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  1. #4261
    Ridill
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    TG wouldn't need a fucking party.

  2. #4262
    Absolute Messenger of Promathia
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    I'd use FFXI cid... they just need to make sure to get the Teeth right.

  3. #4263
    D. Ring
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    Quote Originally Posted by Kirin View Post
    Even on top of that, XI was almost built where *you* were the main character that linked all the other intersecting lines together. XIV was kind of built where you were one of the WoL that was part of an existing group of established characters. A lot harder to come up with implementation for XI reps than XIV.

    Lion, Prische and Luzaf seem like no brainers to me to accompany Shantotto though.

    And to add to that, a 3-way FFXI event for the initial cities I think would be kind of neat. Make the rewards somewhat similar across the board that locks you into one path. I can easily come up with 10 different stages for each city and then follow it up a few months later with a Promathia event.
    They already kinda had that in the form of a FFGM collab since it introduces the 3 starter city major NPCs. Also there were notable NPCs involved in the early main story, even though they were heavily featured in the later expansions, so its not like we are forced to wait till Zilart/CoP. I think the real reason FFXI is not getting much development in terms of characters/events is they feel that its one of the least popular FF like FF1 and nowhere near the popularity of the other FF.

  4. #4264
    BG Medical's Student of Medicine
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  5. #4265
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    It's also got to do with how XI, even as an ongoing online game, has little to offer in terms of collaboration or new content. Anyway to be fair up till this point XI has only had 2 events (and with the new JP one with minfailia, 3). XI only had 1 (albeit it's labeled a FFGM collab even tho it's really XI), so it's not exactly off by a lot. They also introduced that realm later in general. I'd just be happy to know if more will eventually come. Also if RK is still going strong when FFXI mobile releases u can expect a collab there too

  6. #4266
    D. Ring
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    Quote Originally Posted by Spira View Post
    It's also got to do with how XI, even as an ongoing online game, has little to offer in terms of collaboration or new content. Anyway to be fair up till this point XI has only had 2 events (and with the new JP one with minfailia, 3). XI only had 1 (albeit it's labeled a FFGM collab even tho it's really XI), so it's not exactly off by a lot. They also introduced that realm later in general. I'd just be happy to know if more will eventually come. Also if RK is still going strong when FFXI mobile releases u can expect a collab there too
    I'm looking at it in terms of Global, where FFXI will be (at least for next 7 months 100%) the only realm we have that has no real events/relics, not to mention we did get screwed out of MC1/2 for Shantotto (assuming obviously that they don't ninja it into HoR). FFXIV is obviously getting more attention because its still a major ongoing FFMMO (XI is still ongoing, but lets face it, all the major content is done). I'm just worried that we'll be at the point where XIV is at Heavensward with 6+ events while FFXI is still without even one.

  7. #4267
    A. Body
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    Dumb question but White Cape states "adds resistance to Silence". Is there a list of the tiers of resistance terminology like minor, major, etc as well as White Cape's case? I believe the Green Gyashl for these items ends tomorrow and, while I have everything else I wanted for resistances, I wasn't sure what the case was with White Cape so if to get it or not.

  8. #4268
    D. Ring
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    Quote Originally Posted by Meian View Post
    Dumb question but White Cape states "adds resistance to Silence". Is there a list of the tiers of resistance terminology like minor, major, etc as well as White Cape's case? I believe the Green Gyashl for these items ends tomorrow and, while I have everything else I wanted for resistances, I wasn't sure what the case was with White Cape so if to get it or not.
    http://happypluto.com/%7Emisterp/r/ffrk.pdf

    Page 41, it lists Minor as changing 50% to 28% to land and 100% to 51% chance to land, with the moderate/major increasing the resistance dramatically (up to 3% if 50% chance to land for major and 100% to 4%).

    Edit: Also fun note, it also lists elemental resistance tiers by exact numbers. Minor is 10% reduction, Moderate is 30% reduction, and Major is a whopping 60% reduction in DMG from that element.

    Edit2: According to the info, White Cape is a moderate resistance, so it'll reduce 50% base chance to land into 7-8% and 100% to 12-13% chance to land.

  9. #4269
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    Don't really see how looking at it from Global only makes a difference at this point. JP faced the same lack of XI events a good 7 months ago. The only diff they had was a free earring. Moving forward, XI characters appear again in 2 "collab" events with new games. The Dissidia collab could very well still reach the west cos previous versions of Dissidia were released in the west. They'd just need to "decouple" the collaboration. Nothing, gameplay wise, references Dissidia 2015 only (iirc just the music) so they could just release it as a Dissidia event.

    Same for the FFGM event. Nothing afaik is featured from GM that isn't in XI. Take away any GM name dropping, and we'd have a proper XI event.

  10. #4270
    Impossiblu
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    yeah they're not gonna do that. much easier for them to say fuck global and give us another pity fire/black/earth orb weekend instead.

