Item Search
     
BG-Wiki Search
Page 26 of 38 FirstFirst ... 16 24 25 26 27 28 36 ... LastLast
Results 501 to 520 of 759

Thread: Reisenjima Mega Thread     submit to reddit submit to twitter

  1. #501
    Sea Torques
    Join Date
    Dec 2009
    Posts
    712
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Sechs View Post
    That kinda makes me wish each weapon type had at least one inferior but still somewhat valid WS that doesn't have SC properties (like Spirits Within, Sanguine Blade, etc).
    Would be neat for situations like that...


    Btw maybe out of topic but I always forget that Inundation exists.
    It was originally their (false) excuse to justify the incoming nerf to Rudra's Storm, but I never seen any valid mention of the spell ever since.
    Mostly because since the same patch the paradygm of the game balance kinda switched towards mage-based setups I guess, but still... anybody bothered to test and check if Inundation can be meaningful in some setups?
    Most people seem to be like me and just plain forget it even exists...

    The thing about Inundation is that I think it wears off after each SC. It didn't use to be that way, but the other day I was killing one of the escha dragons and I was casting it onto the dragon every few seconds. Was really annoying.

  2. #502
    Sea Torques
    Join Date
    Sep 2006
    Posts
    646
    BG Level
    5

    Quote Originally Posted by Sechs View Post
    How? Spamming Caith Sith's BP that resets target's TP? But still, 30 seconds cooldown... Guess you would need 2 SMNs for this?
    This is something I didn't consider, If I recall the TP reset thing is also 100% so that means you don't even need uber gear to land it.
    One SMN is enough if you don't have more than 1 or 2 DDs but you need to control every actions that give TPs. SCH must do 0 dmg when SC'ing, tank try to mitigate dmg taken with Stoneskin or Shadows etc. Mewing Lullaby can be discarded if Yakshi manage to pass a single Cordon of Apathy because its regain will become far too high after but this shouldn't happen if the SMN is focused and fast with Cait Sith. SMN can still do decent dmg with Night Terror and dispel buffs stolen with Pavor Nocturnus if aura pop.
    Our usual setup : SMN, SCH, GEO, GEO, COR and PLD, RUN, WHM (could probably cut 2 or 3 jobs but whatever). Only dds are SMN and SCH.

  3. #503
    Edrakali
    Guest

    Teles beaten with this setup:
    BLM x3 GEO x2 SCH
    PUP (VE/VE)

    Here are the key strategy points:

    -Used elevation at J-7, Teles at the ledge, mages down.
    -All offensive bubbles (focus/acumen/languor/malaise), used Death x3 simultaneously. BoG whenever its up. Save Bolsterx2 for last 15%.
    -After each volley hate will shift, BLM with hate runs up and reposition her with manawall up. At times we wiped but puppet tank can solo tank her until unweak.
    -If only 1 BLM unweak you can keep going, since one death will do 99999.
    -If she gets to around 25% HP, chip down her HP to 15%~ and kill her off with bolsterx2 and soldier's drink.

    PUP talk:
    -VE head is used to pop Invincible and shift hate back after one death volley, this can only be used once but it saves alot of trouble.
    -Used 2 Light Maneuver + 1 fire, poped Overdrive when she manafont and changed 1 light to water.
    -While overdrive is up, puppet cant be killed easily.
    -Sometimes she gets ugly with her moves/spells which will require usage of temps, other time she's completely harmless.

  4. #504
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by Protey View Post
    The thing about Inundation is that I think it wears off after each SC. It didn't use to be that way, but the other day I was killing one of the escha dragons and I was casting it onto the dragon every few seconds. Was really annoying.
    That has to be a glitch though seeing as it's supposed to be bonuses that get bigger with the number of weapon types used in skillchains which means more steps

  5. #505
    BG Content
    Join Date
    Jul 2007
    Posts
    22,353
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Maybe it wears off after it increases skillchains by a particular amount of damage, similar to how Reprisal wears off after it reflects enough damage, Dread Spikes wears off after it absorbs enough damage, etc.

  6. #506
    Hydra
    Join Date
    Dec 2011
    Posts
    107
    BG Level
    3

    Inundation is very strange. In my experience, it does not wear off after skillchains, and in fact, has an abnormally long duration. It's often several minutes before the message comes up that it has worn off. However, ever since the spell was introduced, I noticed that you can cast it on a mob, then immediately cast it on the mob again without taking any other actions and it will overwrite itself, something debuffs don't do.

