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Thread: Reisenjima Mega Thread     submit to reddit submit to twitter

  1. #561
    Sea Torques
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    Sep 2006
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    Quote Originally Posted by Edrakali View Post
    Vinipata beaten with this setup:
    PUP BRD
    SCH GEO GEO BLMx3

    Dropped Taka (katana) and gave INT vorseal.

    General info about him:
    -Pops along with 2 adds.
    -Uses Meikyo Shisui or Astral flow randomly, seems to flavor Meikyo Shisui.
    -Has access to all Naraka moves (including Yama's judgement which is 5-count doom)
    -If Astral Flow is used, 2 additional adds will pop. Have seen up to 6 adds up at same time
    -Adds hate mechanism seems to be random, sometimes they completely ignore voke/flash and go after mages.
    -Adds can be lullabied with Troubaduor or Elemental seal, seems highly resistant otherwise.
    -TP moves range is huge, 30' or so.

    Our strategy was to use puppet tank so we can go full offensive while not having to deal with high damaging moves / knock back. But doom move pretty much means wipe, I've seen it used once per each battle, so it has to be rare. We used fire damage. Whenever things looked bad (doom or astral flow while troudabour/ES was down), we put up bio and wiped fast, then had our geo zombie it with dia2 while rest unweak.
    How long Vinipata lasted? Did you had to wipe/recover more than once?

  2. #562
    and the traveler
    Join Date
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    For the win we wiped once I believe, we had two close wins prior which involved two wipes, but anything more than that and youre pushing it with t/n lullaby. Probably would be easier with dual BRD.

  3. #563
    Ridill
    Join Date
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    Bahamut

    About the doom move is it also really long range? And is it even feasible to cursna it?

  4. #564
    Edrakali
    Guest

    Can't confirm range on doom move alone, but other moves are too nasty, we used elevation to avoid all that. We had enough time to kill him with 2 wipes, actually last 46% took around 3 minutes only (we used all temps/blazed bubbles). Here is our vid showing last 2min of fight, my apologies for low vid quality.


  5. #565
    Ridill
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    Bahamut

    Ok since there are 20 escha threads I'll just use the most recent one... anyone know what kind of maintenance cycle the area blessings are on? Like how you lose them, how often and how easily they come back? Just noticed today my slit gain has been waaaaaaay down (like halved) and sure enough had lost that blessing

  6. #566
    New Spam Forum
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    Mar 2014
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    FFXI Server
    Sylph

    Quote Originally Posted by dasva View Post
    Ok since there are 20 escha threads I'll just use the most recent one... anyone know what kind of maintenance cycle the area blessings are on? Like how you lose them, how often and how easily they come back? Just noticed today my slit gain has been waaaaaaay down (like halved) and sure enough had lost that blessing
    With each Dominion Invasion kill, we get a few, based on how many are currently active. I've noticed that with none active, we'll get 3, and it decreases as we acquire more, like 3 > 3 > 2 > 2 > 1 per kill, roughly. They seem to last around 2 days, maybe more, but I'm not certain if continuous kills refresh them or if they have to wear off first.

  7. #567
    Edrakali
    Guest

    Mandy T4
    -Uses Mandy moves like Max HP down and amnesia/silence/paralyze move. Scream does short duration Terror. Didnt' see fatal scream (but may be used at lower hp).
    -Seen it use Hundred Fists.
    -Petalback spin causes hate reset possibly.
    -En-petrify on normal attacks occassionally. Doesn't seem to be the source of hate reset.

    -Pops with along with 4 mandy adds, they use Benediction and Mijin. Benediction will cure the main NM to full HP if used nearby.
    -Whenever it uses a tp move, 4 additional mandies -may- pop, who will not hesitate to use 2 hours immediately.
    -12 adds seems to be the "max".
    -Adds can be slept with ES + Sleepga II, or Troubadour Lullaby, or ES + Lullaby.
    -Mijin does 2500~ damage, scherzo lowered that to 1250.
    -Newly poped adds will run after the person that popped the main NM (or it seemed that way at least)
    -When all 12 adds wake up simuletaneously they will always use 3 mijins at same time which means game over.

    -Death magic burst 42000 dmg, we only had focus/malaise so it could be improved.
    -Fire damage seemed poor.
    -Stun landed occasionally but few times resisted.

    Correction: Benediction doesnt' fully cure the main NM, it only cures 99999 HP. That's good news I guess.

  8. #568
    Relic Shield
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    Ziz Gorlin
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    Hyperion

    probably irrelevant at this point but old schuck can also be wittled down with death mbs, took like 12min with 14 people

  9. #569
    Campaign
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    Still haven't found the "real" gimmick of Old Schuck?

