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  1. #241
    Cerberus
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    Quote Originally Posted by Kaslo View Post
    I'm disappointed my static finds airships so boring... while I find slamming heads against A3S for 3 nights a week boring at this point.
    And you cant join one of the million diadem pts on pf because....?

  2. #242
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

    Join Date
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    Kaslo Essyx
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    Famfrit
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    Carbuncle

    Quote Originally Posted by Luthia View Post
    And you cant join one of the million diadem pts on pf because....?
    I didn't say I wouldn't. Just that I'm disappointed my static finds it boring.

    #readingcomprehension

  3. #243
    A. Body
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    Caitsith

    Quote Originally Posted by Luthia View Post
    And you cant join one of the million diadem pts on pf because....?
    Wish I seen this many..but luckily my FC does them lol. Otherwise i'm stuck doing DF ones on my alt if i really want to.

  4. #244
    Campaign
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    Quote Originally Posted by Kaslo View Post
    I'm disappointed my static finds airships so boring... while I find slamming heads against A3S for 3 nights a week boring at this point.
    Honestly, with the 210 gear (if lucky) being better or at least equivalent with what you'll obtain from getting Twines from A3S, I think it's definitely worth everyone's time. At least at this point, until we've had enough weekly lockouts to make free twines from Void Ark equivalent in terms of boosting your aggregate ilvl. Thordan is as well at least until relics since they will most likely be 210 (though some think they will be 215..) The only thing that kind of sucks is the 30 minutes spent waiting for cooldowns in between runs. However, if you're just going for 1x 90 minute lockout each night or something then it's not a factor.

    The biggest thing stopping Diadem from being efficient right now is people fighting with each other in shout over where to farm and trying to split groups so it ends up being two gimped groups rather than one super group. The more I do Diadem, the more Dino island seems terrible. That island is god awful for all casting classes because you need to move so often, the mobs are over the top annoying in terms of AoE damage spam, and the mobs are in somewhat inconvenient locations which makes pulling much more of a hassle. Fuck Sanuwas, seriously.

  5. #245
    Salvage Bans
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    Neon Sea
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    Excalibur

    It is just the speckled mob that is what ruins the island. You can go to the one area that is a starting point with a cave near it and just mass pull there as well.

  6. #246
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    I actually just made a more detailed post on the subject of camps on reddit, so I'll dump it here as well:

    I've been doing Diadem HM every day since the patch, sometimes multiple times a day, and I have to say my experience in all cases has lead me to prefer Triceratops camp over Dino Island. Here are my reasons:

    1) Even with 5+ parties and waiting for respawn, it is not actually very long - The respawn when parties clear out the Tricera camp is MAYBE 15-20 seconds at most before new things start to pop. However, people seem to panic and lose their minds when they see nothing for more than 10 seconds and start to leave. Be patient, the mobs are just about to pop, I promise. Happens every time.

    2) The monsters on Dino Island are so much more annoying than the Triceratops Island and the spawns are inconvenient - Sanuwas knock people away constantly slowing kill speed and interrupting caster jobs, T-rex's constantly do monster based AoE's that need to be avoided because they're too damaging or annoying (dmg down) causing all melee to run away, and the areas these monsters are normally fought in are so small that these issues are magnified intensely. Sure, they have a lot HP, but that doesn't mean it won't take even longer due to how annoying the mobs at this camp are.

    3) Overall, we receive more chests and more chances at i210 gear at Tricera camp than at Dino Island - Mobs at Dino island live longer and they are higher rank, sure. However, when multiple parties are at Tricera camp things get absolutely demolished. More mobs are killed, more chests are obtained, and more star ranks are popped. I have NEVER SEEN a single instance where the amount of people we had made Dino Island more efficient. Not even when we had 7 parties farming Dino Island together, it was still worse than our normal Tricera camp runs. It ends up being a headache every time. We average around 10~ chests farming at Dino Island with people working together, but at Tricera camp we average 12-15 gold chests every time (Of course again, when people work together). It may be only 2 more at minimum, but I'll take it.

    TL;DR - My extensive experience of doing Diadem HM every day has only shown me why tricera camp is superior to Dino Island, but the biggest factor in efficiency will always be whether or not people can work together and not spend the whole lockout squabbling over camps instead of farming.

  7. #247
    Yoshi P
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    That's why it's better if possible to queue with 2-3 parties so you can coordinate ahead of time. A complaint I see people mention about Triceratop Isle is that the more parties that participate, the harder it becomes to get credit since mobs start dying too quickly.

  8. #248
    Cerberus
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    Quote Originally Posted by Kipling View Post
    I actually just made a more detailed post on the subject of camps on reddit, so I'll dump it here as well:

    I've been doing Diadem HM every day since the patch, sometimes multiple times a day, and I have to say my experience in all cases has lead me to prefer Triceratops camp over Dino Island. Here are my reasons:

    1) Even with 5+ parties and waiting for respawn, it is not actually very long - The respawn when parties clear out the Tricera camp is MAYBE 15-20 seconds at most before new things start to pop. However, people seem to panic and lose their minds when they see nothing for more than 10 seconds and start to leave. Be patient, the mobs are just about to pop, I promise. Happens every time.

    2) The monsters on Dino Island are so much more annoying than the Triceratops Island and the spawns are inconvenient - Sanuwas knock people away constantly slowing kill speed and interrupting caster jobs, T-rex's constantly do monster based AoE's that need to be avoided because they're too damaging or annoying (dmg down) causing all melee to run away, and the areas these monsters are normally fought in are so small that these issues are magnified intensely. Sure, they have a lot HP, but that doesn't mean it won't take even longer due to how annoying the mobs at this camp are.

