If anything that'll make it more interesting.
If anything that'll make it more interesting.
I don't see how you can s/l with 4 other online players
Also GL with a 10 min+ fight that can end anytime 1 of the 4 player's WIFI craps out. I think they should (and probably will) change it to just be the continue feature where if one player disconnects, leader takes control of that guy's characters.
Looking at the Machinist abilites as my next focus, and blind is the obvious first focus. Does Confuse Shell ever become useful?
Was thinking of R3 Blind > Poison > Silence and then R4 each in that order, but if Confuse is actually used later on then that complicates things. Poison and Silence are already going to be a bit slow, as a vast majority of my ice orbs went toward 2 R4 Lifesiphons.
I think you need to use Confuse Shell in one of the upcoming Ultimates for medals.
Yeah, Dr. Cid for the XII event I believe. And it's just a "Use Confuse Shell" condition as opposed to "Afflict with confuse" I think.
But is Confuse Shell used or are any bosses crippled by confuse later on? I'd like to leave it at R1 if I could, but was unaware of its use later on as confuse isn't the most commonly used status effect while blind/poison/silence are somewhat common.
Don't think so.
Anyway Selphie is getting a BSSB next in JP and the new 6* White Magic skill is Curaja (our Curaja is actually Curada in Japan I think). Stronger than the R4 heal and it also applies a 2000 HP shield to that character similar to Adloquium in FFXIV.
Finally a good 6* WHM skill :D
I'm going to go out on a limb here and say our translation for the JP Curaja will be Bubble or Adloquium. Or something terrible like Cure Bubble.
Selphie would be the 2nd (main) whm with a BSB right (Not including Garnet)? Hopefully hers is better than Yuna's.
Technically third, Garnet has one too (it's mainly for damage but she does have a strong heal command).
Info got updated, its translation is "cure flurry", not Curaja, and its not technically a shield, but an additional cure, the new translation claims it works as: HP cured + 2k additional hp that is pooled. I.e., char is at 2k health, this ability is used, full healed, then char takes 500 dmg, they are then healed automatically for that amount, with 1500 left remaining. So the translators think it won't work if the character gets one shotted.
Sounds nice, but as already mentioned: no hones pretty much means it's not getting taken anywhere.
any info on the potency/usefulness of multi-break? don't have FB at the moment so i'm wondering if it might be worth using as a stop-gap for fights where i can reasonably slot in tyro.
it's the exact same as FB potency wise
If you plan to squeeze Tyro, Break Dance = multi mobs, FB = single mob
I wouldn't mind the cure flurry effect on a soul break, but I'm not sure about it as a low hone ability.
Man, I knew they weren't going to properly translate Cure Raid!
lol Rata, reddit still hates you
https://www.reddit.com/r/FFRecordKee...tmare_dungeon/
In addition, if he detects anyone under retaliate, he will cast The Spirit of Ratatapa Contempt
Man 30stamina per fight really drains it, 15min and i'm done lol