For the win we wiped once I believe, we had two close wins prior which involved two wipes, but anything more than that and youre pushing it with t/n lullaby. Probably would be easier with dual BRD.
About the doom move is it also really long range? And is it even feasible to cursna it?
Can't confirm range on doom move alone, but other moves are too nasty, we used elevation to avoid all that. We had enough time to kill him with 2 wipes, actually last 46% took around 3 minutes only (we used all temps/blazed bubbles). Here is our vid showing last 2min of fight, my apologies for low vid quality.
Ok since there are 20 escha threads I'll just use the most recent one... anyone know what kind of maintenance cycle the area blessings are on? Like how you lose them, how often and how easily they come back? Just noticed today my slit gain has been waaaaaaay down (like halved) and sure enough had lost that blessing
With each Dominion Invasion kill, we get a few, based on how many are currently active. I've noticed that with none active, we'll get 3, and it decreases as we acquire more, like 3 > 3 > 2 > 2 > 1 per kill, roughly. They seem to last around 2 days, maybe more, but I'm not certain if continuous kills refresh them or if they have to wear off first.
Mandy T4
-Uses Mandy moves like Max HP down and amnesia/silence/paralyze move. Scream does short duration Terror. Didnt' see fatal scream (but may be used at lower hp).
-Seen it use Hundred Fists.
-Petalback spin causes hate reset possibly.
-En-petrify on normal attacks occassionally. Doesn't seem to be the source of hate reset.
-Pops with along with 4 mandy adds, they use Benediction and Mijin. Benediction will cure the main NM to full HP if used nearby.
-Whenever it uses a tp move, 4 additional mandies -may- pop, who will not hesitate to use 2 hours immediately.
-12 adds seems to be the "max".
-Adds can be slept with ES + Sleepga II, or Troubadour Lullaby, or ES + Lullaby.
-Mijin does 2500~ damage, scherzo lowered that to 1250.
-Newly poped adds will run after the person that popped the main NM (or it seemed that way at least)
-When all 12 adds wake up simuletaneously they will always use 3 mijins at same time which means game over.
-Death magic burst 42000 dmg, we only had focus/malaise so it could be improved.
-Fire damage seemed poor.
-Stun landed occasionally but few times resisted.
Correction: Benediction doesnt' fully cure the main NM, it only cures 99999 HP. That's good news I guess.
probably irrelevant at this point but old schuck can also be wittled down with death mbs, took like 12min with 14 people
Still haven't found the "real" gimmick of Old Schuck?
http://puu.sh/mG29f/ad060cde55.png
So what's happening? I'm trying to pop sang buaya for pouches and I suddenly got this message. Is there a limit to how many copies that can be up or something?
There are 3 of each NM in the dats, so only 3 can be up at the same time
JP Blog entry about their different approaches to Erinys:
http://ameblo.jp/masay1120/entry-12119057204.html
Looks like the sneak attack strat with mewing spam was key to win for them.
Checked wiki and a few pages back but seen no mention whatsoever. What is gajasimha's gimmick? Think he eventually leveled up so much he just fulm'd me straight to the moon and back. Or is he just that easy and I am missing something?
Whenever it casts a white magic spell on itself it will level up. Silence is your friend.
JP entry talking about Schah fight:
http://vanafratello.seesaa.net/article/432837729.html
Drops:
Oranyan
Takoba
Looks like Mandragora is the last NM still unbeaten. Having a hard time finding things about Zerde. Only got this:
Something about ElementalSeal, Stun and burning it down with Thunder.Code:Zerde:沸かし時印スタン以後スタンで完封、震天サンダーMB
Is there a way to get worm mulch that isn't super annoying? Last sold for 2m on our server and I'm wondering if there's a better way to get it that's not lvl 60 ZNM.
No to annoying but yes to obtainable.Is there a way to get worm mulch that isn't super annoying?
1) Get a Cloud Evoker and farm the "Ziryou" Worms near Oryou there.
2) Do Moggarden and use "Gusgen Clay" as Fertilizer. You can use Revival Roots for this. However you need to run to Gusgen EACH time to get the R EX Clay from the ??? there for each attempt. It's not 100% success rate either.
Dang didn't realize they were selling for so much. Might have to make some
Just tried to pop the pudding and BG wiki is wrong -- it's void grass not ash weed. Probably some confusion as the initial pop in the thread was listed as "voidweed"
Vinipata :
Astral Flow at around 46~ and 16%~.
Meikyo Shisui at 74, 49, 24%, maybe more when low hp.
Uses Sakra Storm or Yama's Judgment only after Meikyo Shisui as a fourth TP move.
Meikyo Shisui during Raksha Stance : Judgment or Illusion > Judgment or Illusion > Vengeance > Yama's Judgment (wonderful combo, PLD can't rely on Holy Waters during the 5 seconds Doom because of Muddle/Stun debuffs from Vengeance)
Meikyo Shisui during Yaksha Stance : Bliss or Damnation > Bliss or Damnation > Oblivion > Sakra Storm
The few Stuns we did were resisted but we haven't tried ES Stun.
Vengeance doesn't inflicts Weakness.
Hate from adds shift when Vinipata uses Raksha/Yaksha stance.
Raksha Stance : Uptala assists Vinipata and cannot be detached, Kalasutrax's hate is reset, meaning it will go after anyone who performs an action (like after a Cerberus's Howl or when Shadow Lord swaps weapon modes in Fiat Lux) but it has a normal hate system.
Yaksha Stance : The opposite, Kala assists Vinipata and everyone is in Uptala's hate list.
Vinipata spam Stances so much that it doesn't really matter though and it's better to keep adds asleep.
Song duration should be prioritized over macc for NT or ES Lullaby. I can get a 4:50 duration with NT, +4 song, +52% Song duration and 20/20 JPs in Lullaby/Marcato on a BRD mule.
Vinipata can be white procced with a SC or MB during Raksha/Yaksta Stance animation. White proc inflicts Terror (10~ secs), Amnesia (40~ secs) and seems to remove the DT reduction given by the Stance.
We got it down to 9% on our best attempt.