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  1. #241
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    Quetzalcoatl

    I'm kind of annoyed at the power distribution atm, Zidane is easily the most powerful person in my PT atm but every time I do a boss, by the time he steals all the items from the boss it dies as soon as he gets the last item, or he only gets 1 hit in, lol. His normal attack hits harder than Freya's jump and she 1 level higher than him. Granted he's wearing "The Ogre" and she still has a default "Javelin" but still seems like wasted potential. But I need to steal ALL BOSS ITEMS!!!!

  2. #242
    RNGesus
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    Yep I'm on disc 3 (I've been playing the vita version) and Zidane still spends all fight stealing lol. Can't wait to get Master Thief ability soon.

  3. #243
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    Wow, Beatrix is a cunt when you fight her in Burmecia. At first the fight was going ok, than she started using a move called "Shock" and 1-shotting people. Zidane had 683 max HP, and it did 706. I thought I was doing ok with levels, espcially after I stopped to learn all my backed up skills before I left Lindblum. Zidane/Vivi are 14 and Freya is 16 thanks to "Level Up" skill. This bitch is going to get on my nerves, lol.

  4. #244
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    @ Classikmage:
    Yes, the party trails behind Zidane through basically the entire game. He defaults as the party leader until Memoria, when you can finally swap him out, and only while in Memoria.

    I know Freya's Jump negates the damage penalty from being in the back row, but there's absolutely no reason to have her back there at all, because Jump effectively costs 2 turns.
    Move her to the front so she can attack with the rest of the physical attackers just as often. She's a knight with heavy armors, high defense, and regenerative special abilities, plus stuff like Cover and both HP+10% and 20%, she has no business back there until she can afford to equip Long Reach near game's end. Rest easy, she's going to get a weapon upgrade in the next leg of the story as part of the plot.

    @ Classikmage, cont'd:
    The 3 Beatrix fights are staged, they end after an internal timer counts down to 0:00 (i.e., NOT after a certain number of turns have passed or a certain amount of damage is dealt), so there's no reason to do anything besides put all 4 players in the back row and have everyone except Zidane defend while you try to steal her goodies. No Exp, AP, or Gil is awarded at the end of any fight, so there's no reason to keep anyone alive either. They're a pure test of your ability to Steal.

    To that end, the only items you should bother stealing from her are the Chain Plate in fight 1 (you get a Mythril Sword very soon thereafter, so save yourself the misery of the 0.39% steal rate... there's no benefit), the Ice Brand from the 2nd fight (which is still a difficult steal at 6.25% rate, but real handy for the upcoming Steiner/Marcus events if you want to levelup off the unlimited Alexandria guards in the jailbreak scene). All the items from the 3rd fight are worthless because you should already have them several times over.

    You won't get Thief's Gloves that Tyrath is referencing until Disc 3, so Bandit from Mythril Dagger is all you got helping now, and it doesn't increase the actual odds of a successful steal.

  5. #245
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    Are you saying that Thief'S gloves or Bandit that doesn't increase steal success rate?

    Cuz Bandit Does

  6. #246
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    Detailed explanation of Bandit and Master Thief

    Ok, this is what happens.

    With Bandit:

    You steal, if there are not items to steal the game tells you and you're done. Further stealing is done at your own embarrassment. With Bandit, Steal skips gauging Spirit and checking if the Steal "hit" and goes to the stealing.

    You try to steal from the Rare slot, you have a 0.4% chance to get the item.
    If it's successful and there is an item you get the item, if the steal is successful but the slot is empty the game tells you the steal failed and you're done, if the steal is unsuccessful you move to the Semi-Rare slot. Repeat this for each slot until you get to the common slot (Semi-Rare has 6.25%, Uncommon has 25%, Common has 100% chance for success). If the steal is unsuccessful from the first 3 slots, and then you try to steal from the empty Common slot the game will tell you the steal failed.

    Honestly, I've only ever seen the game give a steal failed message before stealing from the Common slot once.

    With Bandit and Master Thief:

    You steal, check for items. The game checks if the Rare slot has an item, if so you try to steal from it, with a 12.5% chance of success, if not it moves to the next slot without trying to steal from the Rare slot. If it is successful you get the item, if it fails you move to the next slot. Repeat this until you reach the common slot (Semi-Rare has a 12.5%, the others are the same for success). If you fail to steal from all of the slots that you tried to steal from you will get a steal failed message.