  11. #4271
    D. Ring
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    Quote Originally Posted by Spira View Post
    Don't really see how looking at it from Global only makes a difference at this point. JP faced the same lack of XI events a good 7 months ago. The only diff they had was a free earring. Moving forward, XI characters appear again in 2 "collab" events with new games. The Dissidia collab could very well still reach the west cos previous versions of Dissidia were released in the west. They'd just need to "decouple" the collaboration. Nothing, gameplay wise, references Dissidia 2015 only (iirc just the music) so they could just release it as a Dissidia event.

    Same for the FFGM event. Nothing afaik is featured from GM that isn't in XI. Take away any GM name dropping, and we'd have a proper XI event.
    They're already not doing that, it was a special promotion to promote the arcade Dissidia, which is why we're not getting it, same thing with FF Mobius, which is why when they translated banners they skipped them, also FFGM collab was entirely FFGM, dropping the name alone isn't going to turn it into a FFXI event considering all the mob formations in there are entirely from FFGM, as well as the special MP boss. The only thing in there that was FFXI was the characters/relics.

    The whole point of the collaborations is to promote their other ongoing projects, since Arcade Dissidia and FF Mobius are still not here, they won't bother translating them and porting them here.

    Edit: View it from a business model perspective, why bother putting tons of effort in changing and promoting previous iterations of Dissidia that already aren't going to sell anymore vs. simply not spending time/resources on it and using it to cut back on cost?

    Edit2: Actually, now thinking about it, I can totally seem them doing a FFBE collab to promote it for us, esp since Dena does consider both Global and JP to be two different games.

  12. #4272
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    I think the big distinction is that möbius has new Möbius specific characters. I would still not rule out Dissidia because its not just a collab but a notable part of the series as well (that also includes characters from across the series). Quite honestly a collaboration is what you name it. Every realm specific challenge event in FFRK is itself effectively a "collaboration" with that game.

    The extra work done to remove traces of the collaboration will already need to be done with localizing the banners anyway

  13. #4273
    Ridill
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    You know, I wouldn't mind skipping collabs if we got some exclusive for us to make up for it. But Global DeNA just skips everything and nothing is added to replace it.
    Not only that but we have certain features that could make it slightly better (HoR for example) but they just don't care and skip ahead anyway while leaving certain characters behind. The Mobius collab had 2 characters from FF1 proper and 2 from Mobius... why didn't they add Sarah and Garland to the HoR? Throw up a special banner like they did at launch with their relics and fill it with some Warrior of Light... it can't be that hard really.
    Same for Shantotto :they could just add her Crystals to the HoR and upload the Dissidia banners without the event, maybe toss 10 mythril or whatever the collab had in our mail and be done with it (or use the special login bonuses).
    It's really hard not to feel screwed over all the time.

  14. #4274
    D. Ring
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    GENERAL MOTHERFUCKING LEO LIVES! (too bad Dena hates him and he only gets 1 SSB ; ; ). Info copied from Reddit.

    Banner 1
    Edgar OSB More Damage with more Status Inflicted + Overflow Poison/Non-ele AOE + Poison/Blind/Silence/Petrify

    Relm BSB 3 Aoe Holy/Non-elemental + Aoe Cura + Hanging on + Burst

    Shadow BSB Instant cast 7 Hit Dark/Non-ele + Attach Dark + Burst

    Leo SSB More Damage with Lesser Enemy + 6 Holy/None-ele Aoe + Imperil

    Cyan SSB 4 Single Target Physical + Magic Blink 1

    Celes SSB 5 Single target + Indomitable Blade

    Setzer SSB Low chance for double the hits + Random 7 hits + Full Breakdown

    Relm SB Critical up(50%) + Haste

    Generic hat

    Banner 2

    Edgar OSB More Damage with more Status Inflicted + Overflow Poison/Non-ele AOE + Poison/Blind/Silence/Petrify

    Sabin BSB More hits with higher attack Fire/None-ele ST + Attach Fire + Burst

    Locke BSB 5 Aoe Fire/Holy + Imperil Fire + Burst

    Strago SSB Protectga/Shellga + Magic Res Up(Large 100% ??)

    Relm SSB Curaga + Regen

    Sabin SSB Party %Medica( Medium 40%) + Def up (Large 100%) + Esuna

    Terra SSB 4 Aoe Fire + Attach Fire

    Strago SB 2 Aoe Non-ele + Def/Res Down(small) + Instant Death

    Generic Sword

    Edit: Commands mined for Shadow/Relm BSB (Also Relm's BSB has a new status effect tied to it, the translation is not clear but its either a buff that lets your party survive a KO with 1 HP left or it provides temporary status immunity (we won't know 100% till tomorrow).

