place your bubble this way, it will be outside of Backdraft range and make the fight way less annoying and more stable. Nothing like backdraft killing your bubbles as BLM is about to unload a DEATH volley.

  10. #470
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    Maurauc Baelfyr
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    Awesome video, thanks.
    Quote Originally Posted by Lyramion View Post
    Disclaimer: Somehow most/all GEO .luas still ignore any ground targeting and still cast the bubble directly on the mob.
    I believe it's a gearswap thing. Are you not using Gearswap?

  11. #471
    Relic Horn
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    Are you not using Gearswap?
    I am, but not for my GEO which I leveled from 1 to 60 just for the video lol

    But ya I don't know for sure if it's Gearswap in general or not if someone wants to chip in with some knowledge there.

  12. #472
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    Quote Originally Posted by Lyramion View Post
    But ya I don't know for sure if it's Gearswap in general or not if someone wants to chip in with some knowledge there.
    Believe me, if it was possible to do this, I'd be all over it, but it's a bug with gearswap ever since the feature was introduced.

    The last update we got on it I remember reading was this:

    Quote Originally Posted by Byrthnoth View Post
    He found the target arrow position in memory, but I can't calculate the exact offsets from it because there's some discretization step going on that I can't emulate. I used it to make a functional version, but it wasn't generating the exact same packet that the game would send and it seemed like an unnecessary departure. The exact offsets that I need exist in memory so really I just need that section of memory instead of this section.

  13. #473
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    Someone on my server (Otoa, JP player) has title Onychophora Obliterator. First I've heard of it being killed it. No idea how they did it though.

  14. #474
    Relic Horn
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    Onychophora:

    - Will counter repeated skillchains with "Doomvoid". AoE instant conal(?) death.
    - Wind and Death do well, thunder and ice CAN do well but need way higher macc.
    - Absorbs damage during Gorge and Aeolian Void.
    - Adds will sometimes gearstrip and instagib the PLD holding them.
    - First T1SC will pop 2 adds. T2 SCs will pop more adds while T1 SCs won't. T3 SC popped all remaining adds.


    Got it to 80% mostly toying around and wondering wtf is going on. Seems to have some kind of Maju-ish gimick but more complicated. Giving up for today since we really can't wrap our head around it. Tried rotating 4 different T1 SCs but it would doomvoid on repeat.

  15. #475
    Relic Horn
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    Vinipata:

    - Pops with 2x adds (6 in DATs). One will be glued to main target at first, one can be pulled off. Their HP is pretty low.
    - Uses Astralflow 2-5% HP or timed after and resummons them
    - Clusterfuck of Naraka AoEs, some 20+
    - Can do damage with fire but short windows to actually do damage between the super wonky hate and AoE spam
    - Never got it below 90% toying around with 4 spawns.
    - We tried to "Ying/Yang" the 2 adds down same time but it was unimpressed.

  16. #476
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    Does anyone have any tips for Bashmu? We manage to get the first head off easily, but the second doesn't want to budge.

  17. #477
    Relic Horn
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    The 1 head is all you need isnt it?

  18. #478
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    Looks like we managed to figure it out after 5 more minutes of trying anyway. Weaponskilling/skillchains from the appropriate side seems to break the heads. The more you know!

  19. #479
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    Quote Originally Posted by Maurauc View Post
    Does anyone have any tips for Bashmu? We manage to get the first head off easily, but the second doesn't want to budge.
    So some fun facts with Bashmu, starts off typically with water spikes. Do thunder dmg and proc it, then soon after it'll have ice spikes, do fire dmg and proc it. Never have to worry about spikes for the rest of the fight. Combine that with removing a key head and it becomes a complete pushover and a 2 minute fight.

  20. #480
    Puppetmaster
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    Fun fact regarding complete immunity:

    Gulltop, the t1 from Zi'tah, completely resists silence (according to my battlemod message).

    Not sure if true or glitch, but I can land every other debuff that a BLM/RDM gets access to with no issues.

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