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  1. #481
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    Anybody has more details on Yakshi? Which setup do you guys use?
    We tried spamming fusion + fire spells. It kinda works but it's also very slow.
    Which light spells did you use to proc Yakshi and reset the aura?
    Did you ever need to temporarily swap to a secondary element of SC/MB?

    Am I wrong or does the Aura give Yakshi some elemental resistance/MDT/MDB? Nuke damage sometimes tank to shit and I don't know why. No, I'm not talking about Elemental Sforzo of course.


    Think next time we gonna try with two tanks, one of them being a RUN for Gambit/Rayke.

  2. #482
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    reposing:

    Quote Originally Posted by ikariiiii View Post
    For Yakshi I would recommend bringing BLMs to nuke and have them be the only nukes after skillchain, and do not let anyone free cast outside of a MB. Repeated nukes really bring his resist rate up tremendously high. We managed to kill him quite fast using this method using SCH GEO GEO BLM BLM + WHM PLD
    and more recently completed it with just SCH GEO GEO BLM BLM PLD, WHM wasn't entirely necessary. Used bolsters and idris GEOs, nuked wind.

  3. #483
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    We did it with PLD WHM SCH GEO GEO BLM. I don't THINK they nuked outside MB; I was the WHM and way too busy spamming Sacrifice and Cursna to notice much.

  4. #484
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    So if resists go up too fast just swap temporarily to wind. We did that as well but timed out at around 18% HP or whatever it was. Second attempt we just ran out of range and saved 6 mins of time, we wouldn't have recovered anyway.
    Both times a tank died due to physical damage from a physical TP move during the Curse aura thing.
    We only had one WHM who was spamming cursna. Not sure on the details of those 2 deaths. First one was a oneshot, second one I'm not sure.
    Tank has really good gear but he was using Aegis and we weren't putting buffs on him (maybe Protect, since it's not really a big deal if Yakshi absorbs Protect).
    He was extremely resistant to dark based Dispel, and required our BRD to be in range of indi-Focus (with Languor down) to be able to reliably Finale.

    We had 3 BLMs, 2 GEOs, 1 COR on one party, and PLD, GEO, 2 SCH, WHM, BRD on the other pt.
    SCHs were spamming SCs non stop and magicbursting on them. One of them (me) was also placing Helix2 on Yakshi.
    With so many people if we make so the SCHs do not MB, I'm afraid we're gonna time out due to the very high HP of the target.


    To be fair during the first attempt (the one where we timed out at ~18%) we would've probably won if our tank didn't die. Which is kinda the reason why we want to try with 2 tanks (one of them being a RUN for Gambit and Rayke) next time.
    Buffs used in our first attempt were Idris Malaise, Idris Acumen, Focus, INT and not sure on which rolls for the mage pt. The other pt was using Languor and Focus.
    We too nuked only after MB of course, no free nukes at all.
    We tried to proc with MB Luminohelix and other stuff but didn't succeed (tbf we didn't really try that hard...)

  5. #485
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    Personally we don't really have a strategy for Yakshi either. We just try to push it into the 1st 50% Sforzo as fast as possible. After a Sforzo the -MDT/+MDB/+MEVA whatever usually resets and you are free to do damage again. It's a fight that seems to go well if you can survive with lower people count but drag on for ages when adding more.

  6. #486
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    Quote Originally Posted by Sechs View Post
    Anybody has more details on Yakshi? Which setup do you guys use?
    We tried spamming fusion + fire spells. It kinda works but it's also very slow.
    Which light spells did you use to proc Yakshi and reset the aura?
    Did you ever need to temporarily swap to a secondary element of SC/MB?

    Am I wrong or does the Aura give Yakshi some elemental resistance/MDT/MDB? Nuke damage sometimes tank to shit and I don't know why. No, I'm not talking about Elemental Sforzo of course.


    Think next time we gonna try with two tanks, one of them being a RUN for Gambit/Rayke.
    For yakshi we were never once able to get a proc off using any strong mb to light, wind, or fire. Found the best course of action was to give the pld zero buffs and even go so far as to not use solace on the whm for the cureskin to increase the length of time before it would do the buff steal tp move. Seems the longer the aura is up the higher its magic evasion increases. When we did toss the rune in for the zerg fight, gambit didn't seem to have much of any effect and rayke only kinda helped.

  7. #487
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    So light magic MB didn't work for you either. How did you proc it then?
    And you confirm my hypothesys that Aura does indeed have some sort of effect on its magic evasion (longer it's up, longer it goes up. Gets reset with Elemental Sforzo)
    For Neak it's very very reliable to proc it with Magic WS, I'm pretty confident there has to be a way to proc Yakshi somewhat reliably too =/

  8. #488
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    Quote Originally Posted by Sechs View Post
    So light magic MB didn't work for you either. How did you proc it then?
    And you confirm my hypothesys that Aura does indeed have some sort of effect on its magic evasion (longer it's up, longer it goes up. Gets reset with Elemental Sforzo)
    For Neak it's very very reliable to proc it with Magic WS, I'm pretty confident there has to be a way to proc Yakshi somewhat reliably too =/
    To clarify what I said in the first sentence, not only did light wind and fire MB not proc it throughout all of our exploratory attempts and during our zerg to get the kill, at no point were we able to proc it to remove its aura. The only strat we could formulate when using larger numbers was to increase the length of time aura was not up at the start.