    So to answer the question about 100% stealing, this is only the case for the Common slot. Lets say an enemy has an item in the Rare, Semi-Rare and Common slot. With Bandit, you could potentially steal from the Uncommon slot, which would result in a steal failed. However, with both abilities equipped, you won't try to steal from the Uncommon slot, and if the first 2 failed it will skip to the Common slot with a 100% chance to steal. However, after you steal that one and you try to steal again, the game will only try to steal from the first 2 slot. Each slot only has a 12.5% chance of success, so it's very possible for both of those to fail, resulting in a steal failed.

    Bandit just removes the chance of a steal outright failing rather than failing at stealing the specific items.

  7. #247
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    Woops, I was wrong about something. You can't get a Survival Vest until you reach the Outer Continent, which takes place after the 3rd Beatrix fight. Not exactly a rare or expensive armor, though: as soon as you get there, you can buy them in droves, plus it just grants common abilities found on other armors and weapons: Antibody, Mug, and Locomotion.

  8. #248
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    About buying the game-- there are no bugs currently with the Game I've seen, or read about so far. The touch screen controls work pretty well, it seems the work done with the mobile port was done right. Hot n Cold seems to be the least responsive to it, but even then you can still hit the 8 item cap without much trouble.

  9. #249
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    I just wanted to come in and say that Beatrix is a fucking bitch. That is all.

  10. #250
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    Quote Originally Posted by Exoduso View Post
    I just wanted to come in and say that Beatrix is a fucking bitch. That is all.
    Quote Originally Posted by Sir "Iron Tail" Fratley
    I hear there are many fierce warriors out in the world -- some more powerful than even I... Beatrix of Alexandria, in particular. They say her swordsmanship is the best in the land.
    I mean it's right there in the cutscene you're forced to sit through after soft-resetting over and over, what'd you expect?

  11. #251
    RNGesus
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    The thing I'm salty about is that she never joins the party.

  12. #252
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    And for the brief time she joins as a guest, that the warrior whose "swordsmanship is best in the land" can't even trance. Fucking Mog could trance.

    Edit: Plus Seifer, Edea, and Seymour all got guest Limits and Overdrives! FFFFFFFFFF-

  13. #253
    Blue Magic is Best Magic
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    Did anyone get her yet and see if Thunder Slash got fixed? lol

  14. #254
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    Beatrix's Thunder Slash always worked properly. Steiner's had the glitch.

    All of the accuracy intended for Steiner's Thunder Slash instead stacked on top of that of his Iai Strike for no god damned reason. This forced Thunder Slash to miss in 100% of attempts unless the target had extremely low evasion and Iai Strike have much higher accuracy than it ever should have, making it one of the better instant-kill moves in the game.

    Because Beatrix doesn't have Iai Strike in her list of abilities, she wasn't subject to the glitch.

  15. #255
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    Quote Originally Posted by BWYuko View Post
    Beatrix's Thunder Slash always worked properly. Steiner's had the glitch.

    All of the accuracy intended for Steiner's Thunder Slash instead stacked on top of that of his Iai Strike for no god damned reason. This forced Thunder Slash to miss in 100% of attempts unless the target had extremely low evasion and Iai Strike have much higher accuracy than it ever should have, making it one of the better instant-kill moves in the game.

    Because Beatrix doesn't have Iai Strike in her list of abilities, she wasn't subject to the glitch.
    You know his question was just if they fixed it or not right?

    And not a definition of the glitch

  16. #256
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    Don't matter. TIL

  17. #257
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    Quote Originally Posted by Ratatapa View Post
    You know his question was just if they fixed it or not right?
    And not a definition of the glitch
    Actually, Rata, he asked:

    Quote Originally Posted by Draylo View Post
    Did anyone get her yet and see if Thunder Slash got fixed? lol
    ...implying that one would need to wait for Beatrix to be a guest party member to test whether or not the glitch was patched. Feel my answer was pretty accurate in that context.
    Not to be a bitch little pedant, but we can just ask Draylo what he meant instead of being indiscriminate cocksuckers.

  18. #258
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    You just started your sentence with ellipses. Inc rage.

  19. #259
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    I think the glitch was fixed for the PAL release so it may be fixed in this port.

  20. #260
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    What? It never worked for me on Beatrix either... That's also the earliest you can get it. I've hacked her into my party setup many times in the game and Thunder Slash never works regardless of her having Iai strike or not.

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