  10. #570
    Relic Shield
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    Rehn Valor
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    Sargatanas
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    Ragnarok

    http://puu.sh/mG29f/ad060cde55.png

    So what's happening? I'm trying to pop sang buaya for pouches and I suddenly got this message. Is there a limit to how many copies that can be up or something?

  11. #571
    Melee Summoner
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    Ragnarok

    There are 3 of each NM in the dats, so only 3 can be up at the same time

  12. #572
    Relic Horn
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    Jul 2005
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    JP Blog entry about their different approaches to Erinys:

    http://ameblo.jp/masay1120/entry-12119057204.html


    Looks like the sneak attack strat with mewing spam was key to win for them.

  13. #573
    Relic Shield
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    Rehn Valor
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    Sargatanas
    FFXI Server
    Ragnarok

    Checked wiki and a few pages back but seen no mention whatsoever. What is gajasimha's gimmick? Think he eventually leveled up so much he just fulm'd me straight to the moon and back. Or is he just that easy and I am missing something?

  14. #574
    Relic Horn
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    Whenever it casts a white magic spell on itself it will level up. Silence is your friend.

  15. #575
    Relic Horn
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    JP entry talking about Schah fight:

    http://vanafratello.seesaa.net/article/432837729.html

    Drops:

    Oranyan
    Takoba




    Looks like Mandragora is the last NM still unbeaten. Having a hard time finding things about Zerde. Only got this:

    Code:
    Zerde:沸かし時印スタン以後スタンで完封、震天サンダーMB
    Something about ElementalSeal, Stun and burning it down with Thunder.

  16. #576
    RIDE ARMOR
    Join Date
    Apr 2015
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    Fenrir

    Is there a way to get worm mulch that isn't super annoying? Last sold for 2m on our server and I'm wondering if there's a better way to get it that's not lvl 60 ZNM.

  17. #577
    Relic Horn
    Join Date
    Jul 2005
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    3,478
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    7

    Is there a way to get worm mulch that isn't super annoying?
    No to annoying but yes to obtainable.

    1) Get a Cloud Evoker and farm the "Ziryou" Worms near Oryou there.

    2) Do Moggarden and use "Gusgen Clay" as Fertilizer. You can use Revival Roots for this. However you need to run to Gusgen EACH time to get the R EX Clay from the ??? there for each attempt. It's not 100% success rate either.

  18. #578
    Ridill
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    Bahamut

    Dang didn't realize they were selling for so much. Might have to make some

  19. #579
    RIDE ARMOR
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    Apr 2015
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    Fenrir

    Just tried to pop the pudding and BG wiki is wrong -- it's void grass not ash weed. Probably some confusion as the initial pop in the thread was listed as "voidweed"

  20. #580
    Sea Torques
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    Vinipata :

    Astral Flow at around 46~ and 16%~.
    Meikyo Shisui at 74, 49, 24%, maybe more when low hp.
    Uses Sakra Storm or Yama's Judgment only after Meikyo Shisui as a fourth TP move.
    Meikyo Shisui during Raksha Stance : Judgment or Illusion > Judgment or Illusion > Vengeance > Yama's Judgment (wonderful combo, PLD can't rely on Holy Waters during the 5 seconds Doom because of Muddle/Stun debuffs from Vengeance)
    Meikyo Shisui during Yaksha Stance : Bliss or Damnation > Bliss or Damnation > Oblivion > Sakra Storm
    The few Stuns we did were resisted but we haven't tried ES Stun.
    Vengeance doesn't inflicts Weakness.

    Hate from adds shift when Vinipata uses Raksha/Yaksha stance.
    Raksha Stance : Uptala assists Vinipata and cannot be detached, Kalasutrax's hate is reset, meaning it will go after anyone who performs an action (like after a Cerberus's Howl or when Shadow Lord swaps weapon modes in Fiat Lux) but it has a normal hate system.
    Yaksha Stance : The opposite, Kala assists Vinipata and everyone is in Uptala's hate list.
    Vinipata spam Stances so much that it doesn't really matter though and it's better to keep adds asleep.

    Song duration should be prioritized over macc for NT or ES Lullaby. I can get a 4:50 duration with NT, +4 song, +52% Song duration and 20/20 JPs in Lullaby/Marcato on a BRD mule.

    Vinipata can be white procced with a SC or MB during Raksha/Yaksta Stance animation. White proc inflicts Terror (10~ secs), Amnesia (40~ secs) and seems to remove the DT reduction given by the Stance.

    We got it down to 9% on our best attempt.

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