  9. #489
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    @Sechs
    Reading over your post I think the main thing you need to keep in mind is to reduce the amount of nukes that you are using in general. Bringing 12 is fine, but don't have all the GEOs nuke next to the BLMs, and to be honest it sounds like you're bringing a lot of power to the fight (BRDs, COR, WHM) when you don't really need it. GEOs can keep the PLD alive since they aren't doing much aside from bubbles. Helix also sounds like a bad idea for this kind of target. From my experiences with it, the more nukes you send out, the more he will just flat out resist in the end.

  10. #490
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    Does anyone know what triggers white proc for Gajasimha? It looks like it levels it down as well.

    Also, what strategies for Old Shuck? It seems that it can level up really fast at start. I've heard melee zerg strats like BST Unleash but that's about it. Magic doesn't seem to do much to it.

  11. #491
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    Quote Originally Posted by Johnb View Post
    Does anyone know what triggers white proc for Gajasimha? It looks like it levels it down as well.

    Also, what strategies for Old Shuck? It seems that it can level up really fast at start. I've heard melee zerg strats like BST Unleash but that's about it. Magic doesn't seem to do much to it.
    mb comet was procing white for me

  12. #492
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    Maju gets ridiculous evasion (1650+ Acc to cap with Torpor/Distract III /Quickstep level 10) when you blind him, but he loses Oppressive Glare. Having Oppressive Glare up seems to give him 1%/tick Regen and might make his hate funky.

    Should be possible to down him with a melee strategy. Pyrrhic Kleos was doing 9-21k damage when he was unblinded with Frailty/Torpor on.

  13. #493
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    Finally got to do some more Teles spam and got past the <9% hump:

    PLD PLD WHM GEO GEO, GEO GEO BLM BLM BLM SCH
    Spoiler: show


    - Uses SPs in random order(can be the same twice in a row) at 79, 59, 39, 29, 19 and 9%. As was mentioned before, at 9% it will keep using SPs over and over.
    - It has hate mechanics similar to Seiryu. If a mage does damage(perhaps before/after/during a TP move?), it partial resets hate on its current target and chases the mage.
    - We never saw it cast Death even once out of numerous attempts. All I can think is that white procing it semi-annually(dark or ice damage seem to proc white often) prevents it from casting Death.
    - I'm still not positive what type of damage Clarsach is, but it seems likely that it's wind magic. Vex/Attunement/Baraero seem to drastically reduce its damage, but can still see high spikes of 1-2K or more.
    - Charm buffer can be dispelled.
    - Dia aura only lasts 30 seconds at most and can be blocked by Manawall.
    - Much, much, much more difficult than WoC.
    - Teles Terrifier.

    We were stuck for a bit because of the hate mechanic thing, until we realized it was the WHM that was pulling hate and wiping the backline the majority of the time from cure spam. Once we had the entire tank party stay in range, it became much more manageable and more about surviving the SPs. Our overall goal was to have 1 Bolster for each 25% HP. For the last 15% or so, we'd try to inch it down as close to 10% as possible, then do a volley of 3 Deaths at once to entirely ignore the shitfest that is <9%.

  14. #494
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    Quote Originally Posted by ikariiiii View Post
    @Sechs
    Reading over your post I think the main thing you need to keep in mind is to reduce the amount of nukes that you are using in general. Bringing 12 is fine, but don't have all the GEOs nuke next to the BLMs, and to be honest it sounds like you're bringing a lot of power to the fight (BRDs, COR, WHM) when you don't really need it. GEOs can keep the PLD alive since they aren't doing much aside from bubbles. Helix also sounds like a bad idea for this kind of target. From my experiences with it, the more nukes you send out, the more he will just flat out resist in the end.
    Thanks for your considerations that you shared with me.
    I can understand the importance of reducing the number of nukes (for the resistance build up etc) but my doubt is that if we avoid having the GEOs and SCHs nuke, then we won't have enough fire power to bring Yakshi down in time, I'm afraid. That is, with 12+ people of course.
    BRD is pretty useless I agree (like for 99% of fights of late? ) but Finale and Threnody2 can be of some use I suppose. Guy who has 4song and was on BRD last time also has a very nice COR but I think we'd still want a BRD if anything just for Finale, given how Yakshi resists Dispel.
    Why is Helix a bad idea in your opinion? Please elaborate. For the matter of "build resistance on target" Helix counts as a single spell-cast, but does a lot of damage over time. All of the "tocs" Helix proc on the target shouldn't build up resistance, but only the initial one, so it seems to me it's quite handy to land it?
    My gear is not uber and I wasn't getting Acumen, but I hit as high as 4k Helix on Yakshi, that's at least 40k damage over time, sounds good to me? I might be missing something here, please fix my line of reasoning if I did.