  7. #507
    Old Merits
    Join Date
    Sep 2007
    Posts
    1,247
    BG Level
    6

    I'm sorry for bringing this up here and at this point, but could somebody please fix the thread title? It's been bugging me since the day it was posted.

  8. #508
    A gigantic waste of space
    Join Date
    Apr 2009
    Posts
    719
    BG Level
    5
    FFXIV Character
    Maurauc Baelfyr
    FFXIV Server
    Hyperion
    FFXI Server
    Valefor

    Quote Originally Posted by Lepetit89 View Post
    I'm sorry for bringing this up here and at this point, but could somebody please fix the thread title? It's been bugging me since the day it was posted.
    My bad.. I can't believe I never spotted it. Sorted for you!

  9. #509
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by errantfish View Post
    Inundation is very strange. In my experience, it does not wear off after skillchains, and in fact, has an abnormally long duration. It's often several minutes before the message comes up that it has worn off. However, ever since the spell was introduced, I noticed that you can cast it on a mob, then immediately cast it on the mob again without taking any other actions and it will overwrite itself, something debuffs don't do.
    Decaying debuffs do. Granted they only did so when you current potency on the target was lower than what was being applied... but this is a weird one where potency can increase so they might have just left it open ended in case you wanted to reset it for some weird ass reason?

  10. #510
    Old Merits
    Join Date
    Sep 2007
    Posts
    1,247
    BG Level
    6

    Quote Originally Posted by Maurauc View Post
    My bad.. I can't believe I never spotted it. Sorted for you!
    Much better, you have my thanks!

  11. #511
    Salvage Bans
    Join Date
    Jul 2010
    Posts
    807
    BG Level
    5
    FFXI Server
    Caitsith

    High chance Neak's gimmick is using the same elemental type weapon skill 3 times(or maybe only darkness works?). Our sample size is limited, but it seems to nearly always proc on 3rd Sanguine Blade. I checked Loire's youtube video and the theory holds up: they did Sanguine Blade>Energy Drain>Sanguine Blade(Proc'd). Can anyone disprove this theory or remember procing it on first or second WS?

    Not exactly super relevant now, but it's good to keep this type of gimmick in mind if it's reused on the new HELM NMs.

  12. #512
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    I know we were surprised in our recent attempts BLMs never procced with Vidohunir but our GEO always procced with Flash Nova. Thought it was just a coincidence but maybe it's not.
    Next time I'll fight Neak I'll make sure to keep track and count number/type of WS.

  13. #513
    Salvage Bans
    Join Date
    Jul 2010
    Posts
    807
    BG Level
    5
    FFXI Server
    Caitsith

    Speaking of Neak, finally got around to making a 4-box video if it's helpful to any lowman groups out there. If I had to add 2 more jobs to make it 6man, it'd be a 2nd BLM and GEO.


  14. #514
    Sea Torques
    Join Date
    Sep 2006
    Posts
    646
    BG Level
    5


    Teles didn't used a SP at 39%... weird. It should have been Invincible because she was casting light spells but instead of that she just switched to wind spells/songs mode.
    EA/Scherzo do indeed works against Clarsach Call.


    Complete joke with Night Terror + Mewing lullaby until 49% where it goes into absorb physical mode after casting a Earth based spell and into absorb magic mode after casting a Fire based spell.
    Shock Squall resists with Languor but I don't think Stun matter since NM seems to change its absorb mode pre/mid cast.
    Silence lands but it builds a resistance, debuff will instantly off after multiple uses.
    NM casts once every 40~ seconds.
    Night Terror does 8~14k, up to 22k~27k with Bolster Malaise and Gambit (no MB).
    Took us 10 min~ to bring NM to 50% with three Astral Conduit. I'm pretty confident we can win if we save Astral Conduit and Silence for the last 50%.

    Onychophora has been defeated with a manaburn setup too, it seems.
    http://nonoco.blog.shinobi.jp/Entry/703/

  15. #515
    Relic Horn
    Join Date
    Jul 2005
    Posts
    3,478
    BG Level
    7

    Quote Originally Posted by Tachi View Post
    Onychophora has been defeated with a manaburn setup too, it seems.
    http://nonoco.blog.shinobi.jp/Entry/703/

    PLD RDM + BLM BLM SCH GEO GEO COR

    1 200 000 HP around with 8


    T1 Skillchain rotation:

    Fire > Dark > Thunder > Wind > Ice

    Do most damage on Dark and Wind SCs

  16. #516
    New Merits
    Join Date
    Apr 2006
    Posts
    202
    BG Level
    4
    FFXI Server
    Bismarck

    Quote Originally Posted by Lyramion View Post
    PLD RDM + BLM BLM SCH GEO GEO COR

    1 200 000 HP around with 8


    T1 Skillchain rotation:

    Fire > Dark > Thunder > Wind > Ice

    Do most damage on Dark and Wind SCs
    Dropped Firang sword and Gozuki Mezuki staff it looks like.

