Item Search
     
BG-Wiki Search
Page 33 of 38 FirstFirst ... 23 31 32 33 34 35 ... LastLast
Results 641 to 660 of 759

Thread: Reisenjima Mega Thread     submit to reddit submit to twitter

  1. #641
    Relic Shield
    Join Date
    Sep 2006
    Posts
    1,717
    BG Level
    6
    FFXIV Character
    Ziz Gorlin
    FFXIV Server
    Hyperion

    I'm aware they pop at the beginning, but they also pop at 28:00 and 26:00 for the full 12, since you need to wait for all 12 to come out before you can actually start fighting them.

    We used Fire cause at the end of the day I don't think it really matters, I know some Mandragoras take high Fire damage (wiki seems to verify they take high fire damage?) but at the end of the day, both Wind and Fire will probably suck against it unless you have Gambits + Raykes flying out. We had no issues hitting 99,999 100% of the time with bolster cause it wasn't Lightsday for once. I think I was pulling off 75-90k without bolster.

  2. #642
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Plants turn to burn well. Old wiki always had mandies weak to all kinds of things not sure how accurate. Like everything but light earth and water

  3. #643
    Groinlonger
    Join Date
    Oct 2006
    Posts
    2,963
    BG Level
    7
    FFXI Server
    Fenrir

    I feel like most of the 'elemental weakness' mantra is inaccurate borderline misinformation. A mandragora is not an avatar. Unless it's actually been verified that it has a lower resistance to wind, I remain skeptical.

  4. #644
    Relic Horn
    Join Date
    Jul 2005
    Posts
    3,478
    BG Level
    7

    http://i.imgur.com/RIz684U.png

    Last one to clear for us.


    BST makes this very simple. 2x BST can clear all adds during bolster/unleash. We only had 1 so had to bank on my WildCard and got lucky for once. After need tight Mew spam from 2x SMN... we patched it up with 1x SMN COR/SMN and WHM/SMN again. Then if you are a BST LS you can try DD with 3x BST with all the buffs and Distract III from a RDM. We had to go the SA/TA Route and used 2x THF and 1x BLU/THF for damage with Tact/Misers Fury/Frailty DiaIILightShot AttackSongs etc.

  5. #645
    Sea Torques
    Join Date
    Dec 2009
    Posts
    712
    BG Level
    5
    FFXI Server
    Leviathan

    edit: never mind, looked at other thread.

  6. #646
    Sea Torques
    Join Date
    Sep 2006
    Posts
    646
    BG Level
    5

    What attack the blu used with SA/TA on Erinys?
    I assume the melees were WSing one by one in order to avoid skillchain accidents and feeding too much tp?

  7. #647
    New Merits
    Join Date
    Jun 2005
    Posts
    226
    BG Level
    4
    FFXI Server
    Bahamut

    The blu used savage blade sa/ta. All the melees hung back until sata timers were up to avoid the tp feeding then ws > gtfo. Relied on tact/miser's roll for tp gain for the most part with a few tp wing temps used. Skillchains are not really a problem unless reaving wind went off as it'll only absorb with the wind up. Also if it wasn't said, but adds on this did not repop. Even on one attempt where it got reaving wind off and if that happens best bet is just to reset and try again.

  8. #648
    Relic Horn
    Join Date
    Jul 2005
    Posts
    3,478
    BG Level
    7

    Quote Originally Posted by Tachi View Post
    What attack the blu used with SA/TA on Erinys?
    I assume the melees were WSing one by one in order to avoid skillchain accidents and feeding too much tp?
    Ya Savage like Altron said. Didn't really include BLU for awesome but because in our mage centered group that is what people can bring to the table with good gear. Did WAR/THF before and it didn't do bad but THF is of course King here.

    I will mention it once again here to underline it.

    Without adds and with MEW spam this NM is hilariously tame. Everyone can stand close to it and enjoy the view.


