Onychophora should be trivially easy if you follow the method I posted earlier. I agree that Albumen and Schah are at the top of the list in regards to difficulty. I would also rate Vinipata as more difficult than Teles based on our experience.
Onychophora should be trivially easy if you follow the method I posted earlier. I agree that Albumen and Schah are at the top of the list in regards to difficulty. I would also rate Vinipata as more difficult than Teles based on our experience.
I dunno. Albumen seemed potentially very hard but in the end very easy if you manage the adds well.
With max duration gear, Soul Voice, Marcato, Troubadour, Canwenhan, the sleep last a long time. With a macro message warning a few seconds before they wear off, a BLM can ES Breakga on them, which makes resleeping them incredibly easy.
Unless you're too slow and require Troubadour more times than you can restore the cooldown during the fight, it's hard to fail this fight, no? Well there's still the danger with the tank being hit by HP down and such, but I dunno, seemed more "manageable" than other fights, with a high degree of control in the hands of players.
For fights like Onychophora and Vinipata there's an element that's not in the control of players. Like the Fire/Earth phases for Ony (where a single mistake at the wrong time = you can basically wipe), you cannot control that. Or the Stances for Vinipata, can't control that either. Vini also has the additional annoying thing where you "have" to wipe at 50% during Astral Flow, and then someone has to keep the target busy to avoid regen while the rest of the alliance recovers. Also quite frankly Vinipata deals a lot of damage, and that's not even taking into account the 4th move which has to be stunned.
All these aspects are absent in a fight like Albumen (well there's the wipe at start, but it's very fast and nobody has to keep Albumen tagged) which seemed to me more straightforward as long as you don't mess up with the adds.
Dunno, maybe I'll change my opinion in the future, we haven't killed these guys too many times so far after all...
Onychophora gets more dangerous the more people you bring. Too many cooks etc.
Eh, seems like you guys only skimmed over that last Onychophora post. It should be a 0 luck based fight that gets easier with more people (so long as those additional people are mostly Death BLM.) We haven't tried the method yet but I am sure it will work.
It's not that I didn't read your post or I found it useless.
I actually thank you for a couple of ideas we never thought of, but they helped us making what we already had no trouble doing... faster. Which is good, but doesn't solve the issues we're seeing under 50%.
Don't get me wrong we still beat Onychophora, but it's a fucking struggle.
The silence thing helps as in it avoids you hitting Onychophora during his spell casting (healing him) but it doesn't block him from swapping to Fire mode. And if he swaps to fire mode he gets healed by magic even when hit idle, and he tend to do that randomly and even fast and even mid SC and it's a fucking pain.
Seeing Onychophora at 10% hit with a volley of Death with Gambit/Rayke up go back to > 50% is frustrating.
Dunno how you people find this NM and Vinipata less annoying than Albumen![]()
I don't see how it doesn't block him from swapping to fire mode, since he can't cast fire spells when he's silenced.
I think you are missing the crux of what I posted then, below 50%~
1. Cycle through skillchains until dark based skillchain is next.
2. Wait until it casts an Earth based spell.
3. Immediately spam T1 spells until it does a weaponskill.
4. Silence it during the weaponskill (floored magic evasion, easy to proc.)
5. Immediately skillchain + magic burst Death
There should be no luck involved with timing or it switching modes or whatever, just gotta wait until it casts an earth spell and you can lock it for one skill chain. With Rayke, Gambit, and enough people bursting Death you should be able to do 50% > 0% in just three of these.
That's exactely what we normally do Mojo, doesn't change the fact that sometimes he absorbs the damage when silenced and idle, which is exactely what's making us wrist.
Appearently he's absorbing magic damage idle when he's in Fire Mode for us, and physical damage idle when he's in Earth mode.
Which means if he's in fire mode he's gonna absorb our MB even if it lands outside of TP moves and Spellcasting.
This never happened the first time we killed this guy long time ago, was a breeze once we stuck silence in earth mode and went down fast.
Now we went back at it for more rounds and killing it has always been an annoying struggle. We succeed in the end, but it's fucking long and frustrating.
Some of these NMs are not fun at all to kill imho, reminds me of the bad days of VW/Legion where you had to "cheat" with temp items, zergs and PD/Embrava/CSstun, I didn't find those NMs fun either.
What I'm saying is that appearently the NM can swap to fire mode even if silenced, and you won't notice because he won't be casting spells so you won't know until your spell lands and then start cursing in forgotten languages.
I have never witnessed that behavior, although I will look out for it next time. Are you certain that you weren't nuking while it was in the middle of casting an earth spell? It will absorb during this time below 25%.
I can't be 100% sure, but multiple people noticed that on 4 different pops.
We never saw anything like that the first time we killed it last month, once we stucked Silence everything was good. I even went as far as saying "meh, this guy is easier than Zerde" (was our third killed HELM nm after Zerde and Vinipata)
First pop the other day was a big WTF, then seeing the thing happen again got us pretty frustrated >.>''
On the fourth attempt we ended up killing it with like 20 seconds left lol
I just read the floored magic evasion during TP move aspect, thanks for the discovery.
for sechs, what I have encountered is that we managed to silence it when it was casting fire. this is very bad because it leaves him in the "fire" mode, even though it doesn't finish casting.
Does Oryx have some kind of amnesia thing going on? Been trying to kill it with pup and autos will do great... then just completely stop ws at all for minutes at a time while being at 3k tp
Lightning Spear has an added effect of amnesia on Oryx
Sandworm does swap modes whether you silence him or not. We brought a RDM for this express purpose and were very disappointed.
Are you silencing it while it's casting? We have used silence for every one of our fights and have never witnessed this behavior.
Either they ninja-changed something lately or I dunno what else to think =/