    The blog post said Zerde had a 250 HP, not 500 HP bio aura.

  17. #517
    Relic Horn
    Join Date
    Jul 2005
    Posts
    3,478
    BG Level
    7

    Code:
    ナ剣赤風風学+召召召召ココ
    
    ナサポ剣、剣サポナ、後衛は全員サポ白 
    
    ナ沸かせ、剣本体抜き、ナは雑魚維持抜刀可、雑魚倒しても復活するので無意味  
    ナと剣は事前に装備等の敵対心合わせておいてフラッシュ1発で交互にタゲ移る状態にしておく 
    特にナは剣に比べて敵対心装備多いので偏ってると護衛の挙動が難しいことになるので要注意 
    なのだが、本体+護衛2ときれいに分かれてくれない、本体護衛+護衛になる 
    おまけに途中で護衛が入れ替わる挙動がある。WSが連動なのでナ1で本体護衛2同時維持は困難だし 
    スタンハメもきつい、ナはウンダウンダ、剣はウンダウンダルックス、バファイ、バアムネジア 
    
    召は履行削り イフのフレイムクラッシュとメテオストライクを夜叉or羅刹で切り替える 
    学は連携担当、硬化、分解、核熱を夜叉羅刹モードで切り替えるのとMB火or光計II維持 
    硬化→フレイム→フレイム光+メテオ光計II、分解→フレイム光+メテオ光計II、核熱→メテオ火計II 
    コはビーストドラケン、パペットコンパニオン 
    風はジオトーパージオフレイル、ジオランゴールジオマレーズをモードで切り替え 
    赤はヒーラーとファラII、弱体 
    状態異常回復は全員で、ナ剣はアイテム不可状態がほとんどなので。 
    ちなみに前衛構成は範囲強すぎてカット装備でもきつかった。獣はペットアムネジアと範囲で本体死ぬのできつい。
    JPs posting about Naraka win.

    PLD RUN RDM GEO GEO SCH + SMN SMN SMN SMN COR COR

  18. #518
    Sea Torques
    Join Date
    Sep 2006
    Posts
    646
    BG Level
    5

    Onychophora Obliterator


    20 min fight with RUN WHM GEO COR SMN SMN but it's horribly luck-based. The thing has a ton of HP, I had to cut the number of participants. It absorbs both physical and and magic dmg <50% or <25% while casting so need to wait the end of a cast and pray it favors Earth over Fire nukes. We saved Silence for Bolster/Gambit/Conduit zerg <50% (make sure to not Silence it after a Fire spell!). WHM and COR were /SMN for Mewing Lullaby so the real SMNs could focus 100% on dmg.

  19. #519
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Anybody did some detailed test on the scaling of Geas Fete? How does it work exactely?
    I mean when does the scaling start and when does it stop?
    For Delve it used to be 6 (now it's 3 I think?). I couldn't find similar info for Geas Fete but many players claim that HP of targets scales down to 1.

  20. #520
    Salvage Bans
    Join Date
    Jul 2010
    Posts
    807
    BG Level
    5
    FFXI Server
    Caitsith

    Quote Originally Posted by Sechs View Post
    Anybody did some detailed test on the scaling of Geas Fete? How does it work exactely?
    I mean when does the scaling start and when does it stop?
    For Delve it used to be 6 (now it's 3 I think?). I couldn't find similar info for Geas Fete but many players claim that HP of targets scales down to 1.
    Delve scales down to 3 and it's pretty noticeable. I'm not positive about Geas Fete, but for stuff like WoC/Kirin/Teles, each person after 6 seems to add around 100-150K HP.

Page 26 of 38 FirstFirst ... 16 24 25 26 27 28 36 ... LastLast

Similar Threads

  1. Reisenjima Augments Thread!
    By Kensagaku in forum FFXI: Everything
    Replies: 403
    Last Post: 2017-01-30, 19:36
  2. ongoing attendance thread
    By berticus in forum FFXI: Everything
    Replies: 77
    Last Post: 2005-02-21, 10:55
  3. Wiffleball 2.0 [ Dynamis Attendance thread ]
    By Medic in forum FFXI: Everything
    Replies: 1
    Last Post: 2004-08-15, 21:30