One of the reasons Tisi and I stopped playing and moved back to WoW: we didn't like the direction the combat was going. Its less about liking where blm was in 2.0 and more about disliking where blm is in 3.0. Procs are useless, thunder is useless, and a single ground-targeted AOE at your feet means you're all but blowing your rotation. Not fun.
I'm still salty about not being able to have a purpose for procs, which is a very fun concept surrounding casting-time classes. I'm still salty about being wholly unable to cast any reasonable spell on the move (Ice Floes is the single greatest casting class ability IMO, followed closely by the time-tested "hot streak".) I'm still salty about having a single movement during a rotation equaling a massive loss in unrecoverable DPS. None of these concepts enhance the desirability of "skill". "Skill" is wholly independent of having to manage to do damage within a punishing and boring system.
I want my game to be about challenge and about fun. Slap the annoyances onto standard stock MMO issues like grinding and reputation, not the actual combat itself.
*Edit: I've been reading the last few pages of this thread. Good points, SD. You've been on point in this discussion. I don't have many disagreements at all.
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