    3) Overall, we receive more chests and more chances at i210 gear at Tricera camp than at Dino Island - Mobs at Dino island live longer and they are higher rank, sure. However, when multiple parties are at Tricera camp things get absolutely demolished. More mobs are killed, more chests are obtained, and more star ranks are popped. I have NEVER SEEN a single instance where the amount of people we had made Dino Island more efficient. Not even when we had 7 parties farming Dino Island together, it was still worse than our normal Tricera camp runs. It ends up being a headache every time. We average around 10~ chests farming at Dino Island with people working together, but at Tricera camp we average 12-15 gold chests every time (Of course again, when people work together). It may be only 2 more at minimum, but I'll take it.

    TL;DR - My extensive experience of doing Diadem HM every day has only shown me why tricera camp is superior to Dino Island, but the biggest factor in efficiency will always be whether or not people can work together and not spend the whole lockout squabbling over camps instead of farming.
    Yeah it definetely is. Altho when there are too many parties, some have trouble gettin credit off mobs/star ranks, so they usually end up leaving and settin a different camp.

    The last few times I did HM we camped triceras, and ended up walking away with around 18 gold chests and 15ish NM kills. Some were bitching, ofc, because their parties werent getting credit due to too many people on the same mobs.

  9. #249
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    That's why I enjoy doing it with my FC and why I am wary to PF it unless there was some kind of voice chat. We have a puller and we coordinate/mark what mobs we're killing to ensure credit on every kill. The only time we lose it is when someone does something like pop a Brachiosaurus without saying anything about getting tracks after a huge pull and it turns into a wipe fest.

  10. #250
    A. Body
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    Alistaire Lexander
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    Quote Originally Posted by Kipling View Post
    I actually just made a more detailed post on the subject of camps on reddit, so I'll dump it here as well:

    I've been doing Diadem HM every day since the patch, sometimes multiple times a day, and I have to say my experience in all cases has lead me to prefer Triceratops camp over Dino Island. Here are my reasons:

    1) Even with 5+ parties and waiting for respawn, it is not actually very long - The respawn when parties clear out the Tricera camp is MAYBE 15-20 seconds at most before new things start to pop. However, people seem to panic and lose their minds when they see nothing for more than 10 seconds and start to leave. Be patient, the mobs are just about to pop, I promise. Happens every time.

    2) The monsters on Dino Island are so much more annoying than the Triceratops Island and the spawns are inconvenient - Sanuwas knock people away constantly slowing kill speed and interrupting caster jobs, T-rex's constantly do monster based AoE's that need to be avoided because they're too damaging or annoying (dmg down) causing all melee to run away, and the areas these monsters are normally fought in are so small that these issues are magnified intensely. Sure, they have a lot HP, but that doesn't mean it won't take even longer due to how annoying the mobs at this camp are.

    3) Overall, we receive more chests and more chances at i210 gear at Tricera camp than at Dino Island - Mobs at Dino island live longer and they are higher rank, sure. However, when multiple parties are at Tricera camp things get absolutely demolished. More mobs are killed, more chests are obtained, and more star ranks are popped. I have NEVER SEEN a single instance where the amount of people we had made Dino Island more efficient. Not even when we had 7 parties farming Dino Island together, it was still worse than our normal Tricera camp runs. It ends up being a headache every time. We average around 10~ chests farming at Dino Island with people working together, but at Tricera camp we average 12-15 gold chests every time (Of course again, when people work together). It may be only 2 more at minimum, but I'll take it.

    TL;DR - My extensive experience of doing Diadem HM every day has only shown me why tricera camp is superior to Dino Island, but the biggest factor in efficiency will always be whether or not people can work together and not spend the whole lockout squabbling over camps instead of farming.
    Now you just need to post this to reddit and maybe we'll start convincing the general populace.

  11. #251
    Yoshi P
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    Quote Originally Posted by Alistaire View Post
    Now you just need to post this to reddit and maybe we'll start convincing the general populace.
    Uh, he did say he posted it on reddit.

  12. #252
    A. Body
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    Sir Taint
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    A far as the general population is concerned promoting Triceratops is like promoting ISIS.

  13. #253
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    Alistaire Lexander
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    Oh, derp.

  14. #254
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    Sean Kipling
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    Quote Originally Posted by Alistaire View Post
    Now you just need to post this to reddit and maybe we'll start convincing the general populace.
    It's up to the good Lord to shield me from downvotes now.

  15. #255
    Cerberus
    Join Date
    Dec 2014
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    Welp the last few runs Ive done on HM, people dont seem to be fighting the triceratops spot anymore. We do sometimes get some retards tryin to get us to move down to dino island, but they get chewed up pretty fast, Lol.

  16. #256
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    Sean Kipling
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    Starting to think there are no "stat caps". Shit just seems random.


  17. #257
    A. Body
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    Sir Taint
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    Quote Originally Posted by Kipling View Post
    Starting to think there are no "stat caps". Shit just seems random.


    Just sent that pic to my static SCH....waiting for the rage reply lol.

  18. #258
    The Shitlord
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    Kharo Hadakkus
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    Hyperion
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    WoW Realm
    Rivendare

    h8u

  19. #259
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    Sean Kipling
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    Does it make it any better if I actually main SCH and will actually use it?

  20. #260
    CoP Dynamis
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    Casca Wolftamer
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    Hyperion

    Quote Originally Posted by Kipling View Post
    Starting to think there are no "stat caps". Shit just seems random.

    Stats cap are :

    94 for body/legs
    58 for head/hands/feet
    44 for belt + accesories

    This is maxed, can get anything from 0 stat (not showing) to the max here. Although there might be a minimun, never saw a piece with a single digit on them, so probably can be 0 then if not it start at 10 I think.

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