    Honestly I might be underestimating something but I still think we would've killed Yakshi on our first attempt if our tank didn't die. It was at like 18%, in worst case scenario with a tank still alive we could've bolstered or something.



    @Johnb
    Old Shuck is a bitc. Unleash strategy is the msot reliable/easiest if you have the setup for it (might need Perfect Defense for the BSTs though, given how they have to stay in range)
    We killed it with like 14+ people using a zerg strategy. Can find the details I posted a few pages before right in this thread.
    tl;dr it was DDs (BLUs!) superbuffed with GEOs doing all sort of bolster buffs (VEX included!) and SMN doing PD. This last one was completely unnecessary.
    I'm sure there's a gimmick to do Old Shuck the normal way without the use of SPs but in all our attempts and digging through forums I couldn't find anything.
    Thunder magic works somewhat good on Old Shuck btw, but you can't rely on bringing it down with just magic because of how random/often he levels up.

  15. #495
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    Composer's mitts are indeed +50 accuracy total when Madrigal is up, not 30+50. Similar to how Mindmelter functions.

  16. #496
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    Quote Originally Posted by Sechs View Post
    Why is Helix a bad idea in your opinion? Please elaborate. For the matter of "build resistance on target" Helix counts as a single spell-cast, but does a lot of damage over time. All of the "tocs" Helix proc on the target shouldn't build up resistance, but only the initial one, so it seems to me it's quite handy to land it?
    My gear is not uber and I wasn't getting Acumen, but I hit as high as 4k Helix on Yakshi, that's at least 40k damage over time, sounds good to me? I might be missing something here, please fix my line of reasoning if I did.

    Honestly I might be underestimating something but I still think we would've killed Yakshi on our first attempt if our tank didn't die. It was at like 18%, in worst case scenario with a tank still alive we could've bolstered or something.
    It's not influenced by number of spells cast. It just gains meva. gradually after it uses Cordon of Apathy. If you have a SMN or two you can literally prevent it from using any TP moves the entire fight and bypass the gimmick altogether. If you decide on a lowman BLM/mage strategy, the key is getting it as low as possible before it uses Cordon. A powerful Helix is extremely useful for this method as it can potentially tick it down to 50% where its meva. resets after it uses its SP. For reference, I generally do this with only 1 BLM and they take off 20-25% per skillchain doing firaja>fire6.

  17. #497
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    Quote Originally Posted by EjinCaitsith View Post
    If you have a SMN or two you can literally prevent it from using any TP moves the entire fight and bypass the gimmick altogether.
    How? Spamming Caith Sith's BP that resets target's TP? But still, 30 seconds cooldown... Guess you would need 2 SMNs for this?
    This is something I didn't consider, If I recall the TP reset thing is also 100% so that means you don't even need uber gear to land it.


    I generally do this with only 1 BLM and they take off 20-25% per skillchain doing firaja>fire6.
    I can see that happening with like 6 people in alliance, but not with 12+ players

  18. #498
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    Quote Originally Posted by Byrthnoth View Post
    Should be possible to down him with a melee strategy. Pyrrhic Kleos was doing 9-21k damage when he was unblinded with Frailty/Torpor on.
    Unfortunately, that's not "ridiculous evasion" for today's T3+ standards. ;-(

    It is possible to kill it with a melee strategy. The most important part (and for some jobs most difficult part) probably is to avoid SCs completely; I haven't levelled it up on purpose to see how evasion (might) skyrocket, but if it happens once, chances are it's going to happen multiple times during a fight. A melee setup would have to be prepared for that and adapt accordingly; CDC/Fudo spam most likely won't work, because of that.

    It's one of the few spots where I'm glad that Pyrrhic Kleos does not SC with itself. >_>

  19. #499
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    That kinda makes me wish each weapon type had at least one inferior but still somewhat valid WS that doesn't have SC properties (like Spirits Within, Sanguine Blade, etc).
    Would be neat for situations like that...


    Btw maybe out of topic but I always forget that Inundation exists.
    It was originally their (false) excuse to justify the incoming nerf to Rudra's Storm, but I never seen any valid mention of the spell ever since.
    Mostly because since the same patch the paradygm of the game balance kinda switched towards mage-based setups I guess, but still... anybody bothered to test and check if Inundation can be meaningful in some setups?
    Most people seem to be like me and just plain forget it even exists...

  20. #500
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    Quote Originally Posted by Johnb View Post
    Also, what strategies for Old Shuck? It seems that it can level up really fast at start. I've heard melee zerg strats like BST Unleash but that's about it. Magic doesn't seem to do much to it.
    We did SMN SMN COR RDM GEO GEO. Get buffs up and both SMN AF/AC and use Predator Claws, does around 20k per BP. It will die before AC wears

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