I just pretend her new SSB is her actual BSB.
I just pretend her new SSB is her actual BSB.
I'd hold off on passing on it until we see what the list relics will be, but if you have most of the relics on that banner, it'll be very likely a pass. Personally its gonna be a must pull since Wall still helps a ton and native shout is not something to scoff at even where JP is atm.
Figured I'd go back and do Ultima again now that I had some orbs to make some magic, and made a few Thundaga/Firagas since I still lack Greater orbs in bulk..and man that was so easy. It was just a matter of actually having mages this time (I went with Tyro, Rydia, Terra, Kuja, and Vivi)
Died once cause I goobered and waited too long to push at 80% and ate meteor, but fixed it next go around and beat it by 90% charge. I think I had like one more turn, but hey, a clear's a clear.
For those who play JP
Is it possible to cap everyone with record dive or to yuou need to chose whuch characters you wanna do? (Of course i'm talking about characters that has record dive released)
3* fragments are being handed out like crazy now so maybe you can max those out. 4* are incredibly rare and 5* were exclusive to special events. For Global we'll probably see very few 3* fragments when the feature launches unless they decide to increase the amount right away.
Given time I don't doubt you'll be able to max all of them out. They'll probably start handing them out like candy in a few months.
Maybe when they expand them again. 4* are still incredibly rare after 5 months.
Noel: White 4*, Celerity 4*, Combat 5*, Thief 4* (5* in RD). Sadly he does not get enough Speed to get 5 hits out of Thief Revenge even at 80, unsure if he gets there with sinergyIf you get his Burst he's pretty good though: he's the only one with Full Breakdown and access to Lifesiphon.
Think I'm going to skip the +stat accessories and only get the elemental resist ones.
Do the status resist accessories work at all for major fights? Isn't it something weird with RK mechanics where bosses have a 200% chance on inflicting a certain status, so a resist still only brings the chance down to 140% or so?
They have in my experience. Specifically, I remember blind resist helping a lot with the Omega fight in vale of memories.
Also make sure to get all the element resists if you can, they are definitely worth it down the road, as alot of people who did Kuja Ult+ will know.
we 'might' be getting Mobius event
https://ffrkstrategy.gamematome.jp/g...f%20Light%20(I)
That helm got released the first time in the mobius event
Some items got added May 31 that doesn't have a picture yet
https://ffrkstrategy.gamematome.jp/g...ity%205_FF%20I
Yes, the moderate and major status reduction ones are quite effective. In the case of a typical 303% chance to land, minor reduces that to 153%, moderate reduces to 33%, and major reduces to 6%. Basically, minor halves the chance, moderate reduces by 90%, and major reduces by 99%, except the first 3% of the hit rate isn't reduced at all by accessories.
That said, I took everything with moderate or major resist to something, as well as my 4th +30 atk accessory so I can scrap all of the +20 atk 4* ones I have
As far as I have seen so far, every THF I've brought into a dungeon so far has been able to 5-hit Thief's Revenge with synergy. I've seen Vaan, Zidane, and Yuffie all 5-hit it with synergy. And Zidane and Yuffie were 65 at the time when I used it with them. It would be interesting to know if there were any 5* THF's that CAN'T 5-hit Thief's Revenge with synergy.
Well I should have planned that out better.
Went and bought most of the resist accessories. I now have 8 moderate+1 major fire resist, 5 moderate + 1 major lightning resist and 4 moderate + 2 major gravity resist. Maybe I should sell off a Flame Ring or Rubicante's Cape for inventory. Oops.