    This was our final setup. Lots can be improved with the right jobs but we made do with what we had:

    PLD/BLU - Pops NM and does not move an inch. This will keep all adds closely clustered together for BST to hit. After adds are down can enjoy the show.
    WHM/SMN - Keeps the PLD alive and later focuses on Dia and his place in the Mew rotation as RUN is basically selfsubstaining with this strategy
    RUN/NIN - Takes over tanking the NM as adds are dead to feed as little TP as possible.
    BST - Unleashes down the adds. With us only having 1, we needed WC to reset. After adds he went idle, since we can't provide enough -Evasion outside of Bolster with this setup.
    GEO - Idris Frailty/Torpor Bolster at the start. Fury/Frailty during SA/TA phase
    BRD - Rotating parties for Attack song and Tank PT songs
    COR/SMN - Beast/Drachen rolls for the BST at the start. Tact/Miser during SA/TA phase. Included in Mew rotation. Light Shots.
    SMN - Mewslave
    THF x2 BLU x1 - Maxing Crit damage and WS damage in gear. Around 25k Rudra/Mandalic per SA/TA. Offhand a TP bonus +100 weapon (you better didn't toss your martial knife yet)


    We came up with this hybrid strat as the adds regularly killed the PLD holding them around 30% NM HP. If you are a pet LS this NM should be your easiest challenge.

  9. #649
    Sea Torques
    Join Date
    Sep 2006
    Posts
    646
    BG Level
    5

    I'm not sure to understand, it doesn't get healed by Skillchains/magic without Reaving Wind aura? Could a manaburn setup work with Mewing Lullaby spam or Reaving Wind will 100% happen?

  10. #650
    The Emperor
    Join Date
    Aug 2008
    Posts
    26
    BG Level
    1
    FFXI Server
    Bahamut

    Quote Originally Posted by Tachi View Post
    I'm not sure to understand, it doesn't get healed by Skillchains/magic without Reaving Wind aura? Could a manaburn setup work with Mewing Lullaby spam or Reaving Wind will 100% happen?
    A bunch of SCs were going off all the time, I didn't see the damage numbers but I don't think it significantly hindered net damage output. Probably because the GEO bubbles were melee focused?

  11. #651
    Relic Horn
    Join Date
    Jul 2005
    Posts
    3,478
    BG Level
    7

    Quote Originally Posted by Tachi View Post
    I'm not sure to understand, it doesn't get healed by Skillchains/magic without Reaving Wind aura? Could a manaburn setup work with Mewing Lullaby spam or Reaving Wind will 100% happen?
    Ya skillchains/magic doesn't heal it without the aura. However this mob has gigant amounts of -MDT/-MDB. We and also JPs tried to manaburn with Death and all the other elements. It's impossible. Even the adds can't be burned down with magic.

  12. #652
    Sea Torques
    Join Date
    Sep 2006
    Posts
    646
    BG Level
    5

    Ok, I was very curious and did a quick test on Erinys.

    Night Terror : 6096
    Nether Blast : 6519

    With Malaise+Puppet
    Night Terror (3k tp) : 10535
    Nether Blast : 8557

    Yeah, it's bad but it could be worse. SMN can probably deal over 400k~ dmg in 30 min without Malaise. On a side note, it's extremely rare when Nether Blast can beat Night Terror... This NM must have a less potent BDT trait or a ridiculous high INT.

  13. #653
    Relic Shield
    Join Date
    Sep 2006
    Posts
    1,717
    BG Level
    6
    FFXIV Character
    Ziz Gorlin
    FFXIV Server
    Hyperion

    so what you're saying is

    use death

    edit: i can't fucking read god damn it

  14. #654
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by Tachi View Post
    Ok, I was very curious and did a quick test on Erinys.

    Night Terror : 6096
    Nether Blast : 6519

    With Malaise+Puppet
    Night Terror (3k tp) : 10535
    Nether Blast : 8557

    Yeah, it's bad but it could be worse. SMN can probably deal over 400k~ dmg in 30 min without Malaise. On a side note, it's extremely rare when Nether Blast can beat Night Terror... This NM must have a less potent BDT trait or a ridiculous high INT.
    Do you know how potent that malaise was and total avatar mab pre and post puppet?

  15. #655
    Sea Torques
    Join Date
    Sep 2006
    Posts
    646
    BG Level
    5

    BoG Dunna Malaise and huh... Diabolos had around 488 MAB I think? I'm counting gear (358), merits (10), vorseals (44), JPs (36) and job trait (40). Crooked Cards 10 Puppet Roll added 36 or 50.
    Nether Blast does 9779 dmg on fodder mobs in Reisenjima, looks like a -33,3% BDT for Erinys.