    Relm

    CT0 Curaja

    Party Cure

    Shadow

    Short CT 4x Single Target Dark + NE

    Short CT 2x All Target Dark + NE

    Also, QoL changes for FFVI

    Edgar: Gun

    Sabin: ATK UP

    Strago: MAG UP

    Kefka: MAG UP

  15. #4275
    D. Ring
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    Also apparently Dena is buffing certain OSBs to make it so they give an elemental boost if they have RS (apparently only Tidus OSB has had this ability naturally to it), so the following OSBs will have boosted elemental DMG when under Realm Synergy.
    Cloud - Wind

    Squall - Ice

    Rinoa - Earth

    Terra - Fire

    Hope - Holy

    Bartz - Rip (Bartz isn't getting a boost ; ; )

  16. #4276
    D. Ring
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    Kinda hoping that the double Edgar OSB is a mistake and its actually Terra's OSB on banner 2, would love another shot at her OSB/En-fire SSB.

    Edit: KBP has the banner pics up for the event, shows only Sabin/Locke BSB so it may indeed just be a mistake and we'll have no OSB on banner 2.

  17. #4277
    D. Ring
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    So since i've been bored with JP lately, I decided to fool around with party setup and found out that I had a party setup that is miles better then what I was currently using.

    Before it was Sazh(ATK+50% MBx1), Squall or Cloud (OSB), Faris (Full Breakdown BSB, Lightning/Wind + Wind Imperil SSB + ATK/MAG -50% SB), Paine (8x RT Earth/Wind + Hastega), Yuna (h85 Curaga + 2k Adloquium)

    Now I use Agrias (Cleansing Strike), Cloud (OSB), Faris, Squall (OSB), Yuna. Went back to RW shout and since I threw Mako Might on both Agrias and Faris for max debuff mitigation, can finally retire SG/SS2 RW like everyone else (except for special occasions). Also as much as I do rag on OSBs for not being as useful as BSBs, I found that 2 on a team wrecks the crap out of Single Bosses, esp if one of them has the weakness to one of the OSBs.

    Just tried it out on Cagnazzo Ult++ and easily cleared him while trying to hold back on OSBs so I can fulfill conditions (Fucker went into Surge Mode right as Squall was finishing OSB to get the ice dmg condition).

    Now to work on my mage team (which I badly need new relics for lol).

  18. #4278
    Ridill
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    Quote Originally Posted by Robertfb View Post
    So since i've been bored with JP lately, I decided to fool around with party setup and found out that I had a party setup that is miles better then what I was currently using.

    Before it was Sazh(ATK+50% MBx1), Squall or Cloud (OSB), Faris (Full Breakdown BSB, Lightning/Wind + Wind Imperil SSB + ATK/MAG -50% SB), Paine (8x RT Earth/Wind + Hastega), Yuna (h85 Curaga + 2k Adloquium)

    Now I use Agrias (Cleansing Strike), Cloud (OSB), Faris, Squall (OSB), Yuna. Went back to RW shout and since I threw Mako Might on both Agrias and Faris for max debuff mitigation, can finally retire SG/SS2 RW like everyone else (except for special occasions). Also as much as I do rag on OSBs for not being as useful as BSBs, I found that 2 on a team wrecks the crap out of Single Bosses, esp if one of them has the weakness to one of the OSBs.

    Just tried it out on Cagnazzo Ult++ and easily cleared him while trying to hold back on OSBs so I can fulfill conditions (Fucker went into Surge Mode right as Squall was finishing OSB to get the ice dmg condition).

    Now to work on my mage team (which I badly need new relics for lol).
    I keep getting mage relics lately lol. Krile's SSB and now Selphie's Burst. I have like 3 stackable MAG buffs already D:

  19. #4279
    D. Ring
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    Quote Originally Posted by Alkar View Post
    I keep getting mage relics lately lol. Krile's SSB and now Selphie's Burst. I have like 3 stackable MAG buffs already D:
    I had that when I started on JP and Mage Meta wasn't that favorable (started by Kuja event), now i'd kill for a mage weapon, my best is that Rinoa OSB I got and my second best is still Braska's SSB. Think only stackable buff I have is the shared SB ATK/MAG +30% from that free 11 pull we got from that Saga collab.

  20. #4280
    D. Ring
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    The new status Buff that is on Relm's BSB is indeed called "Guts" and it allows characters to survive what would be a 1 hit KO hit and be lowered to 1 hp instead, so should be great if you have a heal to go with it asap. The buff to OSBs are to the weapons themselves and they gain the element they are associated with Bonus when in RS. For example, Terra's OSB relic will give a small fire DMG boost when equipped in a realm where it gets synergy, so it'll make them compliment the character OSBs greatly if they are in their native realm.

    General Leo is Combat5, Knight5, Sam4

    Leo, Strago, Gau get Record Sphere and of note, Strago gets WHM4/SMN5 when fully upgraded along the associated branch. Also Edgar OSB was a mistake for Banner 2, its just Sabin/Locke BSB that are being featured.

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