Nothing you just said goes against what I wrote. In fact most of it is in agreement with what I said.
I'll try to explain my position in a slightly different way... It's basically Spekkio's Law.
If you assume that the problems facing MMO developers (managing staff and resources, creating content for a broad player base, technical limitations, etc.) are easy to solve then the only way to explain the abundance of games on the market that fail to meet your expectations is either stupidity, incompetence, or maliciousness on the part of the devs. In this case you only really have two options: quit the game and/or MMOs in general, or get angry at the devs and loudly and abrasively demand sweeping changes. Obviously I don't feel making unreasonable demands or getting angry is ever an appropriate response.
If you acknowledge that the problems facing MMO developers might actually be quite difficult, then suddenly the state of the industry (not just now, but in the past as well) starts to make a lot more sense. This in no way means that players can't make requests or suggestions for how they would like games to improve, but it does mean that individual players won't be able to get exactly what they want in the amounts they want all of the time. So, if a player isn't happy with the current state of the game they have 3 options: quit the game, get angry at the devs, or take into account the limitations and tailor requests in such a way as to better align with the realities of MMO development and the desires of the player base as a whole. I obviously prefer the 3rd option, not because it somehow is better for the devs, but because it is more likely to garner the results we'd like to see. Doing anything else is setting yourself up to be perpetually disappointed, which seems like a major waste of time to me.
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