  16. #656
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    I'm a tad confused. I thought Nether blast ignored DT but accounted for mdb... and in fact your tests show that malaise definitely upped dmg so even if bdt effected you couldn't really determine it's 33% unless you assume the fodder has the same mdb which quick math says incredibly doubtful given the mdb values Erinys would have to have based on your other info. Though putting it altogether also suggest that some kind of DT definitely is effecting or fodder have some weird mdb values too

    edit: also those mab numbers counting the base 100? Cause if not holy hell how you getting 358 in just gear

  17. #657
    Sea Torques
    Join Date
    Sep 2006
    Posts
    646
    BG Level
    5

    That's 33% reduction is likely due to the MDB or a mix of MDB/BDT yes, it can't be just BDT.

    Grioavolr, Merlinic hands, Apogee +1 etc. Even with less than optimal gear it's not very hard to hit 300 mab.

  18. #658
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Ah yeah I was totally using Path C for Apogee like a dumby. Blame me being sick



    Hmmm think you missed the ring bonus for rolls not that it makes a huge difference at those high of mab values. Based on bg wiki info crooked card 10 puppets assuming +5 roll should be 50 to 68... gunna assume got the job bonus and go with 68.

    So bear with me here and feel free to check my math since my head is all loopy Netherblast with just puppet should've brought dmg to:

    6519 *(588+68)/588 ~ 7272

    Assuming 900 skill base dunna malaise should be -30 mdb so -45mdb with BoG.

    So for BoG malaise to raise dmg from 7272 to 8557 that means base mdb would be:
    =8557*45/(8557-7272) ~300 mdb

    In theory it could be a really low mdb value and the small increase in dmg is due to already being near the min cap but I seriously doubt this nm only has around 58 mdb.

    Now if we compare it to the fodder numbers assuming neutral mdb and bdt like most random fodder has (ie 100 mdb 0 bdt) if we use the 300 number that would put Erinys bdt at
    =300*6519/9779 ~ 200 so +100%BDT

    Numbers come out rather clean and nice all around so I like it.

    So assuming I did everything right 300 mdb +100% bdt. Get in there blus lol.

    Side note this could mean the reason why magic dmg was low could be purely due to mdb and it might not have any negative mdt. So magic dmg that doesn't care about mdb might be useful.... and by that I mean we clearly need to bring back ceremonial dagger/enspell fighting

  19. #659
    Relic Horn
    Join Date
    Jul 2005
    Posts
    3,478
    BG Level
    7

    JP post on getting Void items if your server should run out...somehow:

    Voidcrystal:
    Ascended Naraka
    Ascended Porxie
    Ascended Beetle
    Ascended Faaz
    Ascended Chapuli
    Ascended Chigoe

    Voidgrass:
    Ascended Gefyrst
    Ascended Cyhiraeth
    Ascended Panopt
    Ascended Mosquito
    Ascended Luckybug

    Voidsnapper:
    Ascended Tiger
    Ascended Mantis
    Ascended Poroggo
    Ascended Hippogryph
    Ascended Lucani

    One randomly chosen:
    Heavenly Veela

  20. #660
    Sea Torques
    Join Date
    Sep 2006
    Posts
    646
    BG Level
    5

    Killed Erinys on the second try, fight took 16 min~ with RUN, PLD, WHM, GEO (Frailty+Malaise+Entrust Fury), COR (Tact+Chaos and /thf for SA Savage Blade), SMNs x3 (one should Crystal Blessing dds), THFs x3 and WAR. Diabolos did good dmg with Malaise, Puppet and Tenebrae Gambit on parse.
    Alternate way to handle the adds : PLD/BLU claim Boobries and stay close to Erinys so Mewing Lullaby can hit both Erinys and the five adds (no need to have them super close, the BP has a good range). This way, the adds will never do anything dangerous.

    edit
    Vinipata
    White proc can potentially add more than just a short Amnesia/Terror/dispel of Vinipata's Stance. It only happened once for us but after a proc, Vinipata was locked into Yaksha Stance mode for the entire fight and was taking x2 or x3 dmg magic dmg with a possible meva reduction. I'm not sure how this happened because we usually proc it 1~2 times per fight but never got such increase in damage.

Page 33 of 38 FirstFirst ... 23 31 32 33 34 35 ... LastLast

Similar Threads

  1. Reisenjima Augments Thread!
    By Kensagaku in forum FFXI: Everything
    Replies: 403
    Last Post: 2017-01-30, 19:36
  2. ongoing attendance thread
    By berticus in forum FFXI: Everything
    Replies: 77
    Last Post: 2005-02-21, 10:55
  3. Wiffleball 2.0 [ Dynamis Attendance thread ]
    By Medic in forum FFXI: Everything
    Replies: 1
    Last Post: 2004-08-15, 21:30